Ahri Build Guide by thebossman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author thebossman

The Fox in The Woods

thebossman Last updated on June 1, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 2


Utility: 7

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Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.

However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.

''Mercy is a human luxury... and responsibility.''

- Ahri

This is how i personally play Ahri and it works out well. I'm not a pro and I don't wanna be judged as whether or not i'm good or bad, but merely based on the merriment that i extract from the game. During the provisional rankings in season 3 i played Ahri into silver 5. With the recent patches and everything Ahri has definitely become a very viable champion to play as mid lane. So I hope this guide will make all those thinking about playing her become a lot more interested in Ahri the fox in the woods

I'm open to any comments. Comments are the source of improvement so just throw them out like zed's shurikens.

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Pros / Cons

-Super Bursty
-Good teamfighter
-Great CC
-Escape Ganks
-Great Ganker
-Good Mobility
-Skill Shot oriented
-Has to have a good farm or be fed
-Plauged by heavy mana costs
-High cooldowns

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I Invest one mastery point in Summoner's Wrath over Mental Force because 5 ap is better than 1

With your runes and masteries and if you start out with Doran's Ring you should have at least 52 ability power giving your Orb of Deception massive amounts of damage allowing you to get fed.

Masteries are a person preference but i use them this way to allow more use of ability power.

You can also use the utilities mastery tree if you would rather more gold,ex, etc.


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Greater Quintessence of Ability Power
I personally use this Quintessence because it grants flat Ability Power granting you an extra 9-10 Ability Power boost early game

Greater Mark of Magic Penetration
I take the this rune because it gives you the early magic penetration bonus that allows you to deal heavy damage early game

Greater Seal of replenishment
You need mana to cast spells right? I use this seal to give me extra mana at the beginning of the game thus allowing me to stay in lane longer

Greater Glyph of Ability Power
I use this glyph to give me flat ability power early game along with my greater quintessence of potency and masteries giving me at least 52 ability power early game

I highy recommend the runes in this build but other choices can be your own. but other good runes are

for glyphs greater glyph of focus you can also use Greater Glyph of Scaling Ability Power for Ability Power each level or greater glyph of replenishment for mana regen

Quintessences- The best other quintessence is if you want mana regen then i would recommend greater quintessence of replenishment

Seal- If you want Flat ability power use Greater Seal of Ability Power or mana regen with greater seal of replenishment

Mark- Same as the seals Flat ability power use Greater Mark of Ability Power or mana regen with greater mark of replenishment

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Summoner Spells

I personally use Flash and Ignite.

Ahri is a mana hungry champion and uses mana really fast and Clarity gives you the mana when you need it the most. This is an ok summoner spells but Flash is better to help you escape ganks.

I use Ignite because it taps into my Summoners Wrath mastery giving me an extra 5 ability power while on cooldown.

Other valuble choices include Ghost, Flash, Exhaust, and Teleport

Ghost allows you to catch up to fleeing enemies while your ultimate and Charm are on cooldown.

Exhaust comes in handy when your laning against ad champions it slows them and weakens their attack power giving you an extra edge.

I personally dont use Teleport but its helpful when you recall a lot and need to maintain your lane.

The other summoner spells are as proficient and helpful as these are but this is just my personally favorite combo you can pick from any you would like

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Skill Sequence

I max Q first because that is Ahri's main source of damage plus it helps farm minions and makes her passive more effective

I max W next because it is effective in a 1v1 fight because it primarly targets champions over minions

I max R before E because R is a chasing tool and it primaraly targets champions over minions

I max E last because it helps to invest one point in it early but it is not a main source of damage

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Unique skills

Ahri is very skill shot oriented. Her Orb of Deception and Charm are fired in a straight line. Fox-Fire and Spirit Rush target champions over minions. When firing Orb of Deception be sure to move around to give your orb the most damage output possible.

Spirit Rush makes Ahri a very very good turret diver. It allows her to rush in and kill her target and then with its final cast rush and and still be alive. Because this spell is champion oriented be sure to cast it near a champion and not minions because Spirit Rush shoots out 3 orbs after each cast.

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Early, Mid, and Late Game

Early game- Start out with Orb of Deception and it should allow you to harass frequently. Your runes will provide the mana regen so dont focus on that. If you start to loose lane early game instead of a second Doran's Ring build a Hextech Revolver and then into a Will of the Ancients. Make sure you max Orb of Deception first because it is your best spell.

Mid game- Mid game you should be somewhere between the levels of 9 and 13 which should allow your Orb of Deception to maxed giving you extremly high damage output. Fox-Fire should be level 4. Charm should still be level 1 because it isn't really a damage dealer but a taunt to help your team during teamfights. If your Ahri is fed enough teamfighting should be easy Mid game.

End game- levels 14-18. Ahri is at her peak late game along with many other mage characters. If you should follow my build from the start you should have extremely large damage outputs and a very good teamfighter. Remember Getting fed is one thing but ALWAYS push turrets as well. Ahri is good at pushing turrets Early, Mid, and Late game.

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Ahri is an AMAZING champion if she is used right but this is how i play my Ahri ^_^.

Comment well plz :D i have already gotten 3 good comments and those that took time to comment thank you ^_^