Karma Build Guide by Egypsian_Lover

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League of Legends Build Guide Author Egypsian_Lover

The Comprehensive Karma

Egypsian_Lover Last updated on January 13, 2013
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by FiniteParadox » November 25, 2011 12:15am | Report

Thatgei wrote:



What about Poppy? She has a dash Heroic Charge, her passive Valiant Fighter and Paragon of Demacia cause attacks against her to become less and less powerful, giving her sustain of sorts, but I'm not certain about her harass though. Has anyone played her recently enough to tell me?

She doesn't really have harass and her laning is really weak. I haven't tried that laning combo so I can't say for sure if it's good or bad, and I can see how it could be good, but there are a lot of weaknesses in it.

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by Holzklotzkillah » November 25, 2011 12:18pm | Report

Thank you so much, I only registered to rate this guide. It is by far the best guide on this site and you sir, are a ****in' genius! Just bought Karma and this helped me so much.

My last Karma matches:
last one included a quadra kill :D
Healing done was sometimes better than even a good Sona could do.
People first laugh bout Karma but start focusing me when they see how much I contribute to teamfights.

keep up the good work!

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by Maramix » November 25, 2011 4:32pm | Report



She doesn't really have harass and her laning is really weak. I haven't tried that laning combo so I can't say for sure if it's good or bad, and I can see how it could be good, but there are a lot of weaknesses in it.


Poppy has quite some burst, especially when smashing opponents into a wall. Spirit Bond greatly helps with that. And additionally Valiant Fighter synergizes well with Karmas heal mechanic as Poppy gets very resistant when low and thats the point where Karma heals most. Though her burst is not as hard as some others she gets a quite viable mate with those synergies I think. I got few experiences with laning Karma + Poppy but those I have went quite good.

Poppy is a really cool endgame mate for Karma as Poppy just jumps in with her ulti kills an opponent and no other support gets her out alive better than Karma (due to the synergies mentioned above).


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by TheJohn » November 25, 2011 8:28pm | Report

Man, you could get the most ridiculous items, the worst runes and wrong masteries, but your guide is so amazing that you'd convince anyone that what you chose is great.

Really nice job.


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by FiniteParadox » November 25, 2011 9:57pm | Report

Maramix wrote:

Poppy has quite some burst, especially when smashing opponents into a wall. Spirit Bond greatly helps with that. And additionally Valiant Fighter synergizes well with Karmas heal mechanic as Poppy gets very resistant when low and thats the point where Karma heals most. Though her burst is not as hard as some others she gets a quite viable mate with those synergies I think. I got few experiences with laning Karma + Poppy but those I have went quite good.

Poppy is a really cool endgame mate for Karma as Poppy just jumps in with her ulti kills an opponent and no other support gets her out alive better than Karma (due to the synergies mentioned above).

Yeah. I know Poppy has some great burst, but she doesn't have harass, exactly. She has to commit herself, and risk getting a lot of damage done to her, to attack. I did see the synergies and it's good to hear that you've had that combo before, adds more availability of good laning partners.

TheJohn wrote:
Man, you could get the most ridiculous items, the worst runes and wrong masteries, but your guide is so amazing that you'd convince anyone that what you chose is great.

Really nice job.


Erm. I'm not exactly sure how to respond to this. Is this just a "Really nicely written guide thing" or do you actually disagree with the items, masteries, and runes? It comes off as sounding like a back-handed compliment.

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by Egypsian_Lover » November 26, 2011 2:27am | Report

MissMaw wrote:


Oh, yeah, didn't even notice, thanks :)


You're most welcome :)


Mm...well. I've got one, maybe two of them recorded so far, I just need to send them to YT and link you them. My question is this, about the flash and save carry using shield and spirit Bond, in my situation I flashed in, shielded my carry and we picked off two kills from that. Would that be enough, or should I get myself in a flash spirit bond moment?

EDIT: I should add. My carry survived the entire thing.


Even better, Finite :)

Vugee wrote:

You made Karma my favorite champion and after reading this guide I became the trusted support of my gaming buddies. Best LoL guide I've read. I'm not even fully mastering her (spirit bond needs a bit more practicing) but I still deal very good damage and make insane saves. AP carrying and tanking have gone well too (I somehow did both at the same time once, when most of my team was failing horribly and that match turned into a victory). Other supports fall easily behind her especially in the survivability section and even malphite felt squishy after playing her. If I had to pick one champion to play in LoL and never pick anybody else, it would be Karma, so much potential. >.>


Awe :) I'm so happy you're so happy with her :) AND enjoying the diverse range of roles she can adapt to in the wide variety of situations you hit :) Thanks so much for taking the time to register and leave your feedback and share all those wonderful things with me :) You keep on rockin, sir!

Flynx wrote:

Your guide prompted me to sign up an account to vote. I have been saving IP to buy Karma for a while, but was interrupted by all the new champs they released recently. I look forward to putting your ideas to the test and possibly joining you for game someday. Thanks for all the fantastic information regarding this champ!


Well I'm so happy you did :) Thanks for taking the time to drop by and leave me that sweet feedback :) Good luck!


+1.

Holy. I took forever to read this, but wow, worth all the read.


Awe well thank you very much for the feedback :) I love hearing from highly active community members and it's even more flattering that you read the whole thing :)

JartyMate wrote:

by the shear amount of text i have lost the ill to play her


I ill tell you this; if you ill not take the time to proofread your own post or capitalize a single word, I ill not take you seriously when you ill tell me you ill not have time to read my guide.

vyechney wrote:

Excellent guide.

My only disagreement is that you say not to build HP... Yes, her passive gives higher AP with lower % HP, and not building HP allows you to get to a low % more quickly so you can get that bonus AP... But then you're living life on the edge, where 1 or 2 unlucky hits will kill you.

I find that getting some HP runes (yellow scaling HP runes instead of wasting 9 runse on 12ap#lvl 19) helps you get into that low HP sweet spot and stay there longer with much lower risk of death.

For what it's worth.


@ vyechney, thank you very much for the compliment and I'm glad that you've found something that seems to work really well for your play style :) Keep having fun with her!



RoA, BV, those both give HP.


^^also this

vernetto wrote:

Awesome ! Respect dude ! :)


Hehe, thank you very much :) Especially thank you for taking the time to register just for me :) You're very kind :)


Why does Karma not need Gold per 10 sec items?


This is addressed within the guide. Let me know if there are further questions.


She needs farm whereas the other supports do not and you need to get certain items on her as soon as possible and while items like Philo and Heart of gold are gold efficient after like 6 minutes or so, they don't pay for themselves until the 27 minute mark or so. She needs quick CDR and mana which none of them give flat amounts for. The closest would be philo, and that's only regen which while helpful doesn't really build into something that is overall very useful for Karma.


^^ This is part of the reason. She doesn't operate off of flat CC, but rather scales strongly with AP and CDR, more similarly to Soraka than to Janna or Sona.

Maramix wrote:


A Philosopher's Stone does also build into an item very nice on Karma but not mentioned in the guide mainly because it came into the game about the time Egypsian lover left for his summer pause. That item is Eleisa's Miracle. Its a cheap extention of Philos and it gets you tenacity which is quite nice especially if your opponents team is cc heavy.

I agree with the rest of what you posted at last for the build suggested in the guide. Bbut with those season 2 masteries and the build i suggested some comments above things significantly change as you get cdreduce from runes boots and masteries. As you will see when looking at the items i suggested a Heart of Gold is the first item you will get (after a Doran's Ring). You could also ad a Philosopher's Stone into that build and instead replace those manareg runes for somthing else. However in that case it will take you even longer to get to some ap what I do not expect to be what you want. But I haven't tested that option yet.

For those who search for my new build proposed for testing:
Masteries: 8/21/1 as shown in the guide.
Runes: mpen red, mreg per level yellow, cdreduce per level blue, mreg per level quints.
Items: Doran's Ring, Heart of Gold, Ionian Boots of Lucidity, then either go for Randuin's Omen, Moonflair Spellblade or Abyssal Scepter or any other item you think you do need, preferably with some ap on it because you don't have any yet.
It's still open for testing and sharing test results, i do quite fine with that one.


I don't like the HP regen on Eleisa's Miracle and, unless I'm mistaken, Randuin's, together with Aegis, are still considered core for most tanks. That said, situationally, sure I agree. Spellblade absolutely, 35 tenacity is <3


Thank you so much, I only registered to rate this guide. It is by far the best guide on this site and you sir, are a ****in' genius! Just bought Karma and this helped me so much.

My last Karma matches:
last one included a quadra kill :D
Healing done was sometimes better than even a good Sona could do.
People first laugh bout Karma but start focusing me when they see how much I contribute to teamfights.

keep up the good work!


Awe :) Well you sir, are freaking nice :D Thank you for registering and leaving me such a kind comment. Those are some kick-butt support scores :D It looks like you're propelling your teams to victory! :) Keep it up and your elo will adjust though, so be careful! And that last one it looks like you CARRIED! Carrying after only 3 games with Karma? You're a natural :) And a quadra after only 3 games? Well... I'm jealous! I'd be a liar if I pretended I wasn't :P And nice on the heal! :D Yeah people still tell me I'm a joke and a liability for picking Karma. It just makes winning so much more fun :D

TheJohn wrote:

Man, you could get the most ridiculous items, the worst runes and wrong masteries, but your guide is so amazing that you'd convince anyone that what you chose is great.

Really nice job.


Hehe, well thank you very very much :D I really appreciate it :)


Erm. I'm not exactly sure how to respond to this. Is this just a "Really nicely written guide thing" or do you actually disagree with the items, masteries, and runes? It comes off as sounding like a back-handed compliment.


Hehe, it's sweet of you to come to my defense, Finite :) I read it as a straight up compliment though :)



Maramix, thatgei, FiniteParadox

I've been following your dialog for the last week or so and I've avoided joining your conversation up until this point because, frankly, I'm enjoying reading it way too much. You all have such interesting perspectives and bring such great thoughts to the table. I'd love it if the three of you continued talking and could agree on:

1) A list of champions all 3 of you agree make great laning partners
2) A list of champions which all 3 of you agree make poor laning partners
3) A list of champions which the 3 of you find controversial

To reward you for your contributions so far, and also to encourage you, here are 6 baby badgers, 2 for each of you.

Continue! :)


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by Maramix » November 26, 2011 8:03am | Report

I got badgers, koalas and kitties already, maybe one day I'll earn my favorites. As a little hint: they are born out of eggs.

Okay back to topic(s):
The hit point regeneration is weak on Karma thats right. However it is not too expensive as a stat. And at least it helps you to get hit points back, especially if you are near full where your heals do not help that much. It is not totally wasted. You can't totally avoid having stats that are not that strong on your champ. However on Philosopher's Stone or Eleisa's Miracle hit point regeneration is quite a major part of the item so it's probably not worth it.
Randuin's Omen hit point regeneration is only a little part of it and it replaces Frozen Heart in my build order just because it fits the order much better. Frozen Heart is the stronger item as long as you need the CD reduction and no one else builds one.

For the list of good and bad lane mates I still did not change my opinion stated by the categories in my first post concerning this topic. (The advantage of categories is they also contain future champs). I'll make complete lists out of them:

Good mates: harass + tanky sustain
tactic: Mantra is mainly for healing. Focus on keeping your mate alive and only directly interact with your opponents if there is a really good opportunity or you and your mate go for the kill.
Cho'Gath, Galio, Gangplank, Gragas, Heimerdinger, Lee Sin, Malphite, Maokai, Morgana, Nidalee, Pantheon, Rumble, Sion, Skarner, Swain, Urgot, Vladimir, Yorick
Edit: removed Leona here

Medium mates: minor harass + tanky sustain
tactic: same as above only you got to take more risk for harass by yourself.
Alistar, Dr. Mundo, Jarvan IV, Mordekaiser, Nunu, Shen, Wukong

Good mates: gap close + burst
tactics: Mantra is mainly for Soul Shield. Coordinated all in attacks should kill the squishier of their champs.
Blitzcrank, Fizz, Kassadin, Katarina, Kennen, LeBlanc, Poppy, Talon, Xin Zhao

Medium mates: gap close + minor burst
tactics: basically as above but you might need to abort your attacks and try it twice to get an opponent down. Some early ganks and by that a bit of feed on your mate help much.
Evelynn, Jax, Master Yi, Nocturne, Twitch

Controversial: burst without gap close
tactics: Your Mantra is for what your mate tries to do. If he tries to survive use Mantra Heavenly Wave, if he tries to burst someone down use it for Mantra Soul Shield.
Anivia, Annie, Brand, Cassiopeia, Fiddlesticks, Karthus, Malzahar, Ryze, Veigar

Average mates: High range harass:
tactics: Stay in the brush as much as possible, let your mate harass. When your opponent goes for your mate jump in and toss out all you have. Especially when laning with an ad carry Spirit Bond or even Mantra Spirit Bond helps your mate much to get damage out on opponents.
Ashe, Caitlyn, Corki, Ezreal, Kog'Maw, Lux, Miss Fortune, Orianna, Twisted Fate, Xerath

Poor mates:
tactics: this mixed category doesnt fit a single tactic. Ask for frequent ganks and avoid pushing so you cant get ganked.
Amumu, Garen, Janna, Leona, Nasus, Rammus, Riven, Shyvana, Sivir, Sona, Soraka, Tristana, Trundle, Udyr, Vayne, Warwick
Edit: added Leona here

Other controversial mates:
tactics: mixed category, doesn't fit a single tactic.
Akali a bit of both good mate categories.
Graves a bit of both good mate categories.
Irelia gap close, minor burst but due to her stun she gets when she is lower than her opponent she synergizes with Karma a bit.
Kayle a bit of all, a bit harass a bit burst a bit sustain, a run speed buff, she would probably make a good mate but not really fit one category, however I am not sure and I don't have explicit experiences with her.
Olaf a bit of harass, low sustain but his baiting synergizes with Karma
Renekton gap close, minor burst heavy sustain, possibly quite good
Shaco I'm not sure about it I guess he is a poor mate
Singed that one needs testing, I guess he is quite good as a mate
Teemo no real burst nor a real gap close but over all quite a strong early, it might work out
Tryndamere gap close, quite some burst and no one gets him out better than Karma after his Undying Rage has expired. Should be quite a strong mate.
Zilean fits the category of high range harass, however the chances you ruin his Chronoshift are too high. You should not play Karma in a team with him at all. If you are forced by an afk during champ selection you may lane together.


If you do not agree with my categorization tell me where and why and we may discuss and possibly change it.
Also I am very interested in experiences with Kayle, Irelia, Olaf, Singed and the others listed under "other controversial mates" as a laning mate for Karma.

Edit: added play tactics to the categories.


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by kostica1 » November 26, 2011 11:09am | Report

If I ever read this cover to cover I'm gonna eat your hat. :)
You can really see that you aren't messing around here. GOOD ****ING JOB!!!


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by Thatgei » November 26, 2011 12:39pm | Report

Well, Miramix beat me to it. :P If I have anything to say, he's (can never tell with Female champ icons :P) a little TOO detailed, we should give a top 3 for the Good, the Bad, and the Weird. (I'm only going to consider people you could lane with, no AP carries) Let's go one at a time.

Good - Since Karma needs farm to become the hybrid AP/support, you want to stay in lane for as long as possible and farm if you can. That having been said, you two need to be able poke your enemies out of the lane and survive long enough for that to happen.
Gangplank - Remove Scurvy can heal him when you can't, Parrrley makes for both good harass and farm. Did I mention it gives bonus gold?
Xin Zhao - Challenge grants him health on hit and Audacious Charge and Three Talon Strike make for good harass. However, unlike Gangplank, he sustains himself on hit so if he gets low, you're going to have to keep expending mana.
Pantheon/ Lee Sin - These two are tied because one has blocking on hit through Aegis Protection, the other has life steal through Iron Will. However, their harass differs greatly. Mantheon dives in and unleashes his combo (with his passive up) before walking out. However, he uses mana, so he can't do this as often as you'd like. Lee has a simple Sonic Wave, Resonating Strike, then Safeguard to safety, (follow up with Iron Will, if you need some health). Will this is based on Energy, it's a skill shot, so you have to worry about aim and opportunity

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by Ikaros Alpha » November 26, 2011 4:24pm | Report

very good guide one of the best i have seen, I made a account just too 1+ this guide :D thank you


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