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Jarvan IV Build Guide by serratedblade67

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author serratedblade67

The Commander

serratedblade67 Last updated on July 7, 2012
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Ability Sequence

13
14
15
17
18
Ability Key Q
2
4
8
10
12
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

How's it hangin' guys? my name is serrated blade and im part of a fairly un popular youtube channel called Noobstudios101. anyways this is a build mainly for Jaravan IV. its based off of granting TONS of bonuses to your teammates. Another thing you will want to remember is that this build is purely defensive. You can make your own changes if you dont like that but whatever. So lets get to it!


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Runes

So as far as runes go for my quintessense I went with the Greater Quintessence of Warding. This is mainly because as i said this is a defensive build. For other runes I went with the Greater Mark of Fortitude, the Greater Glyph of Warding, and the Greater Seal of Resilience. Again these were all chosen because of their defensive capabillities.


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Masteries

So when it comes to masteries this one is a little changeable you want to take all the defensive perks i have shown, but the remaining 7 points can really be put anywhere thats just where i thought they go best. If you want to put some points into offense? be my guest it doesn't matter to me.


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Items

Now when it comes to items this is where the build really takes shape. basically your just going to grab all these items punch an enemy hero once, than watch your Uber-Charged teammates kill them! You can just use this to Farm assist gold! (anyone catch a TF2 reference?)


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Skill Sequence

Ok when it comes to Skills you want to max Demacian Standard ASAP. This power is basically adding to the stack of items you already have! Next your going to Max Golden Aegis. This one will grant you some shielding and is great for escaping as it slows them down. Finally your going to use Dragon Strike. Most people like to get this one Early but as an offensive move it doesn't really fit the build. Although it is great for racking up assists from a safe distance. And now tips for Cataclysm. Because of the fact you arent going to be gaining much attack power, you want to make sure you have a strong ally inside the "arena." Another great way to use it is again trap a strong ally inside then use Demacian Standard outside the arena and Dragon Strike out! If your lucky you can knock the enemy airborne too!


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Summoner Spells

Ok for Summoner Spells your going to want to use Heal and Cleanse. You want Heal because you can use it to keep your allies in the battle. Now Cleanse is an under used power that is pretty good for it allows you to get rid of negative abillities and shake off the poison of someone like Twitch or Teemo.


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Summary

Now this might be a pretty **** move and might give me some hate, but if you want a summary? GO BACK AND READ THEM AGAIN!