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Draven Build Guide by deepdreams

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author deepdreams

That So Draven

deepdreams Last updated on June 8, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Draven is the newest champion to join the League. I've been playing him a lot and love him. Have already gotten a penta, and a few quadras with this build, so thought I'd share it. You WILL NOT be able to play Draven, if you CANNOT catch his axes. It is almost all of his damage.


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Pros / Cons

PROS || CONS
High Damage || Squishy
High Mobility || Hard to master
Map-Range Ultimate ||Shut down decently by CC
Snowballs hard ||Need to farm to do damage
Fun to play


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Runes

I go with Armor Pen and Attack damage for some earlier-late game damage. Along with MR runes so that I can have a little more sustain vs mages.
Any AD Carry runes would work fine, straight attack damage is fine. AP is a no-go though.


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Items

Standard AD carry build, you can use whatever item for your last slot. I would say either a Bloodthirster or another Phantom Dancer
You can also get a Maw of Malmortius (Hexdrinker Upgrade) vs heavy ap team, or go for a Thornmai vs AD team.

tl;dr Last item replaced with a defense item. (Guardian Angel is always a nice item to get)


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Summoner Spells

Flash/Ghost - Musts so that you have an escape( I pref Flash, to get into position )
Ignite/Exhaust - Both equally good, all up to your playstyle
Heal/Cleanse - I prefer heal, as it is becoming a better choice late game with such low hp. Cleanse if the team is CC heavy (Draft or rankeds)


Guide Top

Farming

For farming, you're going to want to activate your Q, last hit a minion, go catch it. It makes farming a lot more fun. Also you can pop your W for some speed to catch your Q, as it is reset upon catching your axe.