Build Guide by MALI92
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Not Updated For Current Season
Twisted Fate Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi welcome to my TF build.
I did this build for good laneing at the begining and an excellent push and tank killer in the end. Something you have to be concerned with when you play TF is that Tf is a really squishy champion and you always have to stay behind some teampartner if you want to do something usefull in battles.
In this buld I will tell you how I play TF. At the begining I pick the pick a card spell then the stacked deck becaus you can use both spells at same time because one of them is a passive so you should try to use the BLUE CARD on your fourth atack of stacked deck so you will do more damage and you will lose no mana as well. After you pick lvl3 cast your wild cards at will but try always to save some mana for a 2 spells combo. On my game i usually like to get nuked because your enemys will be low HP and they will not notice because they think they have the lanecontrol wich in kill chance is not true. Once you and your lanepartner have the enough damage (you should be lvl5) to quickly finish them off (asuming you already lowed their HP) you should pick them a GOLD CARD let your partner iniciate... at this point(suposing you are good with TF)
3 things can happend:
Your partner atacks, the enemy stays for the battle and you stun and finish with wild cards;
The enemy try to get away you stun and cast wild cards and you kill him;
Your partner is in trouble for some reason and you stun your enemy right when he (your partner) has a good oportunity to run away.
As soon as you get your ultimate you should look for an easy gank to fed yourself and is simply that what you have to do try always to play safe and never play risky because thats not TF style.
In the end of the game your mission is simple as well, you have to push push and push. In team battles just cast wild cards and atack the tank. you easilly finish him off because of your atack speed combined with madreds blood razor.
First I pick Vampiric Scepterbecause this way I can stay more time in the lane...
Time enough to get Berserker's Greavesand Stinger
By now you should be geting some kills and it will be really easy to get your Guinsoo's Rageblade.
At this point you have a nice AS and a nice AP as well now just finish your Nashoors Tooth(this should happend arround lvl 12).
From now on you should just gank always using wild cards and pick a card and push. After this the teams start to group and push mid you will have to do a
Madred's Blood Razor
to quickly finish off enemy's tanks because with your AS those 4% will be harrasing (4% damage is magic damage if the enemy has too much magic resist as galio there is no problem because you will kill him with your normal atack wich is pretty cool at this point, the madred's is just to rape and youll notice :D is good too if there is only one mage on your team because the enemy's tankers will only focus on armour and that makes your job a lot easier)
Now you have AS and that madred's and a nice amount of AP but you should just get more damage and then I sugest
this will give you AP, AD and life steal, spell vamp it also has a nice active. This item is not only to rise your power but makes yourself harder to kill trust me it will.
In the end (If i can) I get
there is no use to explain why i get this item you just read the description and you will easilly understand.
And as usual if you finish the build get all elixirs and put wards anywere you want :D
Just kill 2 or 3 waves of minions on both lanes top and bot, let them go further solo, then teleport on one lane and get the turret. When you are about to get ganked by the other team dont worry (be happy :D) just cast your ulti on the other lane and get other turret when they close again just recall and regroup with your team. You can this way destroy and escape destroy and escape even if the other team is pushing good you can always tele and push then they have to choose between the push atempt or they turret/inhabitor (I learn this from JunSupport build TY dude btw it helped a lot :D).
is pretty mandatory otherwise your pushing rate will decrease criticality.
Then I pick
not really usually for TF, I know but my mana is always low and i dont really miss another spells but if you think is sily just get something offensive like
or even something more defensive like
Just dont get
Dont forget to reply and give me your suggestions to help me improve it (and thumbs up if its the case :D)
Thanks for your time.
Hope this helps and have fun xD