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prime

Blitzcrank Build Guide by foohy270

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author foohy270

The great steam golem

foohy270 Last updated on January 24, 2015
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 2


Guide Top

Introduction

Hi my name if foohy270 i play on the North america server and this is my first build so please tell me what you think about it and if you like it please rate up. please leave comments telling me how to make this build better.


Guide Top

Pros / Cons

Pros:
-strong early gank potential when level 3
-strong attack damage boost with Power Fist
-fun to play.
-fast clear after a few items.
-good for catching mobile champs Rocket Grab

cons:
-relies on team early (when ganking).
-relies heavily on Rocket Grab to secure kills.
-if you fall behind its hard to come back unless you get kills for you or your team.
-if you get stunned or snared you become useless
-relies heavily on first blood (kill or assist)


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Runes

Runes

Greater Quintessence of Life Steal
1

Greater Quintessence of Attack Damage
2

Greater Glyph of Magic Resist
9

Greater Mark of Attack Damage
9

Greater Seal of Armor
9
I chose these runes because the bonus 2% lifesteal helps you stay in the jungle for longer amounts of time before backing.

The two attack damage quints give you nice attack damage bonus for early game clear with Power Fist doubling the amount of basic attack damage you do.

the flat attack damage marks are for the same reason as the attack damage quints.

the flat armor seals are a good choice for any jungler as the jungle damage is physical which armor prevents.

the magic resist glyphs are for reducing the amount of magic damage you may or may not take when ganking you can change these out for Glyph of Scaling Magic Resist


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

we want to utilize the double damage buff from you E Power Fist and the attack speed and move speed buff of your W Overdrive in the jungle to our advantage with clear speeds and great ganks.I start ganking lanes at level 3 when I have all 3 of my Q W and E spells with a point then just make sure the lane is ready for a gank and secure the kill with your lock down.


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Team Work

With just a few pings or a typed message from the lane you're ganking early in the game you should be able to get a lot of secured kills fairly easily. when mid - late game comes and you start fighting you will want to focus the enemy champ doing the most damage usually the attack damage carry or the middle laner. you will want to W Overdrive to them Q Rocket Grab them then E Power Fist them then if they're still alive after your Power Fist that does tons of damage ult them with Static Field and they should be dead then just kill the next your burst will be so much that no carry should be able to live.


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Summary

this is still a work in progress so tell me what you think in the comments section below. and please rate this guide up if you liked it i feel jungle blitz will be a thing soon with this build.