Vayne Build Guide by McDonaldsSuck
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Champion Build: Vayne
| Health | 2013 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 133.19 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 378.8 |
| Attack Speed | 89.005 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Hello everyone and welcome to my second build which is about
She may not be my favorite AD Carry, but she's definetely in my top 3 list! I'd say that
I hope you like my guide and read the most part of it at least. I put a decent amount of work and time into this guide and I would really appreciate if you voted and if you voted I'd be even glader if you gave me a comment with your 2 cents about it. But the most important thing is that if you're planning on downvoting then I demand a comment on why. Thanks, and without further ado I present to you my dear readers my guide.
Pros / Cons

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Pros
+ One of the best late game AD carries in the whole League + % of HP as True Damage + Awesome dueling capabilities + Knockback/Stun + Great harass with + Great chasing capabilities with |
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Cons
- Really squishy champion (will die quickly if focused) - Can't do anything without good items. - Only Single target CC - High mana costs and small mana pool. - A bit to short range to fight |
Masteries

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SPAACE |
Tier 1
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DEFENSE

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SPAACE |
Tier 1
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Runes

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M
A R K S |
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M
A R K S |
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Seal of Mana Regeneration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Seal of Scaling Health 9 |
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S
E A L S |
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S
E A L S |
| Runes | |||||||||||||||
Greater Glyph of Magic Resist 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Glyph of Scaling Mana Regeneration 9 |
Greater Glyph of Mana Regeneration 9 |
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G
L Y P H S |
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L Y P H S |
| Runes | |||||||||||||||
Greater Quintessence of Health 3 |
Greater Quintessence of Armor Penetration 3 |
Greater Quintessence of Attack Damage 3 |
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Q
U I N T S |
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Q
U I N T S |
Summoner Spells

Flash - Teleports your champion toward your cursor's location.The ultimate "get away free card" that you can use just about every fourth minute to save your life, catch up, position in a team fight or just dodge a skill like
Exhaust - Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds.My absolute favorite summoner spell besides
Heal - Restores 145-570 Health to your champion and 50% of that to nearby allies.This spell can be used to save teammates, bait people to towerdive you at low level, survive spells like

Ignite - Ignites target enemy unit, dealing 70-410 true damage over 5 seconds and reduces healing effects on the target for the duration. Another great spell, however not my favorite on an AD champion. Good for taking down those armor/magic resist stacking ***** tanks, since it deals true damage it ignores all armor and magic resist. If you use this in a 1vs1 the opponent won't notice it and well probably don't care to lose 300 hp without knowing it.
Ghost - Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. My favorite spell on the low levels, tho I think that it's not as viable anymore as I thought before. Tho it can be used to comlement

Skill Set


Night Hunter (Innate) Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion.This is what makes

Tumble (Q) Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 30/35/40/45/50% bonus damage.A great spell that synergizes very well with the third attack of
I max
- Use
Tumble to catch up or get away from enemies.
Tumble is great for harassing your opponent in between minion waves.
Tumble works like a
Flash, use it to dodge skills like
Enchanted Crystal Arrow.

Silver Bolts (W) Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 20/30/40/50/60 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)An awesome ability that work great together with
- If you're harassing your opponent in the laning phase then try get all three hits of
Silver Bolts even if it costs you a
Tumble. The third hit should be guaranteed because of
Night Hunter.
- Just because
Silver Bolts deals % of HP as true damage it doesn't give you a reason to focus tanks, tho it makes killing tanks and high hp targets so much easier.
Silver Bolts,
Final Hour and
The Black Cleaver makes Baron Nashor a breeze.

Condemn (E) Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) physical damage and knocking them back. If they collide with terrain, they are impaled, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 secondsA skill with a high skillcap, it can be used as a simple single-target knockback. Or as an awesome long duration stun that will cost enemies lives at the later stages of the game. I love this spell because you can ult and roll in with
I max
Condemn can be used as an anti-initiate against champions like
Morgana. So if she jumps your team with
Soul Shackles just
Condemn her away and she wasted her ultimate, that's when your tank sould initiate.
- If you land a succsessful
Condemn you should keep autoattacking to trigger
Silver Bolts at least 1 time, the more you hit your foe every time you trade hits, the more passive and afraid of you he'll get.
- If an enemy tries to poke you at your tower on the low levels and they are standing pretty close to your turret, don't dought to
Tumble and
Condemn him into the wall/turret.

Final Hour (R) Readying herself for an epic confrontation, Vayne gains 25/40/55 increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting 8/10/12 seconds.A great ultimate on a short cooldown so you don't have to wait for it in between teamfights. Extra movement speed when chasing someone, extra attack damage and invisibility while
You max
- Activate
Final Hour when you are getting towerdived and wait for them to get close to you, then
Condemn them into the wall and watch them die by the turret. If they're still not dead then you just use summoner
Heal and autoattack them and keep using
Tumble to stay out of their attack range.
Final Hour increases your movement speed when your chasing someone even more than
Night Hunter, keep that in mind when you're chasing someone.
- Also
Final Hour works great when you're trying to quickly push a turret or when you're doing dragon/baron since it increases your attack damage pretty significantly.
Skill Sequence - Explained



- (Q): I max
Tumble second because I think
Condemn has better, I take it at level 3, 8, 10, 12 and 13. You can change this for
Condemn if you rather like.
- (W): I max
Silver Bolts last because it doesn't start to deal much damage until mid/late game.
- (E): I max
Condemn first because of it's amazing damage if you manage to stun someone to the wall.
- (R): Of course I max
Final Hour first because it's her ultimate. Which you get at level 6, 11 and 16.
Core Build

Standard AD Carry Vayne

30 Armor, 23 Attack Damage, 12 Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown. Probably the one of the most cost-efficient item early game, mostly used by solotoppers / junglers. Helps Dragon & farming very much. Just don't autoattack too much, so you don't get ganked.
25 Attack Speed. UNIQUE Passive: Enhanced Movement 2. The best boots for any AD Carry early game. I usually change these for
55 Attack Damage, 30 Attack Speed. UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks). This item works great with the last hit of
80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% Critical Strike Damage. A standard core item on almost every AD Carry just because of it's synergy with another great AC Carry core item, the
55% Attack Speed, 30% Critical Strike Chance, 15% Movement Speed. Probably the most known item in the game, works great with other damage items like 
Versus AD & AP Heavy Team-Ups

30 Armor, 23 Attack Damage, 12 Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown. Probably the one of the most cost-efficient item early game, mostly used by solotoppers / junglers. Helps Dragon & farming very much. Just don't autoattack too much, so you don't get ganked.
25 Attack Speed. UNIQUE Passive: Enhanced Movement 2. The best boots for any AD Carry early game. I usually change these for
80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% Critical Strike Damage. A standard core item on almost every AD Carry just because of it's synergy with another great AC Carry core item, the
55% Attack Speed, 30% Critical Strike Chance, 15% Movement Speed. Probably the most known item in the game, works great with other damage items like Situational Items

Armor Items

30 Armor, 23 Attack Damage, 12 Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown. Probably the one of the most cost-efficient item early game, mostly used by solotoppers / junglers. Helps Dragon & farming very much. Just don't autoattack too much, so you don't get ganked.
75 Armor, 350 Health, 25 Health Regeneration. UNIQUE Passive: 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Not to common, but it does the job.
68 Armor, 38 Magic Resistance. UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes. A fairly standard item for a AD Carry, works great, all-round protection. If you die and you're full build and waste it's passive, then you can re-buy the item.
25 Armor, 40 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, deals bonus Magic Damage equal to 4% of the target's maximum health, (max. 120 versus monsters). An awesome hp/tank shredding item that works great with 
Attack Damage Items

80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% Critical Strike Damage. A standard core item on almost every AD Carry just because of it's synergy with another great AC Carry core item, the
30 Armor, 23 Attack Damage, 12 Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown. Probably the one of the most cost-efficient item early game, mostly used by solotoppers / junglers. Helps Dragon & farming very much. Just don't autoattack too much, so you don't get ganked.
40 Attack Damage. UNIQUE Passive: +40% Armor Penetration. A really good item when the enemy has got many champions above/around 100 armor. When the eneimes have about 50-80 armor, then
25 Armor, 40 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, deals bonus Magic Damage equal to 4% of the target's maximum health, (max. 120 versus monsters). An awesome hp/tank shredding item that works great with
55 Attack Damage, 36 Magic Resistance. UNIQUE Passive: +1 Attack Damage for every 2.5% health missing. If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. This is a new item that I really fell in love with, it's good on certain offtanks but when you look at the specs you don't need a genius to find out that this item works great for AD Carries as well.
55 Attack Damage, 30 Attack Speed. UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks). This item works great with the last hit of
60 Attack Damage, 12 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.2% Lifesteal per kill. Maximum of +40 Damage and 8% Lifesteal. Bonuses are halved upon death. A great item for any AD Carry thanks to it's massive AD and Lifesteal. Many like to see the recent change of 
Attack Speed Items

25 Armor, 40 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, deals bonus Magic Damage equal to 4% of the target's maximum health, (max. 120 versus monsters). An awesome hp/tank shredding item that works great with
55% Attack Speed, 30% Critical Strike Chance, 15% Movement Speed. Probably the most known item in the game, works great with other damage items like
55 Attack Damage, 30 Attack Speed. UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks). This item works great with the last hit of 
Health Items

375 Health, 50 Magic Resistance, 375 Mana. UNIQUE Passive: Blocks one negative spell every 45 seconds. A very good defensive item, that has MR, HP and MP. A very powerful combination of defensive stats for any champion. Also it has a spell shield every 45 seconds, which is nice. But you cannot rely on it.
20 Attack Damage, 700 Health. UNIQUE Passive: Physical attacks reduce your target's Movement Speed by 40% for 2.5 seconds. (30% for ranged attacks). A great HP item if your team have enough damage and missing a little in tankiness. This also provides a 30% slow on every basic attack and still a little bit of AD. A overall great item.
75 Armor, 350 Health, 25 Health Regeneration. UNIQUE Passive: 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Not to common, but it does the job.
920 Health, 30 Health Regeneration. Passive: Permanently gain 3.5 health and 0.10 health regen per 5 sec per minion kill. Champion kills and assists grant 35 health and 1 health Regen per 5 sec. Bonuses cap at +350 health, and +10 health Regen per 5. A very comming item for tanks and brushiers. More HP than 
Life-Steal Items

15 Critical Strike Chance, 18 Life Steal. UNIQUE Passive: On hit, you cause 4 damage per second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown. Good if you're up to a
10 Attack Damage, 80 Health, 3% Life Steal. A very, very good item for any AD champion. It's like a
60 Attack Damage, 12 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.2% Lifesteal per kill. Maximum of +40 Damage and 8% Lifesteal. Bonuses are halved upon death. A great item for any AD Carry thanks to it's massive AD and Lifesteal. Many like to see the recent change of
30 Armor, 23 Attack Damage, 12% Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown. Probably the one of the most cost-efficient item early game, mostly used by solotoppers / junglers. Helps Dragon & farming very much. Just don't autoattack too much, so you don't get ganked.
Magic Resist Items

375 Health, 50 Magic Resistance, 375 Mana. UNIQUE Passive: Blocks one negative spell every 45 seconds. A very good defensive item, that has MR, HP and MP. A very powerful combination of defensive stats for any champion. Also it has a spell shield every 45 seconds, which is nice. But you cannot rely on it.
55 Attack Damage, 36 Magic Resistance. UNIQUE Passive: +1 Attack Damage for every 2.5% health missing. If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. This is a new item that I really fell in love with, it's good on certain offtanks but when you look at the specs you don't need a genius to find out that this item works great for AD Carries as well.
56 Magic Resistance. UNIQUE Active: Removes all debuffs from your champion. 90 second cooldown. My favorite defensive item, basically Starting Items



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Probably the most common starting item for any AD Carry in the game. However it has some few setbacks that makes you think if it's really worth to start with. To start with, it's only health, not health regeneration, which means when the health is "killed" it takes a very long time to regenerate it back. This item gives a small amount of lifesteal but it's such a small stat that you probably won't notice it too much. Doran's items are generally very cost-efficient and provide great stats if you look what the price label they're on, the Doran's items only major con is that you cannot build the. Any further into anything else, if you're doing bad and cannot farm up to a |
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Summary:
These are my two different items I get when I start.
I usually go with a
If I've got a normal duo lane or the enemy has a lot of skillshots then i go for
Choice of Boots



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I typically start with these boots if I go AD, they are the second cheapest boots and are very cost-efficient. It gives decent movement speed to get around and a pretty large amount of attack speed. Great for any fight, or farming if 2 creeps have little HP. Overall a solid choice. I switch these boots for |
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Gameplay

Early Game
Now you should be heading to bottom lane (or if you have a jungler that's getting ganked, go help him out.), hopefully with a support like
My personal goals for farming is
- 75 Farms - 10:00
- 100 Farms - 15:00
- 150 Farms - 20:00
- 200 Farms - 30:00 (Now you should head up to fight teamfights and dragon, therefore you will most often lose some farms).

Mid Game
Keep farming and help out your team with Dragon and maybe even Baron. Ask your jungler for Red Buff, which is extremely powerful on AD Carries. Push ur turret/lane and go gank the other lanes. Don't push the waves to hard without wards when there are several enemies missing. Focus on getting you

Late Game
Group up with your team and get ready for a lot of teamfights and Baron Nashor. Buy Wards and ward the map for better vision, get pink ward at Baron Nashor. The most important thing as an AD Carry is to do the thing your team benefits the most from. So if you see that your team is losing a major teamfight, then back to defend creepwaves and such. You should have the highest damage output in your entire team and therefore your positioning is crucial. Remember to focus their highest damage threat that is available for you to reach, so even if you see their AD Carry in the back you shouldn't run over to kill him, because you will most probably die before you can kill him. So what I'm saying is that you should focus the closest high damage threat. This can be hard and will require some practice, but keep practicing and you will get it, that I can promise!

This is not complete yet and more information will be added from time to time.
Change Log

I Live in Sweden [Timezone = GMT +1:00]
From Oldest to Newest.
2012/04/11
- Uploaded to MobaFire. Still doing the final things, checking grammar fixing colours and other small things.
2012/04/15
- 4 hectic days with recoding, and re-writing. Completely new items chapters.
Summary

As a summary I'd like to thank the MobaFire community and all of my friends who supported me into making the build, and I strongly like anyone that votes/comments this build, both negatively or positively, as long as it's in a constructive meaning.
And my biggest thanks goes to JhoiJhoi who taught me everything I know about making guides and I learned it all from reading her guide Making a Guide. If you are new into making guides and would like to make your own, I REALLY recommend you to check this out. Also, JhoiJhoi, I borrowed your line dividers, and here is my thank you on that one as well.
Another person I'd like to thanks is MissMaw, because of the beautiful banners & signatures she made for me! Check her shop (free) out at this link: MissMaw's Signature Shop
Thanks!
Also tell me if you find any grammar-fails or a misspelling, and also feel free to send in your own match history with Vayne, just upload the image to TinyPic or something similar.
//McDonaldsSuck out.
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