get
prime

Master Yi Build Guide by McMontana

109
Views
0
Comments
0
Votes
League of Legends Build Guide Author McMontana

The Basics of Crit Yi

McMontana Last updated on August 12, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

This guide is for Master Yi in the jungle. I will be focusing mostly on Crit Yi, although I might talk a bit about the On-Hit style. Although many people give Nightblue3 credit for this build, it was played by some people before him. Anyway, this build is focused on dealing as much damage as possible, and you can carry games just by getting a few early kills.


Guide Top

Spells

Smite is used to clear the jungle, secure objectives, and get the Hunter's Machete so you can get bonus experience from jungle camps.

Flash is used to get out of bad situations and secure kills.


Guide Top

Pros / Cons

Pros:
Great Late Game
Good at Splitpushing
Can one shot carries with a small lead

Cons:
No range
No crowd control


Guide Top

Jungle Pathing

You have 2 options for your early game clear. The level 2 invade and the level 6 power-farm.

Level 2 Invade:
This is for when you are against a weak early game jungler and want to get an early lead. You start at Gromp or Red Buff, depending on which is closer to your bottom lane. Next you walk to the buff in the enemy bottom side jungle.

Level 2 Power-farm:
This is for when you don't want to take any risks and want to get to level 6 as fast as possible. Start at Krugs or Gromp, and do a full clear but skip Red Buff and Blue Buff. Back, and do a full clear with a Scuttle Crab. Now you are 1 camp away from being level 6. You should be looking for a lane to gank so you can get a lead.


Guide Top

Summary

This guide is work in progress, and I will be adding more chapters on play style, ganking, and possibly some other builds.