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Ashe Build Guide by Kerooker

The arrow makes the work

The arrow makes the work

Updated on July 31, 2011
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League of Legends Build Guide Author Kerooker Build Guide By Kerooker 1 5 3,570 Views 3 Comments
1 5 3,570 Views 3 Comments League of Legends Build Guide Author Kerooker Ashe Build Guide By Kerooker Updated on July 31, 2011
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Chapter 1

Introduction

Hello people. This is my first guide to mobafire, and I'm having some good feelings about it, as I'm really trying hard to make it cool.

Well, Ashe is a ranged-dps-carry, wich is one of my favorites characters in the game. She has a wonderfull turn-on/off slow, a good area slow and a long stun/slow.



In this guide I'll show you:
  • Pros and Cons about Ashe
  • The masteries I chose to her
  • The Runes I chose to her
  • Viable summoner spells
  • Abilities Explanation
  • Abilities sequence
  • Items
  • Her functions in a fight

Credits to jhoijhoi for the template,
which you can find here. JhoiJhoi, I'm really thanked for your template, as it helped me to do my first guide.

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ // Can kill all if well deffended
+ // Awesome abilites to run from and run into a fight
+ // Good map awareness
+ // If fed, instant win
+ // Slow and stun opponents
+ // Only 450 ip points
space
Cons


- // Very, very squishie
- // If focused, will get killed in seconds
- // No abilities to run away, only stun and slow
- // In ranked games, she may be first picked


Masteries


I get full in offense to maximize my damage, I get critical chance, because she'll crit well, and I get critical damage, so she will hit harder with criticals.

In utility I get improved ghost, because I usually get ghost, and experience, because you will want much experience, as you will want the mid lane.



Runes






Summoner Spells


Ghost: // As ashe, has no good escape mechanism, than you will need a good one, combined with flash, you'll escape danger really fast
space I always get flash, for all the heroes, for ashe it's not different, as it may be used to run away, and chase someone.

Ignite: // Ignite may also be used instead of ghost, it'll give you some extra damage.
space Teleport may also be used instead of ghost, you will get back to your lane / assist another lane faster.



Ability Explanation


  • Focus: // With this passive, a critical will be guaranteed in your first hit, so try to focus into an enemy champion. This passive will make you to get your critical chance higher every few seconds, into a max of 100%.
  • Frost shot (Q): // It's your turn on and turn off slow. People will get mad at you shooting slow arrows at them, and they won't be able to run away.
  • Volley (W): // Volley is a good damage ability, that will also slow your enemy if you have already unlocked Frost Shot. It's an area slow / damage.
  • Hawkshot (E): // Hawkshot passive will let you have a little more of gold for kills and when it's activated it will send a hawk to scout an area of the map.
  • Enchanted Crystal Arrow (R): // It's your ultimate. You can initiate teamfights / snipe someone / use it to gank lanes, pretty much everything. It will deal some damage and stun the enemy champion it hits



Ability Sequence Order


> > >

// You should get your ultimate when it's available, volley until you max it at level 9, frost shot so you can slow more and hawkshot.



Items


  • : // Good item to start...
  • : // Nice lifesteal / damage
  • : // Extra critical damage and good damage too
  • : // Good item against high HP enemies.
  • Sight Ward: // Buy it on every game to guarantee success.



Teamfights


// Your champion should click to attack their weakest enemy, than 'leave the mouse'. You will want to really lock into a weak target. Also spamming volley and with frost shot turned on. Becareful with your position as it may kill or save you.


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