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Choose Champion Build:
Recommended Items
Spells:
Cleanse
Ignite
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Chapter -1: Build Notes
In the case that you do not know... when you look at the build page and see subtitles such as "Masteries" you will notice dark blue appended text that reads out "+ NOTES". If you aim your mouse at the "+ NOTES" a text bubble will pop up containing all notes regarding that section. I added notes to each subtitle but some people have not noticed so please check it out.
PS. I know its stupid and hard to find but bare with it until MOBA staff decide to fix it.
PSS. If i get 70% vote ups I promise to review, spruce up, and add to this guide
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The next part is important, gank any other lanes you need to and start jungle farming UNTIL you see your blue or red has respawned (whichever one you went for first).Make sure you go shop first, when this happens rush the blue golem on the enemies side (or red if enemy jungle is lee sin or something). Steal that buff, do not kill the small lizards. Then proceed to your own blue -ganking mid along the way if it needs it- and take your own blue killing the lizards (you are going to take your own red if you took your enemies red); REPEAT this step for the other enemy buff, provided you followed the build right and managed to get enough money during the first ganking stage, it is time to initate the second ganking stage. At this point to continue OWNING YOUR JUNGLE, you pretty much rince and repeat the above steps while following the build I made, now comes the interesting part.
BEFORE YOU GET ZEKE HERALD UPGRADE YOUR AVARICE BLADE TO SWORD OF THE DIVINE.
Then to finish off the build (since you have 6 items after avarice blade), when you have enough money to buy a Warmog, sell your spirit of ancient golem, buy that warmog, and buy elixers.
The jungle phaze is officially over, do not go jungle anymore, you are now to follow Chapter 3.
With this build, everytime your W and Divine Sword are ready someone is going to die!
When focusing a real squishy, use your W attack on them after you hit the 4 (YES 4) times! That way whatever ammount of damage your W does it will do the most against their armor.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
''Few can weather the storm that follows in the wake of Volibear's roar.''
-- Ashe, the Frost Archer
http://euw.leagueoflegends.com/champions/106/volibear_the_thunder_s_roar
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus increases to 45% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.
Cost
40 Mana
Range
0
Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+0.15 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Cost
35 Mana
Range
350
Volibear deals 60/105/150/195/240 (+0.6) magic damage to nearby enemies and slows them by 30/35/40/45/50% for 3 seconds.
Minions and monsters are feared as well.
Cost
60/65/70/75/80 Mana
Range
425
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75/115/155 (+0.3) magic damage, which chains to 4 nearby enemies.
Cost
100 Mana
Range
0
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Lead the charge with Rolling Thunder and slow enemies with Majestic Roar.
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Volibear benefits a great deal from additional health and cooldown reduction.
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You must attack three times in rapid succession before Frenzy can be activated--having the toughness to survive for a long time is one way to accomplish this goal. (I prefer 4 times so that effects of Black Cleaver are maxed)
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Rolling Thunder resets the autoattack timer and will apply the bonus damage on towers.
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Rolling Thunder can knock an enemy through very thin walls.
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Rolling Thunder will retain its movement speed buff for the full 4 second duration even if the fling is activated prior to the end of the buff.
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Majestic Roar will fear clones such as Mordekaiser's Children of the Grave or Shaco's Hallucinate.
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If Chosen of the Storm comes off of cooldown while Volibear is under 30% health, it will not trigger unless Volibear takes damage.
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