Teemo Build Guide by woopydoo
Not Updated For Current Season
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Not Updated For Current Season
Hello! This is my first guide on MobaFire, and in this guide I will discuss how to build and play Teemo! I am definitely not regarded as a "pro" player, but I am a decent Teemo player and have great experience playing this little yordle.
Pros / Cons
Lets go through Teemo's abilties!
RunesI like the magic penetration just for that extra bit of damage, and since we have flat AP runes for glyphs and Quints we need something to maxamize that damage.
Gives you that much needed defense for Teemo, very helpful against high DPS top laners like Garen etc...
I prefer flat AP for Teemo just because of that nice early game harrass and damage which can be essential to getting fed mid to late game.
I get these for the same reasons as above, early game DPS.
Greater Seal of Replenishment Definitely not my first choice for Teemo but if you feel you need that mana, be prepared to suffer in defense.
I can understand why you would pick this on Teemo because of his vunerabilty to casters. You will lack somewhat in offence, but definitely a valid choice.
This is also personal preference, if you feel that you need some late game damage, then heres your key to victory.
Same as Greater Glyph of Scaling Ability Power if late game damage is more for you then be my guest :)
Provides some awesome DoT with Noxious Trap and Toxic Shot, great for finishing off weak enemies or pissing off a Vladimir or Dr. Mundo
The best summoner spell in the game, allows for easy escape or chase, allows you to get in range of a weak enemy for Blinding Dart etc..
This spell is perfect for Teemo and can be substituted for Flash if you prefer. But remember, you cant Ghost over walls ;)
This spell is useful for getting back to lane, ganking etc. but late game I feel no real offensive or defensive use for this skill on Teemo
Meh, this spell on Teemo is just unnecassary. Usually, supports will be picking this up so I dont feel it's needed.
Here I will explain most of Teemo's viable items and builds.
This build provides huge consistent damage. Toxic Shot, Wit's End and Malady provide additional damage on hit, plus, Madred's Bloodrazor hacking away at their HP. Also the permaslow on Frozen Mallet Allows you complete control of the kill.
Not my preffered build but full AD Teemo can be useful. Although your Blinding Dart and Noxious Trap do negligable damage, the movement speed from Phantom Dancer makes him extremely quick and deadly.
This item provides a nice bit of DPS and defense, buy if the enemy team's AP carry is fed.
This item is an average defensive item, but I think there is better solutions for Teemo such as Rylai's Crystal Scepter which has a useful passive also. Can be useful for sustain in lane.
I personally love this item on Teemo. It provides a huge bonus in damage, a useful passive and nice sustain as you do mostly mixed damage. Grab instead of Void Staff if you require more DPS or the enemy has low MR.
This is great hybrid item, as is Hextech Gunblade, and is relatively cheap compared with it. Has an amazing passive. Great overall item.
- My preffered boots for Teemo as it provides the "sweet spot" of 2 attacks per second. The more poison procs, the more damage.
- Provides Tenacy which is in my opinion the best stat in the game. Nice MR also for the AP solo top laners. Choose only if enemy is magic based and/or cc hard e.g Morgana
- Provides the much needed magic pen. for AP Teemo and only AP Teemo. That is what your marks are for.
In theory, these boots work perfectly for Teemo and they do, but only if you need to fly around the map like lightning to plant Noxious Traps, gank, etc. Loses a lot of damage though.
Everything else is no.
Mushroom placement makes or breaks a Teemo Player!
It is extremely important to place mushrooms at key locations to help your team, help YOU and gain map vision.
Here is a map I made on where to place mushrooms.
Black shows where to place them in the early laning stages. DO NOT bunch up 5 mushrooms in one spot! People don't seem to get that it will not count as the damage of 5 mushrooms. If placed correctly however, the slow and damage will keep refreshing, allowing for the most DPS possible.
Red shows where to place the mushrooms if you trying to defend the jungle. This should be done around mid game when you roam around a bit more.
Blue shows where to place end game when map awareness becomes important. Never leave 3 mushooms stacked at once! Keep placing them down anywhere and everywhere, remember, they last 10 minutes, so you never know who could be there ^^
Remember this is only a rough guide. If you see lots of activity at Baron Nashor , don't hesitate to place as many as you want.
Tips when placing mushrooms
-Surprise enemies by placing mushrooms in front of the bush rather than in the bush.
-Try to have a trail of mushrooms and lead your enemies through it, then, when they get weak enough (or if they are stupid enough to commit) just turn, blind and finish them off.
Tips and Tricks
Teemo is a very tricky and annoying champion to play against on top lane. Here are some tricks you could use to score some kills or escape.
- Ganking/Getting ganked: If you are expecting a gank, go stealth into the top lane river brush and set up Noxious Traps. The top lane is usually pretending he doesnt know the jungler is there, so as he is walking through all your mushrooms, you can kill him relatively easily without the enemy top reacting fast enough.
Ganking on the other hand is hard for Teemo with a lack of reliable cc.
- Making the most of the mushrooms: A single mushroom from Teemo can usually take out a whole minion wave with ease, so use if you need to defend the tower or push the lane.
- NOTE: Remember you can Teleport to your mushrooms! So if you sneakily place them you can seriously disarm an opponent. Make full sure you can kill this person before engaging, or you might get some embarresment from the enemy team :)