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Ziggs Build Guide by Major v4gina

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Major v4gina

That's dangerous? THIS IS DANGEROUS!

Major v4gina Last updated on February 7, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Table of Contents
Guide Top

Intro

Welcome to my Ziggs guide! Here you will find a guide on how to operate my favorite yordle Ziggs!

Ziggs is a ranged AP mage that has 100% AoE skills. Not only can he cause a lot of damage to the entire enemy team, but also has very versatile abilities to help tilt situations into his favor.


This is currently just a rough build and will be updated very often.


Guide Top

Pros? Cons?

Pros

+ Tons of AoE damage
+ Semi-global Ult
+ Can deny an area with Hexplosive Minefield
+ Unique skills
+ That grin....

Cons

- Squishy
- Positioning of Ziggs and his skills can make or break him
- Mega Inferno Bomb has a warning indicator


Guide Top

Gameplay

Early Game
As Ziggs you are going to want to grab a and head to mid or bottom lane. If you don't have a jungler, feel free to go top. If you are laning against an enemy that uses skillshots, you can get and x3 to help you dodge their harass. Poke your enemy with Bouncing Bomb and don't forget to throw in an auto attack when your passive is ready. Try not to spam your abilities though because Ziggs does have a bit of a mana issue early game. Once you get their health low, dropping your Hexplosive Minefield behind your enemy before going in for a kill can block his escape and can even earn you an easy kill. If you think your enemy still might escape, toss your Satchel Charge behind them and quickly detonate it to knock them back into range.

At around 7:20 see if the jungler will help you get blue buff or just go grab it yourself. Remember to go back and get it every 5 minutes or as soon as possible. This will help a great deal with your mana problems and will help you use Mega Inferno Bomb a lot more often.

On your first trip back you will want to get your and another or 2 if you went with as your first item. Once you hit 6 either try for a kill in your lane or assist in a gank on bot or top with Mega Inferno Bomb. Wait for one of your teammates to lockdown an enemy before sending it in to help guarantee a direct hit.

Mid Game
By the beginning of mid game you should have your and should have your and be working towards your . Follow your Deathcap with to give you and any other AP teammates a bit of sustain.

Team fights will begin breaking out in mid game. Make sure to position yourself at a safe distance and focus one of the enemy carries. Drop Mega Inferno Bomb once the enemy begins to cluster followed by Hexplosive Minefield to slow any enemies that try to escape. Continue lobbing in your Bouncing Bomb whenever its off cooldown, mixing in auto attacks when passive is active. As the fight progresses you will have a few options for how to use Satchel Charge. If you become focused, use it to rocket yourself away from your enemies. If not, you can use it to separate the enemy team or knock an enemy back into your team. Knowing when and where to use Satchel Charge is key to being a good Ziggs.

Mid Game
By the beginning of mid game you should have your and should have your and be working towards your . Follow your Deathcap with to give you and any other AP teammates a bit of sustain.

Team fights will begin breaking out in mid game. Make sure to position yourself at a safe distance and focus one of the enemy carries. Drop Mega Inferno Bomb once the enemy begins to cluster followed by Hexplosive Minefield to slow any enemies that try to escape. Continue lobbing in your Bouncing Bomb whenever its off cooldown, mixing in auto attacks when passive is active. As the fight progresses you will have a few options for how to use Satchel Charge. If you become focused, use it to rocket yourself away from your enemies. If not, you can use it to separate the enemy team or knock an enemy back into your team. Knowing when and where to use Satchel Charge is key to being a good Ziggs.


Late Game
By late game you should have quite a large amount of AP and you should be building your to counter being focused. Try and grab blue buff as much as possible to shorten your cooldowns and continue to aid in team fights. If the game has lasted this long you will be grabbing your final items, which is ususally the most situational. is a great item to build during late game to counter the MR the enemy team is building. If the enemy is not building much MR you can get instead. For your last item in most games you will want to further increase your damage. A defensive item such as would be a good replacement if you find yourself taking a lot of damage.