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Nunu General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

The Counter Jungle Legend

Last updated on December 6, 2012
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Ability Sequence

1
12
14
15
17
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Ability Key Q
2
8
10
11
13
Ability Key W
3
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9
Ability Key E
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16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 15


Guide Top

intro

this guide is for the new season 3 jungle, and as yet has not been out that long. However, the benefits have become extremely apparent on nunu, and i will not be surprised if he is nerfed soon. He can start with the machete and 3 wards, and come out of the jungle with full health, resulting in a huge ability to counter jungle.

This guide is by no means the most optimal way to nunu, and this is why i placed this guide up on mobafire, any additional feedback would be awesome.

Plus, never follow any of these guides to the letter, you must always adapt to the situation.


Guide Top

when to choose nunu?

nunu is a very powerful early game jungler, especially in s3 due to the difficulty of the jungle increasing. I would choose nunu against those junglers which are very susceptible to counter jungling, such as amumu, eve and hecarim.

Avoid nunu when there are enemy junglers which are as sustained as you, such as warwick, fiddlesticks as well as powerful duelers such as olaf, who will just run into your jungle and kill you.


Guide Top

jungle route

Wolves --> blue --> wraiths --> wolves --> red --> gank
or
Wolves --> blue --> enemy red buff --> gank

the strength of starting with machete and 3 wards means you can counter jungle with almost no risk at all, and can shut down the enemy jungler with no problem at all, effectively making the match into a 4v5. When counter jungling red buff, place a ward at the bush near the wraith camp, possibly even the tri bush if you are counter jungling the blue team.


Guide Top

items

this item/rune build is designed to give you as much speed as possible, to make ganking/chasing/escaping as effective as possible. Quite often, rushing shurelia's reverie can net your team a few early kills due to just catching people out of position. Plus, being as fast as possible allows you to position yourself well in teamfights for your ultimate.

However, if the enemy ap is getting fed, buy some MR earlier, possibly an abyssal scepter.

viable choices for final items -
abyssal scepter
randuins omen
thornmail
rylai's
sunfire cape

Why no GA?

imo, GA is the worst item you could possibly get on a tank, since it sends out a message to the enemy team saying "dont focus me! ill just come back to life!" which is the exact thing you want their team to do, and you absolute zero is very effective at drawing aggro, as well as forcing your opponents to react, by moving out of the death zone.


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