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Taric Build Guide by Pallis123

Support Tenacious Taric - Opal for Harmony

Support Tenacious Taric - Opal for Harmony

Updated on July 31, 2014
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League of Legends Build Guide Author Pallis123 Build Guide By Pallis123 11 0 110,488 Views 29 Comments
11 0 110,488 Views 29 Comments League of Legends Build Guide Author Pallis123 Taric Build Guide By Pallis123 Updated on July 31, 2014
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1
[deleted] (105) | September 2, 2014 4:23am
Voted +1
epic nice
1
NorthernRedStar (82) | August 11, 2014 3:43pm
A guide fitting for its champion (no ****) - sturdy and structural like a mountain or gem.

It's a shame though, that the less played champions' guides get noticeably less recognition. Meta is just too strong I guess.
1
Pallis123 (10) | August 11, 2014 9:01am
Thanks a lot, definitely the most useful review until now! I agree with all your suggestions and feel very flawed right now. I don't have the means to go in-dept at the moment (no computer / good wifi), but I will defnitely improve my guide and give you another reaction in which I will react on all your points.
1
Meiyjhe (538) | August 11, 2014 5:31am
Voted +1

Super Epic Guide Breakdown 5000


Table of contents:
1. Completion
2. Written quality
3. Structural quality
4. Build quality
5. Conclusion
6. Advice


1. Completion 4850/5000
Cheatsheet: This cheatsheet is quite huge indeed. It shows a high variety of options to take and is more or less complete except for one minor thing: The ancient coin, doran shield and ruby crystal starts don't have trinkets and only 1 enchantment option :P. It isn't that big of a deal, but as putting trinkets in every start and all the enchantments in the cheatsheet as well might get messy. It is up to you to decide what to do it, but I thought it was worth the mention. There are some other things I think can improve of the cheatsheet, but those will be mentioned in the structure chapter of this review.

Build explanations: All the basics of a guide are included, although the warding totem is missing from the item explanations.

Tactical explanations: Seems to contain all the basic information I would want to see. One thing I do notice though is that you say that Taric is a good splitpusher, but he is a support. When is it wise to splitpush? Because your ADC will need some of that botlane farm :3. Other than that I see a matchups section, synergy section and a warding section so I am more than happy with the tactical explanations already.





2. Written quality 4200/4850
Individual chapters:
Introduction: The first and the last part of this chapter I liked. The middle one however, seemed a bit confusing to me. First you talk about what the mindset of a support would be like, talk about that for like two sentences. Then you start talking about whats so great about Taric. You already talk about whats great about Taric in the pros and cons chapter, now talk a bit more about the "important mindset". I would love to see more of that. Other than that I found some small language mistakes, so I will present some improvements to you. Crossed down means remove the part, underlined means add the part and italics means change that part. //TEXT means that I wanted to add something to the change that I suggest, please do not put this in your own text :P
Here we go (ctrl+F to find the quotes):
  • "Hello fellow MOBAfire readers members!" //You are not a reader
  • "Before going on to the guide (...)"
  • "Taric is almost always a safe pick, because he works well with most AD carries and carries does not have many (hard-)counters."
  • "However, you cannot actually counter Taric, you can make him less useful by picking more magic damage." //Cannot should be one word

Pros and cons: This chapter is quite straightforward. Shows a good overview of negative aspects and positive aspects. There is the "positive pros", which is basically a pleonasm. Pros are always positive, it is a bit double to say it twice. I would replace it with something else. There were also some minor spelling mistakes, same rules as before:
  • "Because of Since all of this requires not all too hard mechanics much skill, Taric is very easy to pick up and a good way to start learning the support role."
  • "However, Taric cannot trade well himself, he can get poked very hard." //However pretty much always has a comma behind itself when it opens a sentence. This and "cannot" will not be mentioned again for the upcoming chapters
  • "And however Although Taric is easy to pick up, he requires quite some time to really master."

Summoner spells: I like this section. It shows very clearly when to take what summoner spell, which is exactly what this section is about. Still some minor mistakes here and there of course:
  • "Also, if the enemy has an opponent with powerful healing dependent, like Dr. Mundo or Soraka, this can seriously reduce their effectiveness."
  • "However Although this spell is not often seen on supports, Heal can in some cases be a good option. If your AD carry does not take Heal (he takes Cleanse because the enemy has a lot of crowd control, Ghost for the added kiting potential), you should absolutely take it."

Runes: This section is... okay I guess? The explanations do focus on what Taric needs, you made very clear why armor is so great on him, but you also grant other options and do not really explain when you might be interested in taking that other option. Like health quintessences and magic penetration marks. I myself am also curious why you don't take armor seals, as armor is so ubergreat on Taric. Of course I can guess that it is because armor and MR is stronger when combined with health, but it has to be said somewhere in here, and it hasn't been. Here is another mistake I found:
  • "However Although Taric is mainly focused on armor"

Masteries: The explanations are okay, but definately can improve. The explanation for the first mastery page is fine, but the second however. Things like "if you feel like" and "are nice to have" should be thrown outside the window. Things shouldn't feel like, things shouldn't be nice, they should be great, they should be the best out there. The summoner spell cooldown reduction isn't just nice, it is damn great! Summoner spells save lives, but have a long cooldown, this mastery reduces that by 10%, that is huge. Considering the mana regen, it is also not just nice, you mentioned in the cons that mana is one of his few problems early game. This is why you could really use the extra mana regen. More importantly, when do you prioritise utility over defense? The only reason you gave is if you "feel" like it. It shouldn't be feelings, it should be truth. You are writing a guide, not recommendation/advertisement. A better reason to take utility tree might be if you're facing a composition that does not seem threatening, a low poke enemy composition. Finally, I suggest that you use name links (like Garen), because most people do not know the names of masteries and what they do by head. It also makes it easier to spot spelling mistakes like "Reocvery" :P. Also:
  • "(...)while Greed allows you to buy one more potion at the start of the game or instead allows you to take one less potion and a Stealth Ward instead." //This reads weird, so I changed it

Abilities: To start of with the skill sequence: "max Shatter, simply because it scales the best with level". This is not an explanation. You will have to tell me more than that. The ability explanations however seem fine. It includes some general information together with some useful tips and tricks. Some language problems, but other than that is fine. Here we go:
  • "Imbue's cost goes up with levels,. It can be a good option in case your AD" //Sentence was dragging on for too long
  • "This is actually very strong, and because the scaling is rather high."
  • "However Although early game it deals quite a lot of damage, late game (...)" //Found in Radiance spoiler
  • "However Although the damage is strong for skirmishes, do not use (...)" //Found in Radiance spoiler

Items: The Ancient Coin is presented as an alternative, but it isn't shown when it would be a good alternative. In what situation would you pick this item? I have no idea. Then later on, in the armor chapter, you explain Frozen Heart and Iceborn Gauntlet again, whereas you already have done that. Combine the explanations in a logical way instead having them seperated.

Then we move on to the full build. "Keep in mind that you should always try to have 40% cooldown reduction in your full build! Having less means using less abilities, while having more means wasted gold". Yah, this counts for ALL champions in the game, but not all champions should go for 40% CDR. Refer to his passive instead of referring to his abilities.

Finally, this part has just way too many "You could do this, but you shouldn't", like:
"I would not use this, but it is a viable alternative." STOP IT.
"(...) because otherwise it just gets outclassed by all other possibilities." Explain!
"I do not often find myself to get this item, but it can work in theory."

Either recommend things to take, call them situational and describe those situations or just don't put them in at all. Having a middle road makes it look more silly than helpful. Now the language problems:
  • "500 health is a lot, and this increases your heal, as well as your own tankiness."
  • "And On top of that, your gold income stays!" //Don't start sentences with "and"
  • "(...) as they have no overlapping unique passive or something."

Matchups: This section in general is fine. Shows good information on dealing with a majority of supports. However, I would also like to see some ADC matchups if that is possible. Other than that, we find the issue again that you put things in your guide and explain them and in the explanation you tell that you actually have no idea what you are talking about with the matchups Zyra and Braum. Either you don't know what you are talking about and you keep it out, or you have enough experience in league of legends to know the dangers of Zyra and Braum and know how to deal with them. Finally some language errors:
  • "However Although Blitzcrank is not always an easy lane for Taric, (...)"
  • "(...) and you can most of the time get away with 0/16/14 masteries in this lane." //Numbers can be confused with score :3

Synergies: Alright, slightly better than the matchups section. I don't like the way you score your synergies though. Most ADC's you list are 4/5, whereas you didn't use 1/5. So you can differentiate the ADC's some more. The Varus explanation was... let's say not so convincing :p. You might want to experiment a bit more with that botlane combo or ask some supernerds why this doesn't work that great. Finally, as this is a Taric guide, I'd recommend you to namelink (like Garen) the abilities you mention of other champions. Finally:
  • "But However, apart from both being feminine male champions, they also have some good synergy." //Never start sentences with "but". Will not be mentioned for further chapters again.
  • "And Just the same as with Piltover Peacemaker - Zapping a Dazzled enemy is very easy." // Never start sentences with "and". Will not be mentioned for further chapters again.
  • "aggressive" //It is written with double g

Gameplay: This seems to be the best written section so far. It contains most information I would want to know about the early-, mid- and lategame. It talks about objectives, trading, harassment and even splitpushing. Although the explanation of "when to splitpush" (which I mentioned in the completion chapter of this review) is missing, I think I could just jump in a Taric game right now and not be terrible at it. Most language errors I found were things I already mentioned in earlier chapters, except for this:
  • ", as to not waste two wards at the same place, at the same time." //The same place doesn't necessarily mean bad if there is 3 minutes in between :3

Warding: Also a fine section. A few issues though; The second map doesn't show any ward dots for the dragon pit at all and "On the image above", the image is underneath :3. So language:
  • "However Although Riot tried to make a change to it (...)"


W.Quality in general: A lot of explanations that include parts that make it seem that you aren't sure what you are talking about, which is quite a bad thing. I'd suggest removing those parts from the text and focus on what you DO know for sure. If you are really doubtful about certain parts, you can go test it some more, ask for a second opinion from someone else or simply remove it from your guide. There are also some regular language errors I found, I suggest you check those out as well, I should've listed everything in this chapter. Finally some good news, I got a good idea of what Taric was and what you want to accomplish with him as a champion. The baseline surrounding the building of Taric and the tactical sections were pretty good and would help the average reader by a bunch.





3. Structural quality 4100/4200
Cheatsheet: Having seen many guides, I know what the cheatsheet is like and know exactly what you mean with what you show on the cheatsheet. However, the "start" options are welcome to have "start" in their names. The glacial upgrades are welcome to have their names changed to "pick one of these". That is pretty much it :3

Chapter order: The chapter order in general seems fine. However, the matchups and synergies sections are huge and requires too much scrolling down to continue to the oh so important tactical section. I'd suggest that you place these chapters after the tactics, give the matchups and synergy an option to be skipped (using custom table of contents) or you make it smaller by using spoilers. Its up to you.

The FAQ chapter is a bit... empty. I suggest either removing it and adding the answers you give on questions in the discussion in the appropriate chapters or putting in some questions and answers that were already done in the discussion (I am sure you have something you can put in there)

Individual chapters:
Introduction - Masteries: I decided to explain what I think of the introduction until the masteries all at once instead of doing those individually, for there is not much to say. Which is a good thing. The structure is clear, good use of italics, good use of columns, everything is fine. One thing that I do think should be mentioned though is that the mastery pages you show in the mastery chapter are a bit weird, looking at tier 2 of the utility tree. You might want to update that page :3

Abilities: Good use of columns and coding here as well, except for one thing that annoyed me. The italics for the abilities explanations seem out of place. I'd suggest straighten them up a little so it would look better in general.

Items: Already talked a bit about this in the written quality chapter of this review. Avoid the double explanation of the glacial shroud upgrades. Other than that it looks fine.

Matchups and synergy: Already talked about the issue I have in the chapter order section of this chapter.

Gameplay and warding: You have this "side-and-below" text considering the pictures of Taric and the warding maps. It looks a bit weird and you might want to use columns here or want to play a bit more with the spacing of the pictures. It is up to you. Also the warding map of mid-late game is lacking the wards for the dragon(pit), as mentioned in the written quality chapter.

S.Quality in general: Looks good. Everything seems clear and wellstructured. Some minor things I would change, especially regarding the synergies and matchups. Other than that, good job.





4. Build quality 4100/4100
Analysis: Not a support master, let alone a Taric support master. However, the build is focussed on health and armor which both are great for Taric indeed and most of the things that are questionable were explained properly enough in the guide. Thus the build seems absolutely fine.

Test: I am afraid that, due to some PC problems, I am incapable of playing league of legends right now. So I will give you the benefit of the analysis.





5. Conclusion
Path: Path of the Successor (4100 - 82%)

Guide quality: The guide shows very clearly what Taric is all about and how you should play him. The building explanations have some issues however, together with some errors I found in the use of language made the guide suffer a little bit as well.

Chances of success: Fix your explanations and fix your language, and your guide will get very far.





6. Advice
My own tips: The thing that can improve the most in your guide is the writing. Try to review your own work as well, make sure that the explanations are clear, that the text flows properly, that spelling mistakes are non-existent and that you use proper grammar and punctuation. I do think that your English is good enough, so really, reread your own stuff. Besides that look closely to your build explanations and try to make them rock solid. The tips I gave you in the written section should help you reaching that. If that doesn't help enough, reread your own guide again and pretend that you play LoL for like 5 weeks, and see if you understand everything you yourself have written down.

Also don't make the reader doubt you. You know what you are talking about in general, stop writing down that you don't know for sure and start writing what you DO know for sure. It should become easier if you pretend that you get money for making this guide. People like to throw their money at someone who is confident and shows professionalism but keep their money in their pockets if the guy himself isn't sure about the quality of his information.

Finally, keep requesting reviews, I already gave a bunch of tips on improving your writing. I am sure that someone else will be able to pick out other points of improvements as well.

Recommended reads:
After reading your guide, I recommend you to simply read other peoples guide and the way they present themselves and their content. Try to steal some ideas, for a good stolen idea is better than a bad home-made idea :3

Good luck with your guide!
(Do not forget to vote! :D)
1
Pallis123 (10) | August 7, 2014 11:15pm
Thanks to you both! :D
1
tasteslikepuddin (3) | August 7, 2014 4:26pm
Voted +1
This is an amazing guide it's so well written and it's very, very thorough with everything in it!
1
The All Tomato (19) | August 7, 2014 10:42am
Voted +1
Detailed, fairly accurate, aesthetically pleasing. +1!
1
Pallis123 (10) | August 4, 2014 8:09am
That hidden Wards, is what I meant with that ward in the Dragon pit. Will include a picture of that in the Baron pit as well, thanks for the suggestion. :)

I might probably add a chapter with random tips, and put in all sorts of stuff, for example what you just mentioned. Do you guys think that's a good idea?

All in all, thanks for your little (but useful) post and I really appreciate the upvote!
1
emoriam (287) | August 4, 2014 4:57am
Voted +1
As said before I'd prefer getting Mobility Boots because even on tankier supports they are core.
About Baron warding I think it's worth mentinoning hided spots and how to counter them if planning on doing a safe baron.

Gambit Baron Warding


Against Evelynn you will always rush Targon's Brace and the building towards Sightstone - that's maybe a bit too enough talking about jungle playstyles like Nocturne and Rengar as well but if you opt doing this it would be great.
1
Pallis123 (10) | August 1, 2014 3:06am
It is right that Taric is predictive and in a somewhat weak point right now, but after all he still is a very safe pick and a good support to pick up because he is cheap and works with most AD carries. :)

You are right, but that would be a hell lot of work, to describe every support + AD carry matchup. I decided to do just this, and gave my own opinion on my feeling when playing against these supports. I would love to hear which matchups you disagree on, and also why, so I can maybe make some improvements there.

The range increase on trinkets allows you to place some wards in bushes from a longer distance, where you would otherwise not be able to ward. An example of this is warding the tribush from the Dragon pit. Phasewalker can indeed help with clutch escapes, but I do not often find myself in that position. It helps once in a while, that's true, and the benefit it does give you if it turns out to save your life is bigger than the increase on trinket range, but I prefer the smaller, more constant benefit of Scout.

I normally do as well, and I also added a note on that. The Stealth Ward is just listed there because starting with one ward and a cookie is fine as well.

Talisman of Ascension is indeed a good pick for Taric, which is why it is listed in the situational section. I prefer Face of the Mountain though, as Taric is mainly a tank and 500 health is nothing to scoff at.

I disagree here. Taric scales very well with armor, making a combination of both Frozen Heart and Randuin's Omen very viable. They also have no overlapping passive, so that's no reason to not get them both either. And Taric does make good use of the aura. He is a melee tank, and apart from peeling for his carries you will also often find him in the middle of an enemy team during a teamfight, hence reducing a lot of the AD carry's DPS.

They are indeed very niche picks and you should get them only very rarely. I've never used them before, but I can imagine cases where they would be good items.

That's true, they can work. I'll add them to optional section.

Thanks for your constructive criticism, it helps me a lot! ^-^
1
Out Of Pancakes (30) | August 1, 2014 2:43am
Some random thoughts about your guide :

I don't think that Taric is that good of a pick atm, he's way too easy to predict in his moves, and very vulnerable to poke since he'll run out of mana by healing.

Like some people already said, I don't agree with some of your matchups. Imo, you can't really do support vs support matchups because it also highly depends on the ADc for some of the "buffing-protecting" supports since it's all about their synergy with their ADc. For instance, Caitlyn + Nami is a nightmare matchup. Whereas Graves + Nami should be easier.

I'd get Phasewalker over Scout : the range increase on trinkets isn't that big of a deal, whereas this one second on recall can save your life.

For the starting items I'd get 3 biscuits over the ward and biscuit.

What's your feeling about the MS on talisman of ascension ? I feel like 20 MS plus the active could really help this Taric to close the distance.

IMO, Randuin's Omen + Frozen Heart is very situational. I'd get only Randuin's Omen in most of the situations since it has an AoE slow and that you'll often be peeling for your carries instead of going for theirs therefore not making a "gold-worthy" use of Frozen Heart's aura. I'd replace it for Mikael's Blessing.

I'd never get Sunfire Aegis nor Morellonomicon.

I like Boots of Swiftness in some situations.


That said, very informative, well coded and pleasant guide, good luck with it!
1
Pallis123 (10) | July 30, 2014 7:54am
As soon as I get on my computer again, I will make changes to the item section. I can feel how Face of the Mountain actually does help a lot, and it might be better to only get Iceborn Gauntlet first if you are ahead. I thought of swapping the core to Ninja Tabi - Sightstone - Face of the Mountain - Glacial Shroud. Any thoughts on that? Also, I will add Ruby Crystal start as I understand why you would run it.

I do keep to maxing Imbue second though. Come mid game I don't often find myself to run out of mana - even when maxing Imbue second, and I really find the stronger heal more useful than a 0.1 increase in stun duration.

Edit: changed the guide! Made some adjustments to the item section and made a little change in the masteries, feel free to check it out! ^-^
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