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Teemo General Guide by Abstract_Rabbit

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League of Legends Build Guide Author Abstract_Rabbit

Teemo TOP / MID 100% Chance of Victory Build

Abstract_Rabbit Last updated on September 22, 2016
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Team 1

Ability Sequence

2
12
13
14
15
Ability Key Q
4
8
10
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Teemo with this build

Threat
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Threat Champion Notes
10
Olaf USE BUILD GUIDE #2
10
Jax USE BUILD GUIDE #2
10
Anivia USE BUILD GUIDE #2
10
Aatrox USE BUILD GUIDE #2
10
Kennen Cry Profusely, and Trade SV for Luden's Echo.
10
Shyvana USE BUILD GUIDE #2
10
Illaoi USE BUILD GUIDE #2
10
Irelia USE BUILD GUIDE #2
10
Quinn USE BUILD GUIDE #2
10
Pantheon USE BUILD GUIDE #2
Guide Top

Introduction

Welcome, one and all, to the Teemo guide to end all your struggles.


100% victory setting achievable with these builds. Choosing which to go is entirely of a different nature.

Let's Begin.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

E Q E for more damage, and better damage on minion waves allows you to snowball better and be stronger in trading.

Only go E Q W if you know you are going to get ganked early BY A TANK, or just need a little extra speed to get ahead of your lane opponent / win trades by getting that extra hit on them while they run away after poking you. After EQW go E.


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Creep Score

Aim for 80 CS per 10 Minutes, that is excellent. Some ways of doing this are shrooming behind enemy tower, if you know where the enemy jungler is, you can proxy a wave, this is just a trick though.


Buy Potions EVERY TIME you leave base. Helps so much with freezing lane, inital poke, being more tanky vs bursters, and is a hidden op to POP a potion right as you jump outta the bush

Mainly you will be wanting your opponent to be pushing toward you if they have a higher level than you or you know they are about to level up. If you are dominating the lane you can push up to their tower often, but be wary of the jungler, once you cross the middle of the lane, you will have him coming to gank you, sometimes even before then. If you have your flash down, don't push, just stall the waves, and if the enemy has the wave under their control, push other objectives, ward, get skuttle or ask your jungler for rift or dragon. Your lane opponent will be less willing to leave lane to help with objectives if he is freezing you out. Ganking may or may not be the best thing to do, if you die, you are likely to lose a GREAT deal of cs, which puts you even further behind than a normal freeze.

Sometimes, it is best to wait invisible in your lane while the enemy is freezing, it will make up for the level difference, if you are getting the experience points.


Guide Top

Team Work OP

Enough said... roam at level 3 or 4, even level 2 ganks can come in handy because you have your ignite. Mid lane is crucial and very easy for Junglers to gank depending on the champion your ally has taken mid, save your wards up until you have 2, and then by level 4 or 5 head over and ward your mid's topside river opening to make sure they can't get ganked from 2 of the 4 places they can get ganked from. Getting skuttle crab can be crucial if you and your midlaner are going to have a good game together, instead of only lane farming, and hoping the rest of the map is going to do ok. I've gone and roamed all the way to bot lane from the top side of the map, if the roam is needed and the rest of the possible gankers for our team are preoccupied. Drags are important, towers are important inhibitors are important, but we can't let the importance or draw of an inhibitor kill, stop us from backing in order to give us the advantage over a 4v4 near your base. A 4v4 can lead to a 4v0 and then they are right next to your base! It could end the game right there if you don't back in time to help your team defend your own inhibitors and towers.

Shroom mid, and around mid by the middle of the game, your 40% cdr with the AP build will help keep them from grouping too hard, or if they do, they will all get chunked, often throwing away the victory for them.


Guide Top

Unique Skills

BE THE BEST YOU CAN BE, practice CSing in custom games to perfect your last hitting, study how pros are ganking, and what a gank looks like or even a team fight group up looks like ON THEIR MINIMAP and emulate it. See what the people better than your best are doing and how you can improve is a responsibility of people who are wanting to climb the ladder. Even out of bronze, there is no I in team. The weak link makes the we stink, help even the lowest skill players out of a jam, and they will be more willing to participate in your endeavors. Give a little get a little.

Be as abstract in your play as you can be, but save some of your tricks for the end game, to throw them off.


Guide Top

Find me... I'll be invisible waiting for you ^.^

Love your life. Live well my friends.

Feel free to add me on my accounts

Abstract Rabbit (NA server)

FOLLOW ME ON TWITCH, I PLAY REGULARLY.



Twitch.tv/AbstractRab

PEACE LOVE & HAPPINESS TO ALL IRL


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