get
prime

Build Guide by robotninjaanna

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author robotninjaanna

The epic tank of awesome

robotninjaanna Last updated on October 23, 2010
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Ability Sequence

3
8
12
15
17
Ability Key Q
2
5
9
13
18
Ability Key W
1
4
7
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Hello, welcome to my Alistar build.

A warning: this build does not usually get kills; it just makes you one of the best support characters in the game. I frequently go somewhere between 0/1/10 and 6/6/22 with this build.

Spells:

Heal is always great in emergencies. Especially early game, Alistar needs Clarity. He goes through mana very quickly.

Masteries:

Pretty standard for a tank support here. I go expanded mind instead of awareness because Alistar has heavy mana requirements, and the extra mana usually helps your staying power to the point that you are getting the extra exp anyway. In defense I go for everything that decreases incoming damage. I don't like veteran's scars because I would much rather block 10 damage from every attack than have 60 more hp. Much better in the long run.

Skills:

This is what I use on average. I always go roar first because I tend to roll with beat sticks who plunge headfirst into battle. I like having points in headbutt over pulverize since headbutt is his only "ranged" attack. I use it to try and get the last hit on peeps if they run away, but this can be tricky: if it doesn't kill them, then you hand them their escape on a silver platter. Plus getting headbutt early helps your crowd control output tremendously.

Runes:

Straight up defense. Use any combination that keeps you alive.

Items:

Mana manipulator is good early, and it's cheap. Emblem of valor is also great early because it supplements your healing and the lifesteal means you have to use it for yourself less often. I prefer Boots of mobility over Boots of swiftness, if nothing else for getting back to the fight faster. Enhanced movement 2 is plenty for combat purposes I feel and since I'm not using teleport, I need to be able to redeploy quickly. At this point I go for Aegis. There really isn't any beating Aegis for support capabilities. Not only does it greatly increase your own survivability, it makes everyone around you more resilient and deal more damage. I now upgrade to Innervating locket. I gives more mana that I've been starving for thus far and improves my healing ability further. Then I get Stark's fervor, giving everyone around me attack speed, lifesteal, health regen, and effective armor penetration. This one really helps out the beat sticks. Now its time to help out the spell casters: Will of the ancients. The casters around you will greatly appreciate the extra ability power and the spell vamp, especially if they don't have the latter already. Now for those of you keeping track at home, yes, that's only five items. At this point the game is usually over. If the battle is still raging, take one of the following items based on your situation: Frozen heart, Banshee's veil, and Force of nature. Go Frozen heart if you are facing a lot of dps, Banshee's veil if they are caster heavy, or Force of nature if they are well mixed or like hit and run tactics.