Ahri Build Guide by zencrobar
Not Updated For Current Season
Standard Bursty Ahri
If you need mana!
Not Updated For Current Season
You're here because you'd like to learn Ahri, so keep reading and your wish will be fulfilled! Feel free to leave comments, as well as recommendations, ratings, and suggestions for the guide. If you wish to see a match-up or more detail on an item, leave a comment.
Why Play Ahri?
Ahri is an extremely bursty mid, who is quite fun, can do well in almost all matchups, has an extremely annoying charm, an escape, and does TONS of damage.
Who am i?
Hello, I'm Zencrobar A Plat II Mid Main, and this is my guide about Ahri! Ahri is one of my most played champs w/almost 100 games in ranked and about 200 in normals.
+ Extremely Bursty
+ Snowballs Easily
+ Pretty good sustain
+ Strong laning phase
+ True damage
+ Low cooldowns
+ Scales quite well
- No escape till 6, and even then its long cd
- Reliant on skillshots
- Only cc in form of skillshot
- Requires good positioning
- If ult is down, low mobility
Greater Mark of Magic Penetration
Greater Glyph of Magic Resist
Greater Seal of Armor
Greater Seal of Health
Greater Quintessence of Ability Power
Hybrid PenHybrid Pen Vs Magic Pen
Unless the enemy team is very squishy, i don't think it is worthwhile to take them, because that extra magic pen is crucial although it is just 2. The only other cases i might recommend it is vs melee mids like etc....
Standard 21/0/9, you can make small changes if you'd like, depends on preferences. 21/9 also works, but you'll definitely need to get a mana item if so.
Skill Combo + Skill Usage
Pretty simple to remember, Charm and throw out the rest of your skills.
When using her Orb of Deception remember it does true damage on return. In lane try to use at max range to get both parts of the damage.
When using Essence Theft try to hit the max amount of enemies to get a big heal.
Remember that Fox-Fire prioritizes champions, this is helpful for harrass in lane.
Your Charm is unforgiving if you miss, but if you hit it allows you to pretty much kill any carry. Remember that you can Flash and Charm at the same time and it will follow you to where you flashed, useful for catching enemies off guard.
Your Spirit Rush is extremely useful for escapes, and does a lot of damage as well. Remember that is lasts ten seconds so don't feel like you have to use them all at once.
In Teamfights, try wait till you're able to charm or see an opportunity to get one of their carries to use your Spirit Rush If you dfg and charm or even just one of those it will destroy up a carry.
Use your ult for repositioning later in the game, rather than the damage. Although the damage is nice, it's your only escape/gap closer besides your Flash
Deathfire Grasp This is an essential, rush this in almost every case. Very useful to start snowballing and greatly adds to your kill potential and damage.
Zhonya's Hourglass Recommend this every game, only rush it vs high burst ad mids like Zed/Talon.
Rabadon's Deathcap Essential. Nothing else to say.
Void Staff Get this every game, dont get that early unless enemy team is quite tanky.
Lich Bane Used for sustain damage, i don't get it most of the time. Adds to your burst a fair amount, but takes the place of a defensive or partially defensive item.
Athene's Unholy Grail Don't really recommend this, especially since the nerfs. Gives a lot less ap, and mr, as well as less mana regen. Really no point to get over the Morellonomicon which gives you more ap, is cheaper, the same cdr, increased mana compared to the last patch, plus the passive which is nice for heal reliant champs, as well as the adc taking heal meta. Would really never get this, just don't see a point to it anymore. If you're going to get for the mr, might as well just get abyssal and get morello as mana item.
Morellonomicon If you're gonna get a mana item, get this as opposed to the Athene's. Read description of Athene's as to why. I recommend this item vs heal reliant champs such as [fiddlesticks] [aatrox], as well as it gives a lot of ap now, and is useful vs the heal meta on long range mids/adcs.
Abyssal Scepter Useful for getting tanky and would recommend vs mids ap meelee mids like [diana], [katarina], and [galio].
Rylai's Crystal Scepter Recommend as your last item, especially with the amount of ap it gives, as well as how useful the health and slow is.
Banshee's Veil Useful vs a lot of ap and cc skillshots
Guardian Angel Very useful vs bursty team, especially if you're carrying hard and they have a lot of mixed damage.
Sorcerer's Shoes These are really the only boots are I recommend.
Get Sweeping Lens around mid game, very useful for getting wards, and assassinating people from the fog of war. Don't forget to upgrade later in the game, and would recommend upgrading it mid game vs champs like [akali] and [rengar].
Scrying Orb Is ok, but i prefer the sweeper due to the sweeper being able to clear wards. This is useful for not having to facecheck bushes or get within warding range, but as ahri doesn't have any very long range skill shots, and is generally the one bursting from inside the bush, i'd recommend sweepers.
Match Ups A-G
7 Pre-6 you can bully her, but it's hard to kill due to egg. After 6 she can burst you almost as easily, is hard to burst due to egg, and will just place her ult down if you try to kill her. Ask for gank or try to kill before 6.
5 You outrange her. can out burst if you land charm. Try to stay away if she has 3 charges on pyromaniac or if it's up. You can win if you avoid a tibbers to the face.
5 A Nuisance to deal with in lane, due to his large range, you can kill pretty easily as you level up and get more items. Try not to take too much damage early and try to heal up with essence theft
3 You can dodge his skills with your ult, you outpoke him in lane, you both need to avoid minions to land your cc, but yours is faster, easier to hit, and you are more mobile. Not that much of a threat.
? Have yet to play this lane after a rework, dont think you'd have much trouble in it tho, due to her early game damage being terrible now and you being able to dodge her ult with your Spirit Rush
3 Pre-6 you can outpoke because your Orb of Deception is the same range as her q, but does more damage and is harder to dodge. You can dodge diana's q easily because it always moves in an arc. After 6, just charm her if she ults in, and ult away if necessary.
5 Annoying due to his ability to dodge skills, you can bully him pre-6 and harrass him out of lane. Save charm for after he e's since that is a lot of his damage, and while it is strong for your combo, his playful trickster is much more needed by him to win fights in lane than your Charm. After 6, you can dodge his Chum the Waters with your Spirit Rush and kill pretty easily. You should be able to significantly outfarm as well. He will presumably roam, and if he does either follow him and win a fight+drag bot, or get turret mid if you're too late.
4 You can harrass him early due to him being melee. but it is hard to kill him due to his tankyness. Later your q is very useful due to it's true damage. Abyssal Scepter or Void Staff recommended pretty early.
Match Ups H-R
5 You can harrass early. but watch out for his strong poke. Recommend early Zhonya's Hourglass and Deathfire Grasp. After 6 you have your ult which is nice since he doesnt really get one, but be careful for his e+q. If he follows up in hammer form, charm and unleash combo and ult away if neccessary.
4 You can harrass hard early, and potentially kill. Abyssal Scepter recommended, try to charm her when she ults. Make sure to use Fox Fire to harrass since she is melee.
6 Skill lane. She outranges you and can poke you out of lane, but is slow and lacks an escape so if you can land a Charm you can kill fairly easily. You are able to dodge all of her abilities with your ult fairly easily since they are rather slow moving, but if you get hit by a snare you're in trouble.
3 You outrange, can outpoke her early as well as outsustain. You can dodge all of her skills with your ult, and land charm fairly easily since she has no escape.
4 You outpoke and harrass him early, and can avoid his combo with charms or ults since he is relatively short range. Be careful late game since he is a monster than, and avoid trying to kill him then unless you land Charm
Match Ups S-Z
8 Hard to play against. Your only chance is to harrass or poke out of lane before 6. Even if you get a kill pre-6 she can still fight you due to the insane dueling power of her ult. Not much you can do against her unless you land charm. Try to play safe after 6/roam.
2 Can't 1v1 you at all, he will try using his ult to roam. Make sure you have wards and ping a lot of he starts leaving lane. If he goes to roam follow if you can get there in time, or just push down mid. You can kill in lane.
7 Early game you can harrass him, but after a while he'll just outscale and burst you. His Event Horizon is a pain and limits your ability to escape, and his ult will just destroy you. Try to kill early, and get a banshees.
? Have yet to play against, he can probably out poke you, but after 6 you can most likely kill him due to his slowness and your ability to dodge his skills.
3 Pre-6 you outpoke and harrass. Since he is lower range, its easy to land your combo.
5 You can bully him early, but he has the potential to kill you if he blocks things with his wind wall. Late game he can solo you unless you land a charm.
6 Skill matchup. You can harrass pretty well pre-6. Once you're both 6 he has more kill potential due to his ult. You can charm fairly easily if he death marks, or try to aim for his shadows. Ult away if he goes in on you. Recommend rushing Zhonya's Hourglass in this matchup.
5 Pre-6 he will out poke and harrass you. After 6 you can dodge his skills, as well as kill him fairly easily due to his slowness, and long cd escape which takes a while to setoff.
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