Alistar Build Guide by Barneysoad
Not Updated For Current Season
AD Alistar Top
Not Updated For Current Season
Alistar ain't for support guys.
As my first guide, I'd like to present the uses of Alistar on top lane. A passive-farming method is required to do not be overwhelmed by your enemy.
As mid game starts, you'll clear minion waves fast ( Ravenous Hydra+ Pulverize ), move around more freely, and might even want to gank mid or steal enemy junglers buffs.
I'd appreciate critics on the subject, but please refrain being destructive.
As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.
Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.
Pros / Cons
Alistar top lane AD, as any champ, has it pos/cons.
- With Ravenous Hydra+ Pulverize you can clear minion waves fast
- Surprise effect (people won't count on the damage you can do)
- High ammounts of CC
- Late game TF starting machine (with your ult)
- You can easily take down the enemy AD/AP carries
- Tanky without defensive items
- You can easily deny enemy ganks
- Thanks to your ult almost impossible to kill in 1v1 and you may handle 1v2 situations
- If you have Blade of the Ruined King + Berserker's Greaves Enchantment: Furor the enemy have to worry about how to escape from you
- Mana Hungry as hell, you won't have a good time if you keep on spamming your abilities too often.
- Suffers with Hard-CC like Stuns or Silences.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Attack Damage marks boost Alistar's already strong early game damage.
Flat Armor seals are 100% needed against an AD opponent, these also help against ad junglers.
Flat Magic Resist glyphs are 100% needed against an AP or Hybrid damage opponent.
Very much the same as our Marks get AD for early game
Pulverize Alistar smashes the ground where he is standing, dealing damage to all surrounding enemies and knocking them up for 1 second, additionally stunning them upon landing for 0.5 seconds.
Magic Damage: 60 / 105 / 150 / 195 / 240 (+50% AP)
A knockup. One spell giving you essentially a 1.5 second stun at level one is OP.You can use this before or after a Headbutt, either way the opponent is either gonna die, take serious damage, or use a summoner spell to escape. Use this in a middle of a teamfight to instantly give your team a advantage.
Headbutt Alistar dashes to an enemy's position and rams them, dealing damage and knocking them back a set distance over 1 second, also briefly immobilizing them.
Magic Damage: 55 / 110 / 165 / 220 / 275 (+70% AP)
Knockback Distance: 650
A knockback. This is a great tool to kill with, but it's also good for knock back enemy junglers.
Triumphant Roar Alistar instantly restores health to himself, healing nearby friendly units for half of that amount. The cooldown of this ability is reduced by 2 seconds each time a nearby enemy unit dies.
Self Heal: 60 / 90 / 120 / 150 / 180 (+20% AP)
Friendly Unit Heal: 30 / 45 / 60 / 75 / 90 (+10% AP)
It's a nice AOE heal.
Unbreakable Will Alistar instantly gains bonus attack damage and takes reduced physical and magic damage for 7 seconds. If he is under crowd control effects at the time of casting, they are also removed.
Bonus AD: 60 / 75 / 90
Damage Reduction: 50% / 60% / 70%
Your ult. It's just op. Like the name implies, you'll be nearly unable to die with this ability active. It just soaks so much damage that you can even tank all the enemy team and still survive, I mean 70% damage reduction + 90 AD doesn't even need to be explained.
Start with Doran's Blade after Ravenous Hydra
- With Hydra you will clear minion waves fast as hell (and Hydra+BotRK gives you a tons of life steal so you can tank minion waves and if you take damage from the enemy you could be on max hp easily) -
Blade of the Ruined King, Berserker's Greaves and Statikk Shiv
- Berserker greaves is required and i recommend Statik Shiv cuz the enemy carry is usually squishy and with this item you have more dmg + attack speed is needed and with Trinity Force you will be more deadly -
The Bloodthirster and Trinity Force.
- Sustain, a tons of damage -
I recommend Flash + Ignite.
Flash: This skill is probably the best summoner in league of legends at the moment. It gives the user the ability to teleport to any area within range. It can be used to secure kills, to save teammates, to give yourself an escape option.
Ignite: This skill applies reduced healing affects on the targeted enemy and applies true damage that scales based on your level over a period time. This should generally be picked up if you feel that you will be playing aggressive in the laning phase. The enemy may underestimate you and you can win a lot of fights with ignite in early game (You may easily secure first blood).
Exhaust: The target enemy will have reduced attack speed, reduced movement speed, reduced damage dealt and reduced damage from any form of item or ability damage. It will severely weaken the target enemy for 2.5 seconds. When landing this on a carry, they become vulnerable to damage and even deal out much lower DPS during a team fight.
Teleport: Teleport and work great when you are facing a 2 vs 1 lane allowing you to buy without losing your tower. Teleport also works great when you team comp needs a split pusher. Go to the lane farthest from your team and start pushing, make sure your team is grouped and in position to capitalize when the enemy sends someone(s) to deal with you. Remember that Teleport takes 4 seconds to try to account for the delay when choosing your teleport locations. Teleport in combination with Enchantment: Homeguard can catch an enemy team off guard, use this to your advantage. Teleport can help against teams with global ultimates or teleports of their own. If you plan on following other teleporters make sure your are not getting yourself into a bad situation because you will be arriving after them.
Clarity: This skill grants mana to yourself and allies in an area around you. Although this is good for early mana sustain, it will NOT be useful in the mid-late game fights.
Flash, exhaust, teleport and ignite are recommended due to their large contributions to any stage of the game. The other skills are viable, but not recommended.