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Jinx Build Guide by XMoogleX

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League of Legends Build Guide Author XMoogleX

The Crazy Antics Jinx

XMoogleX Last updated on August 9, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hello Summoners, my name is XMoogleX I main Jg/ADC/Supp in LoL. This guide will show you the crazy antics of Jinx the Loose Cannon. Jinx is a hyper AD Carry which means shes op and very squishy.


Guide Top

Pros / Cons

Pros

    High Damage
    Global Ranged Ult
    Good passive allows to escape team fights
    Nice Attack Speed with her
Pow-Pow, the Minigun


Cons
    Hard to master
    Short attack range with
Pow-Pow, the Minigun
    Low mobility easy to gank


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Speed
3
Simple enhances your base stats


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/1
1/1
5/5
1/1
5/5
1/1
Basic ADC Masteries 18/12/0 you could also 18/0/12 but 18/12/0 gives you more sustain with biscuits


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Max your Switcheroo! first gives you nice attack speed then your Zap!, your Flame Chompers! are pretty useless except use them to secure a kill after your supp hooks them or to block off oncoming ganks.


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Spells


Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.

Use it to escape from downed Turrets or to catch up to low health champs and kill them with the bonus attack speed

TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.

Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

COOLDOWN: 1

TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.

Additionally, her attacks will splash to nearby enemies - dealing 110% AD to all enemies within -radius area. The bonus damage to her target and the splash damage both scale with critical strikes.

COOLDOWN: 1
COST: 20 MANA PER ATTACK
BONUS RANGE: 75 / 100 / 125 / 150 / 175

After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

RANGE: 1500
COOLDOWN: 10 / 9 / 8 / 7 / 6
COST: 45 / 50 / 55 / 60 / 65 MANA

Use it to poke enemies and slow enemies

Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.

RANGE: 950
COOLDOWN: 20 / 19 / 18 / 17 / 16
COST: 50 MANA

Use it to secure kills and check bushes

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.

RANGE: Global
COOLDOWN: 90 / 75 / 60
COST: 100 MANA


Guide Top

Conclusion

Hope this guide helped plz vote and comment and remember have fun!