If you are curious what some terms mean, this site can help! LOL Terms
+ Least Limited Champion:How can I only play Riven (2015 games)? Because I'm attracted to difficult champions that reward the player for their skill, Riven's the best example of this. Amazing adrenaline inducing plays can be addictive as well.
+ Infinitely High Skill Cap: The mechanics for this champ have no skill ceiling.. Keep improving, my friends. A champion with no limits, is a champion begging to be mastered. Even I'm still getting better and I'm one of the best. When I find out new stuff, I usually add it to this guide... Lucky you.
+ Spammable Abilities With No Resource:You don't have to rely on your mana to deal damage or help you sustain. You aren't Pantheon, you don't have such limits! The only limits, are her cooldowns, which are pretty damn short. This augments her limitless potential
- Hates CCEvery been in a Soraka silence? You know how much of an impact this has. Every champion has a rough time with this, but its especially hard for Riven because she gets her fighting potential from abilities. She can't use any of them while stunned. However, QSS is a huge help for this. Being able to do away with CC at the push of a button is a godsend.
- Vulnerable To Ganks:Ever faced a Quinn jungle? You know my pain. If you're playing someone like Malphite, you can just hobble away with 100 armor at level 5. You have to conserve abilities for escapes which you don't know you'll need until you have 5 seconds to do stuff (less with hec) We'll talk more about counterplay to this later
I see three paths to be relevant for Riven. 1. Fervor 2. Thunderlord's 3. Sustain
Let's go through them to see which you take for certain matchups.
Pretty Generic page. Take it in Maokai, Renekton, Voli, Fizz, etc. Pretty much any lane that isn't ranged or one shots you.
Oh boy, weren't these days fun? Thunderlord's for everyone!! Take this in ranged matchups and matchups you can burst (Irelia, GP, anyone else that doesn't rush armor).
Take this for lanes that you will be taking lots of poke from enemies. Good examples are Jayce, Teemo, and Quinn. Just take this page and hold out till later in the game and one shot them once you get on them.
I feel that this is best in 90% of games. There are usually good chances to tp gank, and few top laners can easily prevent it. If you tp at 20 minutes you get that sick homegaurds with youmuu's speed boost, you'll be able to witness "Season 6 ADC Gameplay" at its finest.
Always consider a tp gank, even before level 6. Imagine the first time you go aggro in lane, the jungler shows up. That's you now, get the double kill. Most of the time the best place is bot, but other options do occasionally arise. When you see a an enemy in a place where you can kill them, look for two things.
1. The Teleport Target 2. The Event You Want to Impact
If they're about as far as I show in the visual below, assuming you can kill them, TP. Free kills, possibly a tower/drag, and a HUGE impact on the game as a whole.
Take this for lanes like Nasus, Jax, and Ryze. Or just ALL THE F-ING TIME if you're smurfing. You'll be able to snowball your lane and then seize control of the game.
This spell is most useful against the lanes that require you to babysit them all game. This is why I suggested Nasus, Jax, and Ryze. You should be able to win otherwise questionable lanes and then keep them down.
This is the best for Jax/Trynd/Rumble if you aren't experienced in the matchups, if you are, ignite/tp is better.Exhaust completely shuts down these three though, they aren't hard matchups if you're experienced, but if they win it can be hell for you and your team.
This ward skin is CLEARLY vital to the build. You must be inherently spooky to win lane! It's also my favorite, so you may enjoy it as well.
Here's a few tutorials from Boxbox himself to help you get to know Riven and many mechanics with her. This next clip is long, but trust me, it's worth it.
Pretty damn good, love how he talks about double casting and ew. Should help u guise!
You don't HAVE to know the fast combo, but the part where he explains qing in place is extremely important. I bind Tiamat to the back of my two mouse buttons. It works seamlessly into my combos after I got used to it (skip wallhop part, that time will come)
- Ward mechanic doesn't work anymore (just time your third q REALLY well and pray) - e third q w doesn't work anymore (it was nice for csing, but who cares) - E tiamat auto w q is the best way to clear jungle camps once you're really fed. If you aren't really fed just e tiamat auto q auto q move w auto third q auto OR e auto tiamat q auto q move w auto third q auto
This is where he flashes out of a trade canceling their auto and third qs in, getting the auto to kill... It can be extremely useful when taking creep damage and allows you to secure that last ~150 health freely. This will be used VERY rarely, but when it is used, you will look like a TOTAL BADASS.
I know this guy isn't Boxbox, but here's how to animation cancel and combo... It's everything. Thanks to Spyroflex for the video :).
Time to explain tips and tricks with her abilities, I would suggest looking through it even if you're pretty confident you know everything. We'll also be going over wardhops and other stuff.
Range:haha XD Riven's abilities charge her blade for 5 seconds, causing her to do 25 / 29 / 33 / 38 / 42 / 46 / 50 % of her attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
This effect lasts 5 seconds allowing you to "prime" it and have 3 procs when the cd comes back up. This comes in use with lv 1 camp xp (blue babbies or little krug)
Sometimes qing away from the lane to get the proc and make the most of your lifesteal is smart, this can also be used on wards to get the lifesteal... Interesting if nothing more.
Range: 1st and 2nd ranges (112.5) 3rd (150) Blade of the Exile Enhanced ranges:1st=162.52nd=112.53rd=200
ACTIVE: Riven steps forward and lashes out in a series of powerful slashes, dealing physical damage to all enemies within 112.5-range. Broken Wings can be cast two additional times within 4 seconds, with the timer resetting after each.
All three strikes deal the same damage, with the third damaging enemies within 150-range and knocking them up. Riven will target the unit under your cursor; if no targets are present, Riven will simply strike the direction she is currently facing. PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 40 / 45 / 50 / 55 / 60% AD) TOTAL DAMAGE: 30 / 90 / 150 / 210 / 270 (+ 120 / 135 / 150 / 165 / 180% AD)
If you're moving faster than 550 movement speed, using your abilities will slow you down. Her dashes do not scale with MS.
This is the best ability to max for damage, as well as being an engage, escape, and tool for bursting down enemies.
Range:150/200 (with ult) Description: This q has a slightly longer animation where Riven flips in the air and upon landing knocks back nearby units. This ability can also be used to hop over walls/towers and with the glitch, maybe even your mother.
Where you can wall hop (updated):Video to prove:
Some hops can only be done by glitching your e into the wall. Pretty trippy and I love it. I'll let Deckarr, Dekar173 explain this one. This is one of his first useful videos he's ever posted (besides tilting hash). All credit to him for the video, credit to myself for the dragon wallhop. Enjoy "bonkbonk" wall jumps.
Skip to 1:27
Range:125/135 (with ult) Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing physical damage and stunning them for 0.75 seconds. PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 100% bonus AD)
This ability allows very profitable trading. A stun that deals good damage, has a short cooldown, and scales nicely.
Range:325.. Apparently has a range Riven dashes towards the cursor and gains a shield that absorbs incoming damage for 1.5 seconds. SHIELD: 90 / 120 / 150 / 180 / 210 (+ 100% bonus AD)
This ability is one of the best shields in the game. Scaling off of AD and being nearly the same CD as a KARMA shield this ability works wonder. It allows you to trade without fear, tank tower shots as if they were your younger sibling, engage like a tonka truck, and live with 12 hp all the time!
I actually came up with my own mechanic using this. You auto during e... Bet you didn't know that one. This is also in the combos section, I felt it should be here too since I talk about it.
For 15 seconds (Shush, that's as long as your sword lasts too) Riven's sword is reformed, gaining: + 20% of her total AD as bonus attack damage + 75 bonus attack range (200 total range).
Range increases: - First Q (From 112.5 To 162.5) - Third Q (From 150 To 200) - Ki Burst (From 125 to 135) (Notice I said nothing about her "Second Q"
After one second, for the next 14, Riven can use Wind Slash Wind Slash once.
ACTIVE: Riven unleashes a 1600-speed (Sad nerf, was 2200) wave of energy in a cone, dealing physical damage to all enemies hit. MINIMUM PHYSICAL DAMAGE: 80 / 120 / 160 (+ 60% bonus AD) The damage is increased by 2.67% for every 1% of an enemy's missing capping at 200% bonus damage (300% total damage) against enemies with 75% or more missing health. MAXIMUM PHYSICAL DAMAGE: 240 / 360 / 480 (+ 180% bonus AD)
That's a massive amount of damage, having something that scales at a 3.0 ad ratio is all you could ever ask for. This is Riven's greatest strength, a true execution, do not let it go to waste.
Most of this is in the match up section of how to play accordingly at level one. I have a few specific tips that could help you though.
So, this is a very simple trick to help deny your opponents some creeps. It sets up an early freeze in lanes you have advantages in (NASUS) or in lanes that are hard (GP/Panth).
I explained it pretty well in that clip cept for the fckup. It happens. Generally you want to play pretty defensively in the early game as Riven nowadays. You're not the menace you once were.
Do this every time you start on red side, no questions asked.
About a minute in is when I use this. I don't really feel highlighting things this small is really worth it.
I explained it flawlessly and it's above your criticism :P
Just using "The Dekar" to make csing less annoying vs some matchups. It's a way to auto during your e (sorta) and it procs the passive.
Salutes* Sadly we can't upgrade totem, but here's some good places to ward
- Always try to get a pink in River
- Ward tri ~ 3 minutes and keep it warded when you don't see the jungler.
- If your laner moves on you as you're about to ward just chill, dying isn't worth getting a ward down, even on Baron. - Then just keep that bush as warded as you can till you get a pink first/second back and slap it in that riv bush. Then you can have a ward in tri most of the time.
- Doug Huap on YouTube did an AMAZING job with this. Extremely detailed and in depth. I'm sorry it's so long but hey, nobody ever said becoming a GREAT league player was easy. I never had a clue how towers targeted ****, and swear its still random occasionally :P.
The only thing he left out is that the tower's favorite food is cannons.. because b*tches love cannons. If they're in the tower's range, the tower will go for them first regardless of arrangement.
Try in EVERY single game you play to not miss a single cs that you weren't forced off of. This doesn't mean run in and die to a renekton, but just because maokai is near something doesn't mean you can't walk up and bop it.
- Don't auto anything if multiple minions are in kill range until the tower has targeted. For example, you have 3 ranged creeps. You auto one and the tower shoots the other, say goodbye to that cs.
- Forgetting you have/don't have a passive proc
- If you're blue side and you've pushed in, take scuttle, blue sentries, wolves, and gromp. Take them one at a time as you shove a wave in and you won't miss cs. You're jungler may not like this but you'll get EXTREMELY ahead, and he'll gank more, works for me.
If you're Red side, scuttle is really the only safe option unless you're fed enough to solo the jungler. Keep in mind that you can't take long or you'll die to top/mid cutting you off.
Here are some combos you should master to trade in lane.
- Third q auto ew out. You've already seen this one, but here's the clip if you forgot.
- E auto w q auto q (they will run at this point most likely) either decide to continue going or just back off. While you waste part of your e durability, you will proc thunderlord's in an explosive trade that deals about 500 dmg to them. This is the second clip in the following video.
- Just autoing them when they auto a cs. Don't try on ranged champs ;P. There isn't much they can do if they've started their auto. If it's an Irelia/Renekton you better have your e ready.
- Just auto q auto q auto q back off. I use this level one if I don't have level 2 already and they give me a good chance to. You should win the trade.
- At times, e auto or q auto e out and extremely short trades that proc bandit will be best. These are really easy in lanes like Mundo. I usually use this extremely early in the lane phase.
- What is DD? Disengage Damage. After doing a trade, back off with some type of mobility so you can't be turned on to re compensate the trade. This is highly prevalent facing ranged champions. If you engage and disengage properly, you shouldn't take too much on your way out.
This is usually done pretty simply. Just all in with everything when you hit level 6. If they aren't level 6 yet and you've gotten advantages earlier, you can easily get a kill her. If its someone like Maokai just push up and e r third q combo some unexpecting mid laner. This will help you snowball the entire game very easily. Save all inning Maokai until you have a Black Cleaver.
Nah, you thought I'd start out telling you how to freeze. Hell no. I'm starting with telling you how to PREPARE to freeze. Pretty much, before you recall, you push into the enemy tower. You let the tower kill your wave and quickly the enemy wave starts pushing, the backup wave gets there and now you have an uneven lane.
What can you do with an uneven lane? You can freeze it. You just sit there killing the enemy minions as slowly as possible. Eventually all your minions will die. You have two choices now, either break the freeze, tank the minions, or drag them back. Break the freeze if you need to roam by killing the leftover minions, tank them if the enemy is pressuring, drag them back if the enemy isn't in lane.
Don't do this after about level 9 or your laner can do some serious damage roaming. If you see him in another lane or suspect he's heading for it, break the freeze and immediately shove to tower to set up for another.
Slow pushing is when you just push as slowly as possible. Like a freeze that can't happen in the current circumstances. Your minions push up very slowly and build up. This allows you to have a large creep wave that the enemy rarely can fight you in. Make sure not to have the waves clash much past mid way or you'll be in an awful position for a jungle gank with plenty of aggressive space for your enemies.
He details this nearly flawlessly. Zoning is a little more complicated for us because zoning them out of xp range while not missing minions is nearly impossible. As long as you're facing a weak laner or zoning them so well they can't be in an aggressive position you're free from the oppression of ganks. I already went over freezing and slow pushing, but this guy probably did just as good of a job as I did while having a video, so kudos to him.
The best true way to do this, is to be a commander. You have to know when to do what, and be able to call it out, don't try anything you're not sure of. No one knows this better than SOLDIER RIVEN!
I'll let unswlolsoc give you a very good explanation, then do my best to delve even deeper.
This is what wins games. Applying massive amounts of pressure is how to attain a lead. If you're just obliterating your lane opponent, ask yourself a few questions "is your team doing alright?" Glance mid, how's that champ doing? Oh! 0-3, that sucks! Shove your wave in, proxy another, then go push down that tower with him or kill his lane opponent then push down the tower. This is how you get rid of the "Win Lane Lose Game" mentality.
If you kill any lane opponent, shove, then look for objectives. With the new Rift Herald, you even have a convenient global gold objective right next to your lane that extends your lead GREATLY.
If you use the push strategy, quickly ping your laners path then say "(Champions name) inc bot". While this takes a decent amount of time, it at least gives you justification to be annoyed if your mid/bot lane ignores you. After doing this, immediately clear your wave as fast as you can. By doing this, you extend your creep advantage and deny them minions. A kill is worth more though, so hopefully your team notices your 7 pings. Just focus on what you can impact, there's nothing more you can do after that.
But... That's not how you win games!? Well, not if you do it when you shouldn't. Make sure your laners are doing alright. I'd say if no enemy has more than 2 kills you don't have to leave lane excluding the best of roams. You take waves, proxy, cs enemy jungler, scuttle, rift herald, take towers, roam behind enemy mid, etc. This is the most consistent way to extend a lead.
You all saw that big wardy thing, right? Well, hopefully you've been warding. Occasionally you will see the enemy start to go extremely aggressive, randomly walking directly towards you. This means you're getting ganked.. RUN!
The absolute best way to do this is by having all your abilities up. How do you prepare for that!? Either have good ward coverage (river and tri brush) or make sure the jungler is elsewhere by seeing him on the minimap.
Now, I would say that in lower elo you can just outplay most jungler ganks so you don't have to go to such an extent to keep yourself safe. In the worst possible situation, you have to blow flash and you should easily escape.
EW is a very good tool for escaping whatever jungler and the top laner, outplay or bait out their cc/gap closer first though preferably. Third q usually can't be completely utilized, but I'm sure there will be moments. With all abilities up, you rarely will die to ganks. Its not being stupid enough to engage while the enemy jungler is sitting in that unwarded river bush that will truly keep you safe though.
Below is a good example of how to escape a gank
If I had EWd udyr and Rumble I wouldn't have needed to do anything at all, I'd be gone, just like your father.
This is personally one of my favorites. Here, take a look at this clip.
Once you've killed him and you have tons of minions, get the tower down to low hp [500 ish] make sure you can escape/duel the jungler. Then sit up there like a total nuisance saying "Want to get to lane? Take the long way b*tch" If they refuse, kill them where they stand.
When doing this, ward further back in their lane and pressure it. If they come up and are playing something like Ryze, you can easily go in and one shot them with ult and ignite. Then they'll miss an entire minute or so of being in lane and just get further behind.
You have to be relatively careful doing this strategy if you can't fight just lay out both your enemy and the jungler (or know where he is). If you get stuck in between towers your only choice is to fight or wall hop out which neither are usually easy.
This is MY COMBO... Not that cuck Deckarr173's. I made it, here's it's uses: - it allows you to get the full duration of your shield (Time shield lasts) - It allows the full mobility of the ability (Distance) - It allows the full capacity (Shield amount) - While retaining full passive damage (no stacks going in, uses on auto)
If you have good reaction time, you can dodge missiles completely using this. If you face a decent player, they won't throw their abilities at your shield, instead they wait for the duration to cease. With this trick, you don't have to worry about that, you can get your auto off and continue having no window of vulnerability
But wait! There's more! If someone uses CC on you, if you e just before this after getting the auto, you bait them into moving further up to trade, and thus, unleash your fury as you get out of the CC. Works best against Irelia and Renekton. Do not use against Singed or Voli if their flip is already in animation, you will be flipped twice as far, I have no clue why... Kinda bs imo.
These are Riven's strongest trading combos. A combination of skill, double casting, mass fervor, and raw power!
Now, it's being kind of optimistic that you won't miss a single auto with base AS, so use Youmuu's. Pulling off this combo exactly as described is very difficult, but is the highest total Damage, completely AOE (except autos) Riven combo in the game.
This combo, if done correctly, is the second highest DPS Riven combo in the game.
Clearly her face shows it, she does not enjoy being a cheerleader. She wants to be in the front lines bashing people's faces in!
This image belongs to djsunji
For everyone who has so much trouble with teamfighting, once again, unswlolsoc comes for the save. I think all ranks (excluding challenger and maybe master) can learn a lot from this.
Everyone platinum and below just kind of runs into teamfights and does their best. If they win, they did good, if they lose, the enemy is just "too fed". You won't be able to get such organized play, but recognizing these tactics (especially what he does on Orianna) is key to learning (yes I mean learning) how to teamfight properly.
Here is one specifically for a Riven playing as an assassin.
Focus on teamcomps to know how to fight. If they're engage, focus on disengage if possible or counterengage. If they're kite, focus on split pushing... Honestly that is probably the best option, but if you must fight this comp, try to land a good third q and immediately w ult hydra q and kill those sobs you landed on. They then have no chance to kite you.
Flanking is also a great option for these, and many other comps. I only really suggest it for Riven if you're insanely ahead and already have GA. If you go in without both of these advantages, you're leaving a lot up to chance.
Do the above combo (as explained in combo section) shortly after the initial engage and impactful cooldowns have been blown. Land on 3 kiddos, blow em up, then move straight to the clean up phase.
I'll be honest... I don't do this one near as much as I should. Pretty much, you can peel for that really fed twitch on your team and watch the bodies drop. It can help you because you don't have to overcommit and get CC locked for 4 score and 7 years. There are cons to this however. If your tank dies, Riven doesn't have the best engage without her flash or just ALLAHHH-ing into the enemy. She doesn't want to get hit by all that burst. Like a girl nervous about jumping in the water. Then her Boyfriend (the ADC) just shoves her in with a grin.
Not even being there; split pushing. This is strangely the safest for you, and the risky-est. You have to depend on your team to not get engaged on (or engage... It happens) or at least last a while (unlike you or your husband/BF). Occasionally this'll end in them just winning the game off of that teamfight.
I'd say anyone lower than Diamond 4 really has no clue how to play with a split pusher. Be very careful while doing this strategy in lower elos.
Also, Youmuu's Ghostblade + Blade of the Exile Steroids work VERY well together for this occasion. I wouldn't use them unless you just want to leave, or are somewhat confident you can kill a recently backed enemy within the duration of your ultimate.
If you've made mistakes, dw, it happens to the best of us. Sadly, after one mistake, more are sure to follow. A good way to avoid these is to itemize defensively, as well as adjusting your playstyle to be more defensive for this game.
First of all, do not, and I mean DO NOT! Ever! build a full defensive item before you have a full damage item. A hexdrinker or chain mail are alright, but a Randuin's is not. If you do this, you will be useless.
Susan knows this sh*t better than anyone. If you look at the pro's, or even myself, we all get an insane amount of cs throughout the game (I average ~200). If you're fed enough, you get a discount of effort for your kills. I think this is by far the best way to recover.
In the late game Riven sweeps away minion wave after minion wave and can even take some from each jungle to help her come back quicker or get ahead. You can win a game just off of cs if you play decently.
If your laner is done bending you over and... You know. The second he runs off to impact the rest of the game JUST FARM! Get every dang cs, get jungle creeps, and suddenly you're getting items. Your laner returns and you destroy him. Just remember to ward the spots I've told you to maintain safety.
In the early game if you're being pressured after losing lane, farm with clipping and abusing your shield. Most champions cannot capitalize on this method of farming. If you're having trouble even doing that [Cough, cough, facing , Cough] farm primarily under tower, and e with other abilities to get the casters and maybe stun the enemy if needed so he tanks some tower shots. Be careful of dives, use your cc and flash if they do, maybe you get a kill while evading death.
Remember what I said in the farming and pressuring section? That part about taking your own jungle? If its not safe to farm in the middle of the lane, just walk to jungle, get some of that cs and then come back and get your own.
If you realize the wave will push in before you can get close to finishing the camp, just leave it or never start it. You have most likely a FULL creep wave coming right into your parlor.
At times, this will be your only option. Completely abandoning lane.
Only do this if you cannot face your lane opponent any longer, and you can easily kill other enemy laners. If you're sitting top at 20 minutes and you just got your tiamat or approaching your first item and you can't kill anyone, there's no easy way to come back.
Execution of this strategy
You head to a different lane pinging for your jungler to cover. If they don't, you may miss a few waves or even lose tower, but again and again I can do this strategy when I'm facing someone I just can't kill (Fizz/Renekton with items) and get 2-3 kills bot, tower, and Dragon. This will haul your arse right back into the game and you may even be able to kill your laner. Your team won't care as long as you make it worth it.
(The information in this log is added in with the date in the format of (Month,day,year) Well, I broke spoilers so I'm cutting off the first half of this log. It's impossible to fit that much text, probably about 500 before this point, if you want, pm me and you can see them. No one really cares too much about these sections, but hey, maybe someone will appreciate the continued effort I've shown.
Season 6 Changes
Season 6: updates 11/14/15 - Item path updated - Match ups updated (smaller ones) - Masteries and explanations updated
Season 6: 11/16/15 - Updated item path - Updated masteries - Updated width formatting on all visuals - Updated part of first section
Season 6: 11/20/15 Updated sections: - About the Author - Pros/Cons - I'll leave this one to Keyori - Masteries - Early Game - New Stuff - Disengage Damage - Matchups
Season 6: 11/25/2015 - Began updating match up section - Covered 10 and 9 difficulty levels (Malphite, Hecarim, and Panth) - Started on 8 difficulty (Jax so far) - Erased match ups in premade section and extended to actual section - Went to sleep
Season 6 11/29/15: - Cringed at how many champions I decided to do for the match up section - Learned what "Spoilers" are and how useful they will be - Completely overhauled Match up section (3 hours and I'm not even done yet (only at Jayce)) - Made the change log a "spoiler" - Ended day at Irelia
Season 6: 11/30/15 - Cleaned up all current match ups - Continuing updated the section - Completed down to Zed - Went to dinner - Came back and finished all the way to Singed (Bane)
Season 6 12/2/15: - Cleaned up the entire guide - Made much better use of "spoilers" - Cleaned up all the coding up to combo section - Reordered sections - Cleaned up images - Cleaned up created and extending lead sections
Season 6 12/6/15: - Cleaned up the items section - Made the Fiora section more helpful - Thought about redoing combo section, but don't know the best way to do that yet. I'll be thinking about it - Redid items completely, I think Maw is much worse now.
Season 6: 12/10/15 - Changed stances on mastery path - Overhauled alternate paths section and explanation for mastereis - Updated match ups impacted by most recent cp - Added real names next to (or in) match ups for Quick Reference - Made some match up names better/funnier - Completed match ups section (Finally)
Season 6: 12/11/15 - Cleaned up guide section - Added the color and updated a few images in the newest match ups - Added visual for Poppy - Cleaned up citations - Fixed mistake in coding just below here
Season:6 12/12/15 - Changed all 250+ rules to green coloring - Hoping to get my own Headers and sig from Owentheawesomer soon - Realized not every rule should be green, so COLORS EVERYWHERE! - Fixed a bit of Grammar - Fixed obscene amount of coding errors (mainly involving consistency in rules - Renamed a few sections - Took out a lot of redundancy in "Recovering from a lost lane" - Added a few new techniques under "Level One" Section
Season 6: 12/15/15 - Starting massive overhaul with columns - Its 1:28am, I have a final tomorrow, I'm going to sleep now. Sorry, I'll continue tomorrow. - @$#% it, I'll finish the item section at least! - Aye! Finished it in 17 minutes, that's not half bad.
Season 6: 12/16/15 - Cleaned up "[combo section]" - Completely overhauled match up section images and many others in my guide by implementing height restrictions - Fixed gps image.. Again? - Changed Sonic and Trynd images - Took out redundancy in "Forging Your lead," "Extending Your lead," and "Combo Section" - Overhauled "Runes" section - Added center coding in certain spots
Season 6 12/20/2015: - Added better wording to credit giving part of "Extras" Section - Added all Headers - Added Banner - Added formatting and coding for all of the above - Added Table of contents - Added Back to top at bottom of sections - Added Anchor's to Sections from Table of contents - Went through hours of fixing those anchors and all the coding that I added - Added "Death's Dagger" item idea so far - Added Death's Dance buff data - Added spoiler to "How we're going to do this:" under How I'll help - Changed quite a few names of sections - Cut the **** in the masteries section with Spoilers - Added some stuff about boxbox's videos and my mouse - Found out that there are over 20 thousand words on this and over 150 thousand characters - Overhauled formatting to make it all one section to complete my changes for today - Added a skip option for masteries using the coding I used for my Table of contents.. Like a BOSS - Added skip to the end of change log option - Added skip to my s6 options for the contest (and anyone else) - Added "Escaping ganks" section and example - Added another tip for Rumble with example
Season 6: 12/25/15: - First of all, Merry Christmas. Hope it was good for all of us - Added LW section and the math backing it up - Cleaned up coding in various sections (coloring and Recent news mostly) - Changed "Death's Dagger" to "Dagger of Nightfall" - Added rules on either side of many spoilers - Fixed Akali Section (spoiler) - Added a few pictures to float text around in recent news - Cleaned up rules around spoilers in some sections - Added many rules and fixed the coloring on them - Actually colored this upon the time of adding for the first time ever
Season 6 12/29/15: - Added many of unswlolsoc's videos in to help players. I had originally shunned this videos believing I knew them all. That was my mistake, he has plenty of high elo tips and even actually properly teaches people how to roam or teamfight. - Cleaned up a coding mistake just above "spacing and trading to win lane" section - Cleaned up a coding mistake: (Key burst lock up) under "Flash all in" section - Cleaned up one just above last: (Basic example ^^^^^ I have many on my Youtube) - Deleted text under Rivstajib video - Gave credit to unswlolsoc and various other people - A summary of coding fixes: I fixed all the things in spoilers I could find
Season 6: 12/30/15: Implemented all things I saw fit to change from Embracing's critique - Overhauled masteries section with implementation of Resolve offspec including a lot more of my own explanations (And math.. shivers*) - Changed up wording on spells to include more of the pros and cons of each spell - Took out "rambling about my mouse" section - Added information to my Abilities section - Changed wording on when or when not to q with varying MSs - Added plenty of information about third q - Added information on the delay of ult cast time and how to cancel it - Moved "Escaping ganks" section out of level one tips section. - Took out Level 7 as a power spike - Added section under Assassin teamfighting tutorial under Teamfighting section - Fixed panth coding - Updated "your last option" in "The steps of recovery"
Season 6: 12/30/15 - Changed last line of entire guide to green coloring so it doesn't clash
Season 6: 1/1/2016: Implemented all the things I believed should be changed based on Utopus's review - Omg, I got the date right, thanks computer cheat sheet - I added a lot to many of the sections under "forming your lead" and "extending your lead" - Threw zoning down to extending your lead (you don't normally do it without one) - Added all new section "Freezing" under extending your lead - Emphasized on the videos in those Forming and Extending lead - Added Tp help - Added plenty under "ways to roam"
Season 6: 1/4/16: Implemented request from Utopus as well as Embracing - Took most of the Masteries section out of spoilers, as well as part of the teamfighting section (spoiler sadness) - Fixed color contrast in all sections I didn't find green necessary - All parts of my guide that can be blue, are. Hopefully that helps people deal with it
Season 6: 1/7/16: - Trimmed edges of mastery section - Abolished "how I'll help" section due to it seeming pointless - Explained spell choices more - Got rid of the funky system for getting down the the teleport uses section - Updated Death's Dance section (and made it look perty) - Changed color on recent riv buff and boots part - Deleted space on abilities section - Put quotation marks around "teching" - Cried at still having no answer to my LW question on this site xD
Season 6: 1/12/16: - Added news about the new Riven buff
Season 6: 1/13/16: - Updated news about the Riven buff to not only keep it current, but also more easily interpreted
Season 6: 1/22/16: -Updated item path
Season 6: 1/23/16: -Updated view count
Season 6: Patch 2: 1/23/16: - Updated parts of masteries - Updated many match ups - Updated recent news section
Season 6: 2/9/16: - Been doing a text update on the entire guide. - Slow work deciding the width of most of these things based on letters. - I'll finish relatively soon and my guide will look pretty!
Season 6: 2/20/16: - Added Duskblade build - Added my favorite build - Added Duskblade notes - Overhauled build section - Fixed as much of the sizing as I could find - Fixed some centering on match ups - Columns... EVERYWHERE!!! - Finished with text update for now. Not sure if I want to change the rest.
Season 6: Patch 6.4: - Tidied up my entire guide - Made the build section much more fluid - Fixed many sizing things, yes, it does matter - Deleted 6.2 notes on recent news - Updated cheat sheet for new meta - Switched pros and cons around so it makes more logical sense, instead of having the good news second - Centered item stuff - Procrastinated homework plenty - Added citing source for Patch 6.4 Season 6: Patch 6.5 (and most recent updates): - Updated build path - Updated recent news - Added Boxbox's guide - Removed fervor spec - Updated mastery tree and section - Updated notes on sustain tree - Put math spoilers in a spoiler - Updated Exhaust notes - Deleted Drakblade stuff (its old news folks) - Removed "The Boxbox" notes due to Riot's removal of the mechanic - Cleaned up assistance from Boxbox section - Smiled at how pretty my abilities section is - Centered match up stuff a while ago - Left the rest alone because it looks alright
Season 6: Patch 6.6 and 6.7 4/2/16 - Posted everything for current and next patch - Cleaned up a few things throughout - Changed title to "Road to Masters" - Deleted Vampirism comparison - Deleted line explaining fervor - Updated ignite notes - Updated Exhaust notes - Updated Warding advice - Updated build path - Fixed coloring under assistance from Boxbox - Fixed 6.5 coloring
Season 6: Patch 6.8: - Added notes - Cleaned up wording - Updated explanation for runes
Season 6: Mid Patch 6.8: - Gutted and refurbished "Level One" Section
Season 6: Late Patch 6.8: - Updated Poppy section - Updated widths and centering - Stopped center on entire rest of guide from Aatrox section - Completely overhauled "forging a lead section to have no spoilers - Intend on doing this later to the remaining sections - Finished Broken Blade NA's request for Graves, Naut, Aatrox, and Kench the Bench - This is a hello to reddit for when all my hard work one day will be noticed on there
Patch 6.9: - Added 69 changes - Made the closing picture be a burning laptop, because that was hilarious - The rest of the guide looks pretty good centered actually, so I'm gonna keep that - Made "Level One" Text white... bc racism? Patch 6.12: - So... I woke up early today and did lots of stuff. - Overhauled runes and masteries... No need to put all the specifics. - Actually... I spent about 16 hours working on this guide today - I overhauled every single section, sent the matchup section to a separate guide - Added humor everywhere because I funny - Decided to be the boss - Changed title to "Best Riven Top Guide"
I would like to thank all of those who've read this to the very end. Hopefully its left a good impression of me on you. Don't be afraid to suggest anything I can do to make this better.
- Icecreamy for teaching me columns with his guide - King of Orb Walk (Eric) - Foxy Riven - Boxbox - Spyroflex - Keyori - Khazem - Jhoi Jhoi - JeremyGC - Vicious Skittle - Solorenektononly for spoiler design of match ups - Unswlolsoc for his multiple tutorial videos - All the various authors of images and videos credited previously in this guide - Riot games for the amazing game and all icons/pictures/maps I used - All the people who wrote the league of legends wiki page for Riven And Other various high rated Riven Guides especially: -S5 Ultimate Carry Riven Build- LimitlessHavoc -(S5 Preseason) In depth Riven Guide (High elo) -Peeew Peeew -Riven - Bunny On The Loose! -Foxy Riven -Khazem's Top Lane Riven -Khazem -Making a Guide- JhoiJhoi
And Above all
Special thanks to http://cooltext.com for the colored text Special thanks to Sir Wellington for his review Special thanks to Utopus for the review and the +scout Special thanks to Embracing for his review of my guide! Special thanks to Foxy Riven for the design of my Table of Contents, various coding, and his Review of my guide :) Special thanks to Limitless Havoc for specific help with some coding Very Special thanks to Owentheawesomer for my sweet Sig, Banners, AND Headers
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