Tryndamere Build Guide by Tomachmester
Tryndamere, The Barbarian King (The Story of Tryndamere)
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
//Battle Fury - Tryndamere receives 0.35% critical strike chance per fury.
(Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
~~ No cost
~~ 12sec CD
//Mocking Shout - Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
~~ No cost
~~ 14sec CD
~~ Range: 850
//Spinning Slash - Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
~~ No cost
~~ Range: 660
~~ 13sec CD, but if you upgrade it the CD will go smaller.
//Undying Rage - Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has 0.5 seconds delay before activating.
~~ No cost
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per AP)
Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per 1 fury consumed
Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 37.5 / 45 / 52.5 / 60%
Cooldown: 13 / 12 / 11 / 10 / 9sec
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per AP) (+1.2 per bonus AD)
Cooldown: 110 / 100 / 90sec
Fury Gained: 50 / 75 / 100fury
//Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.
//Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.
////Spinning Slash can be used to go through walls.
//Undying Rage will not work against the Nexus Obelisk.
////Mocking Shout can be used in the fog of war, but will reveal Tryndamere if it affects an enemy.
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