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prime

Build Guide by Prush

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Prush

The Gargoyle!!

Prush Last updated on August 17, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
12
14
17
18
Ability Key W
2
8
10
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Quickness
Blink of an Eye
 
 
 
 
 
2/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 18


With this build, Galio starts with 87 magic resist and 44 AP, making it difficult for enemies to push you at early levels without suffering major damage (especially mages). They normally back away quickly. I build Guardian Angel first for survivability, and both armor and even more magic resist (more AP). Your next items will depend on the team you are facing and more importantly early game the champions you are laning against.

If the lane enemies are caster heavy go with Abyssal Scepter or Banshee's Veil, if they are melee/dps/tank, go with Sunfire Capes. If the team is balanced I mix it up, first going with the items that would most benefit facing the enemies in my lane, then the others.

- If the team has a lot of stuns/snares, I would go with Banshee's Veil first after Guardian Angel.
- If the team has high dps champions, go for Sunfire Capes after Guardian Angel.

SUMMONER SPELLS
I go with Clarity and Teleport because it helps me stay in lane much longer as I can alternate between Clarity and Teleport for mana while not losing any valuable early game experience. The down side is if you get ganked, your are pretty much dead unless you see it coming and can get away in time. If you prefer to go with Flash/Ghost/Cleanse, that's your preference. To use Clarity and Teleport you must watch the mini map and be aware of missing enemy champions. If I have the gold sometimes I buy sight/vision wards to place in the river and nearby jungles.