Teemo Build Guide by Pikkis

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Not Updated For Current Season

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League of Legends Build Guide Author Pikkis

Teemo The Sneaky Scout

Pikkis Last updated on June 18, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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You decide Stark's fervor/Bloodthirster depends on the team and upgrade ur zeal after u got full build

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Some Basic Information of Teemo

Teemo The Swift Scout

Purchase Cost: 3150 IP/585 RP
Roles:Assassin, Support,Ranged,Stealth

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This is my hybrid AD/AS/AP/LIFESTEAL guide

This is my first teemo build,ill do my best dont know how to use all stuff yet so plz help me with comments ;DD hope u learn something from this build :)

Hey guys just made account here and im pretty good League of Legends player :) hope u like my build enjoy my build :) comment and rate :) have player League of Legends like 1 year or something im 15 years old :) i like to play Teemo hes very good champion can kill very fast just my favorite champion :P

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Summoner Spells

Good spells:
Exhaust :Really good spell against melees and if u need to flee or their fleeing
Flash: Good fleeing spell and suprise spell if their fleeing with low hp just flash and auto attack:D
Ignite:Good 1v1 spell and good combo with poison if their fleeing
Ghost:Good fleeing spell u can run fast away and far + u got "w" extra fast running

Bad spells:
Fortify:Leave for tanks or Trundle
Clarity:Not that bad spell but i wouldnt take it as Teemo
Heal:Pretty good spell but leave it to some other champ
Clairvoyance:Leave to a support :)

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A little tip for u guys :) against op melees

Heres a good tip against any melee like Trynda/vayne/xin zhao op melees when they charge just first blind they cant attack then after blind exhaust then after exhaust blind is away from cooldown again blind keep on auto attacking just until they die :D GL owning melees :)

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reason why i go for those runes is i like to go hybrid ap/as/ad/armor penetration
really good cause poison good ad then ad/as auto attack fast and hit hard and armor penetration is good when ur killing a tank 1v1 or someone with armor :D

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Mushrooms :)

Place ur mushrooms all in bushes and on baron/dragon gate :D when u got these items ur mushrooms takes pretty much :) if ur escaping from some one put mushroom and get stealthed when he runs into the mushroom suprise attack him and pwn him :)

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Tip on Teamfights

Try to come behind enemy's and kill them 1 by 1 especially supports that is just annoying camping behind the team no way to kill them if u dont go behind enemy's and kill them:)

Lane tips to: Teemo is very good on lanes he take much and when he got so little space to put mushrooms its 100% they run in to a mushroom and just rush and kill them hard opponets in lane is "Malzahar" takes much and got stun try. Try to stealth as much as possible and wait until enemy's comes its very easy to kill them when u get the element suprise buff :) and try to get early game feeded really easy win if u get feeded :))

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Really good laning friends :)

Soraka: good heals gives mana and silence the others
Xin: knock up and slow nukes hard to :D
Trynda: hits hard slows and :P
Alist: Really pro cc :D stun/knockback and heal :)
Renekton:Nice dmg stun and stuff ;)
Rammus:slow/taunt and stuff really good laning friend with teemo ;)
Singed:just cause my friend and i own the game if we lane he flings and slows +Plus hes poison :DD really good combo just try these combos on lane or just go mid and own :)) gl

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Pros / Cons


-good farming minions
-good Carry
-Really good pusher:D
-Can kill tanks fast


-if they got oracles they see and destroy hes mushrooms :(
-Focussed in team Fights :)
-pretty easy to kill if he gets a mage against:D
-easy killed :( with mage

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Playing Against Teemo

Be aware of the blinding dart if ur a Melee it takes much dmg and blinds u for some time :) and when ur fleeing try not to run in bushes its like 80% chance that theres a Mushroom just waiting for u to come ;)

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Playing as Teemo

Teemo's mushrooms can be used to farm creep waves very effectively.
Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.

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These Masteries you get these Boosts :D

Offense Tree:

Critical Strike Chance: +2%
Cooldown Reduction: -2,25%
Attack Speed: 4%
Armor Penetration: -6
Attack Damage: +3
Critical Strike Damage: +10%
Magic Damage: +5%

Utility Tree :

Death Timer Reduction: -10%
Health Regeneration: +2%
Mana Regeneration: +2%
Experience Gain: +5%
Gold: +0.10/sec

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Teemo Spells

If Teemo stands still and take no action for 2 seconds , he becomes stealthed. Moving or taking actions will break Teemo out of stealth and give him Element of Surprise, increasing his attack speed by 40% for 3 seconds.

Blinding Dart:
Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.

Move Quick Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.

Toxic Shot:
Each time Teemo deals damage to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds.

Noxious Trap: Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies plus slowing them for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.