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Bard Build Guide by AtTheHorizon

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League of Legends Build Guide Author AtTheHorizon

The Bardiest Bard of all Bards

AtTheHorizon Last updated on December 12, 2015
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Ability Sequence

2
5
8
10
13
Ability Key Q
1
4
7
9
12
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Introduction

This is a simple build guide for playing Bard as a bottom lane support. Bard is a champion that lacks a lot of respect in League of Legends but when played correctly can be very useful and have a lot of play making potential. I have found that playing Bard as a tank support adds the usefulness to the team. I like to do a lot of roaming after the initial lane phase, collecting chimes and assisting with ganks when possible.


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Runes

For runes I stack flat armor for the most optimal lane phase, throwing in scaling magic resist glyphs for late game.


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Masteries

Masteries are pretty straight forward selecting mostly defense building options from the Resolve tree and a few utility options from the Cunning tree.


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Items

Again grabbing defensive items with team buffing abilities.


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Skill Sequence

Build Caretaker's Shine(W) and Cosmic Binding(Q) simultaneously, taking Tempered Fate(R) when available and finishing Magical Journey(E) last.


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Spells

Almost always go with Flash and Ignite, only other option would be to replace Ignite with Exhaust if no one else on the team has picked it up or is an obvious choice against enemy team composition.


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Game Play

Lane Phase/Early: I tend to play passively in lane, harassing when Spell Thief's gold proc and/or Meeps is up, wait to set up a gank for the Jungler to be aggressive.

Mid: Start to roam a lot more collecting Chimes and assisting with ganks when possible.

Late: Same as Mid game staying with support team members as much as possible and keeping wards up.