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Sion Build Guide by lIInois

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lIInois

The Best Possible Sion Guide Ever

lIInois Last updated on March 3, 2015
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Sion with this build

Threat
Low
High
Show all
Threat Champion Notes
10
Vayne Ban Vayne whenever you are team captain. She deals true damage that scales with your maximum HP. Despite infinitely scaling HP, she will kill you with a fixed number of attacks, no matter what you build.
Guide Top

Summoner Spell Explanation

Pros don't want to die. You don't want to die, but you will die. Fortunately for you, Sion synergizes with dying, and this build capitalizes on that highly probable outcome. Take smite for the Tenacity Jungle Item. It gives you Cooldown Reduction, which isn't in Dota (OP), HP (synergizing with your infinitely scaling HP and %HP Seals), TENACITY (which you need in conjunction with Boots of Swiftness, for your Glory in Death "zombie form"), and eventually, champ smite.

Take Ignite, because you will die, and when you do, you want to send a message. The message could be: "Whenever your jungler tries to gank me, I get a double kill." That's a good message to send.


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Item Explanation

Starting Items

Start with Crystalline Flask, an HP potion, and two mana potions. This allows you to stay in lane for a long time, stacking that infinitely scaling HP, and harassing your opponent with your E constantly with those Hybrid/Magic Penetration runes.

Early Game

Stalker's Blade-Juggernaut: The reason for taking Smite as a summoner spell. Gives you HP, CDR and, most importantly, Tenacity. HP works with %HP runes, CDR works towards the 40% cap, and Tenacity allows you to maximize damage output during Glory in Death "zombie form". Champ smite is just icing on the cake, and is basically a second ignite. If you're going to die without defensive summoner spells, might as well get a double kill.

Boots of Swiftness-Alacrity: Simple. Extremely fast IN combat + slow resistance = optimal Glory in Death "zombie form". Works with Tenacity incredibly well by reducing the intensity AND the duration of slows.

Frozen Mallet: The one "must build" item on Sion, since his autoattacks in "zombie form" will slow your target, keeping you healthy and them unhealthy.

Core Items
Black Cleaver: Works towards the CDR cap (more slows/ults), offers flat and % armor pen (Glory in Death %HP physical damage), gives HP (%HP runes), and gives AD.

Zeke's Herald: An unpopular item. Maxes your CDR (more slows/ults), gives HP (%HP runes), AD, and lifesteal (prolongs passive). The fact that the aura benefits nearby teammates is icing on the cake.

Infinity Edge: The only optional item in this build (see recommended alternatives). I prefer it because it offers the most damage output and works very well in "zombie mode" (a 250% crit with 100% or more lifesteal keeps you alive much longer). Plus its always fun to see Sion finish someone with a this is Sparta dropkick.


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Ability Explanation

Start with Soul Furnace to begin stacking HP right away. Begin maxing Roar of the Slayer to harass your opponent to no end. Less experienced players will see that you have no AP, and are building AD. Despite getting poked for tons of damage, they will build armor. Soul Furnace scales incredibly well into late game (thanks to Magic Penetration), because it deals %HP magic damage.

With 3 ranks in your ultimate and 40% CDR, Unstoppable Onslaught will be on a 36 second cooldown! Exploit that for lane pushing, ganking and objectives.


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Masteries Explanation

Mostly offensive, with just enough defensive to get the %HP mastery (infinite scaling HP). Sion already scales infinitely in defense, so maximize your offense and exploit his ridiculous poke/gank/passive potential.

All of Sion's abilities proc the Blade Weaving mastery, and conversely, every ability benefits from the Spell Weaving mastery. Exploit that! Auto-attack your enemies before popping your shield to magnify your %HP damage! Do some more auto-attacking after using with your abilities to magnify your attack damage!


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Runes Explanation

Hybrid Pen quints/reds, because he deals a lot of physical damage (not to mention %HP physical damage during Glory in Death), and because of his shout-poke magic damage, and because his shield deals %HP magic damage that scales with the ability level.

Magic Pen blues, because of the afore-mentioned shout-poke magic damage and %HP magic damage from his shield.

%HP yellows, because his HP scales infinitely. It's a no-brainer.


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Skin Explanation

Warmonger Sion, because it is the most try-hard skin attributed to Sion.


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Vs. Champions Explanation

Omg ban Vayne. There are plenty of champions who deal %HP damage... but %HP TRUE damage? Omg op ban Vayne immediately gg.


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Conclusion

Try it before you criticize it. Poking in lane by launching minions takes some practice, but landing the hits is incredibly rewarding. Look at the damage graphs post-game. I consistently get the most in "damage to champs" and "damage taken" (which can actually be a very good thing to have, considering infinitely scaling HP + %HP runes).

Goodluck and happy carrying.