How to Fizz
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Fizz with this build
|Karthus||It's Karthus, eat him.|
Troll Poling Your Way To Victory
Hello community my name is Bakin and I am a Gold Elo Fizz/Riven Main who has probably 1k + Fizz games over the last couple of seasons because I have no life and this is my guide to trolling the rift with the adorable demon fish fizz and his sidekick URF the ADC eater.
I play fizz mid lane as an AP burst assassin and I also play top/jungle bruiser fizz which I will probably make a guide for later if I stop being lazy.
Fizz is basically the coolest champion in the game because he has URF as his wingman and is adorable while also being a professional pole vaulter that dunks noobs and picks up the ladies.Just Fizz on his daily grind.
I hope you enjoy my guide and learn alot from it so you too can make people rage with your troll pole of destruction and get fizz nerfed again.
This video serves as a fairly accurate Fizz overview. CAUTION: Don't watch this with headphones on...
''Fizz makes even the saltiest scrubs of Bilgewater look like drunken teletubbies in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter
Centuries ago, an ancient basement-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their haters, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for ladies. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him dunk noobs with clever ease. One day, Fizz returned to find the city abandoned: his people had dipset, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from Poseidon and set out alone.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young G to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of ladies above the water and could not resist exploring the island. In his sexual curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many sushi eaters who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive URF attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
Fizz is an AP melee burst assassin that has huge burst damage and mobility at the cost of being squishy and having a weak early lane phase.
At level 6 fizz can dunk practically any squishy in the game if you land URF on them and hit them with a WQE combo. The more time you can smack your opponent with your W empowered Trident the more damage you will get off.
Fizz also gets a large amount of his burst from his E which is also his main escape tool meaning that when he goes in for a 100-0 onto a scrub he goes deep into melee range of that champion making Fizz an all-in champion with balls of steel.
The main way to build fizz is with tons of AP items for maximum burst potential and CDR so he can juke sushi eaters harder and have his skill rotation on a shorter cool-down for escaping and outplays.
Fizz's play style completely revolves around his troll pole so learning to use it to its maximum potential will make you a flashy fish master and allow you to ride out of the depths of low elo on URF's majestic back.
Pros/Cons to Playing Fizz
Low Cd Untargetability (Troll Pole)
Can Pole Vault onto scrubs and over most walls
Good late game mobility
Good scaling makes fizz good at all stages of the game.
Very good roaming potential.
Fizz can pole vault over tower shots and ultimates making him one of the best tower divers in the game, he truly gives zero ****s about the mechanics of the game.
Uses URF to dunk noobs in a jaws esque style
Low Elos can't deal with the troll pole making Fizz the ultimate scrub stomper.
Is a chick magnet.
Amazing juke potential which makes him good for compilation vids showing off your skills and outplays.
Is a Fish
Very Squishy making fizz an easy target for sushi eaters.
Uses his main escape as a burst tool meaning when fizz goes in he goes HAM.
Has many hard match-ups as a melee champion that is squishy and often loses lane until level 6 meaning early game you will probably take a lot of damage trying to eat creeps.
Can be hard to get to priority targets late game with all of the cc and damage.
Can be hard to team fight well if you waste your URF.
Everyone hates you for being a swag fish and will often try to focus you down.
High Skill Cap.
When behind it can be hard to catch back up essentially making you a sitting duck on a pole.
Is a fish.
As a Fizz player your job is to assassinate the carries such as their ADC or mid laner.
This means that unless you land a good URF onto a carry you should not be initiating fights but rather waiting for a prime opportunity to pole vault onto low hp targets and enemy carries.
Your ult can also be used defensively as it is a slow and a knock-up and its cool-down late game isn't that long so don't be afraid to throw it at an enemy chasing your sorry excuse for a teammate to save his ***.
Fizz can also be a decent split pusher with his W + Sheen damage on towers and inhibitors, high dive potential, and really good jukibility.
Try to avoid ulting tanks and supports as it wastes it's utility and ability to set up for an easy dunk with it's 20% fizz damage increase.
Fizz is a good roamer and a strong chaser and you should be prowling the map looking for farming carries or squishy warding supports while playing him but make sure you don't get caught by sushi eaters by venturing too far into un-warded territory.
Fizz can pole vault over most walls in the game and I've included a map right here to show you which walls you can and cant jump so you don't make a fool out of yourself.
The White lines are easy fizz jumps, the red lines are jumps that are not possible, and the yellow lines are jumps that are possible but you might make a fool out of yourself if you attempt them in a real game.
Fizz also has two forms of troll pole where double casting it gives you more mobility and the same damage but less AoE and no slow. The fast e is very good for escaping and chasing people and if you're confident in landing the smaller range of impact can be used to fast assassinate noobs. I took this picture from Fatefalls fizz guide who is a beastly challenger fizz main that I suggest watching on his stream sometime.Another trick you can do with fizz E is hop over walls from very far away because fast casting fizz E actually has two parts to it both parts have the ability to jump a wall. This is a bit more advanced and you might mess it up at first but after mastering it you will never get caught by the sushi eaters again. This video shows the mechanic and how it can also be used to scout by jumping over the wall and back again.
This also allows for some next level swag dragon steals while playing fizz jungle by jumping into the dragon pick and smiting then retreating back out.
Farming (Lane Phase)
Farming with fizz can be hard at first and is something that even very good players don't like about playing fizz. The early levels can be very rough as you have to walk into melee range to farm and especially against poke heavy mid laners like fricken Ezreal you can take so much damage that you either get pushed out of lane early or just straight up die trying to eat the cs. Also when people see you pick fizz they might opt to counter-pick you by picking a melee bruiser such as riverino or mantheon to make your day a living hell. This vulnerable early game if why we always start with the vodka flask for that early sustain. Another thing I like about the flask is that you can stay healthy hp and mana-wise for fizz's dangerous level 3 power spike.
Try not to use your E before this point because it costs a ton of mana at early levels and is not a practical farming tool yet.
Fizzes W has very small mana costs especially after early game so don't be afraid to use it for an easier time csing especially if you're not used to csing with AP champions yet.
First Back I always like to get double doran's rings if you can afford it because it patches up fizz's mana issues and actually allows you to use fizz's e to farm and trade. You also get alot of AP with it which is perfect for your level 6 power spike where you usually go for your first dunk with urf. After you get your sheen and your double doran's rings you shouldn't have nearly as bad mana issues as early game and can feel free to farm with your troll pole which can clear entire waves easily at high ranks.
because it synergizes with fizz's melee assassin kit while giving him the extra mana to dunk noobs. Activating w will proc sheen then allowing you to shove fizz's spear tipped with sheen proc right up the enemies rear with a fizz q.
After building sheen, finishing the entire lich bane while still core, is not mandatory to do right away because of the lich bane nerfs and I often go from sheen straight into
For the added burst, damage, and move-speed that helps you roam the map and snowball.
In my core items I suggested getting
on fizz and the reason I suggest doing this is for extra CDR that allows fizz to pole vault all over the rift late game with 40% cdr from lucidity boots + morrello mixed with the fact that late game with all AP items you should have more than enough burst potential to 1 shot any squishy scrub without the crazy AP that deathcap gives. Basically it comes down to my preference of utility over raw damage although certain games like ones where I need to make a dent in tankier champions I go deathcap over morrello. It's really up to you, fizz, and URF to decide.
Can also be replaced with
If you need more MR as it works very well with fizz because he needs to get in melee range for his burst.
can be used to burst down tanks or to chase people better and I suggest using this item with a tanky bruiser fizz build because you need to attacking them for a longer time to make full use of this item. It can be really effective with Abyssal, frozen heart, sunfire and other tanky items although this guide is for 1 shotting nubs mid lane so that's a build for another guide that I will probably make eventually.
is an underrated item that I sometimes build on fizz that gives him the ability to chase people better with it's cool and unique active while also giving cdr, ability power, and movespeed, which makes it the ultimate dunking tool. This item is incredibly underused and I actually saw it built on a diamond fizz who's name I can't remember while spectating a game awhile back. I suggest giving it a shot because it's pretty kool.
When Playing Fizz there is never a reason to go anything other than 21 offensive masteries as Fizz is an all in Burst Champion that goes hard or goes home.
The reason I take Brute Force and Martial Mastery is to hit harder With Fizzes W in trades which really helps Early game and also makes csing a bit easier.
This is actually the Mastery Page that SSW's Pawn took against SSB in Game 3 of the world's Grand Finals and after trying out the AD masteries on Fizz, I realized how op it is.
I also go 9 Defense because Fizz gets harassed and bullied alot in most lane match-ups because fizz has a lot of haters which makes the extra Defense and HP very useful.
Fizz also needs to be in melee range for him to do his job so having 9 defense gives him that Extra survivability to make the yolo plays.
Having Block is pretty much essential in my opinion on any melee mid laner as many ranged auto attacking champions will be bullying you with autos otherwise.
It is not horrible to go 21-0-9 however I never do it and personally don't recommend it although the movement speed, mana and biscuits for lane can be pretty good but you might have trouble surviving and dunking your lane opponent without that bit of extra defense.
Fizz is one of my favorite champions to play and I have more games on him than I can count. I hope you enjoyed my guide on how to awe the ladies and dunk the noobs playing fizz the tidal trickster and please give my guide a vote if you enjoyed it. Add me in game if you want to do a normals sometime and please leave comments with your feedback, suggestions, and to tell me how much of a scrub I am.