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Recommended Items
Spells:
Clarity
Flash
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
Skill Tips: *Each different colour represents a different skill tip* While Laning, you want to try to use your Q through minions to get farm, even if you miss, it'll help you push. One thing to note: Anivia's Q can be detonated so if you think your Q will miss, detonate it at the mage minions.
Anivia's combo is pretty easy to land and master. Her combo is Flash Frost, Frostbite, Crystallize, and then Glacial Storm. In the beginning, Anivia can kill, or harass quite easily at level 2. Her combo then, is Flash Frost, Frostbite, followed by an auto-attack.
What is useful for pushing lanes, is her ult. It has a lot of CC and can mow down minions in seconds. Though, one drawback is that it is a mana drainer. What you can do is use your Flash Frost first, then Glacial Storm, while leaving the minions at low health to keep your mana from being drained.
If you have Lich Bane, you can use your Glacial Storm at the tower to take out minions and just attack with Lich Bane, and when it can be activated again, use your Flash Frost to activate your Lich Bane again while taking down minions.
One of Anivia's great skills is baiting. With her Rebirth and some teammates/turrets, you can drag the enemy champion to the rest of your team, reducing you to egg, giving your team a kill, and making the enemy rage.
For Anivia's Flash Frost, you can deal double the damage if you time it right by letting Flash Frost past through the champion, then detonate it.
Also, note that this build doesn't have boots. I intentionally did this since this is a full damage on build and would be a little hard to get away. If the enemy team has a lot of CC, then use your flash over a wall and block off a way that they can enter from.
Since Anivia's Q is quite slow, you may want to try tracking their movements and fire where you think they may go. What is also useful is waiting in a bush and activate Flash Frost to catch them on surprise and may get you a kill.
What you want to get when you start up is a Doran's Ring, a Health Potion and a Mana Potion. You may be able to stay in lane for a little longer and can deal a great amount of damage.
Next up are the Tear of the Goddess> Philosopher's Stone> Blasting Wand. What you want first is the Tear of the Goddess for some extra mana, sustainability, and to charge up for Seraphs Embrace when you get Archangel's Staff. Get a Philosopher's Stone to build up to Eleisa's Miracle and for some extra gold in between the time. Next is a Blasting Wand for some AP and to build up to Rabadon's Deathcap, or Archangel's Staff.
On your way to mid game,get an Eleisa's Miracle for the cooldown of clarity and sustainability. Through Mid-Game, you should get Archangel's Staff> Rabadon's Deathcap> Chalice of Harmony> Fiendish Codex> Liandry's Torment. Archangel's Staff is a great mana item and can give you extra AP for the mana you have. Rabadon's Deathcap is one of the most useful AP items in the game since it gives a great amount of AP from your current AP. Chalice of Harmony is to build up to Athene's Unholy Grail and Fiendish Codex for Deathfire Grasp. What you want next is to build, and get a Liandry's Torment since it will help you deal a lot of damage with your Glacial Storm.
Late Game, you would want Athene's Unholy Grail> Deathfire Grasp> Lich Bane. Athene's Unholy Grail is to help you stay in Teamfights since you gain 12% of your mana if you get a kill or assist. Next is Deathfire Grasp for CD. If you remember to use it's active, you can deal 15% of the enemy Champion's Health and amplifies magic damage for 4 seconds, making you a deadly force. Lich Bane is for pushing lanes since the spellblade depends on 75% of your AP+50, which can help in both fights and lane pushing.
Now the core items. The core items are: Seraph's Embrace/ Archangel's Staff, Rabadon's Deathcap, Athene's Unholy Grail, Liandry's Torment, Lich Bane, and Deathfire Grasp.
Deals High Burst Damage
Okay amount of sustainability
Able to dominate early game
Great Pushing Potential
A lot CC
Great bait
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Cons:
Slow like snow
Low Health
Glitchy Wall
No Protection
Overall, this build is more in the offensive side than defensive. This build is focused mainly on damage so you wouldn't have much defenses. You would do better if you know most of Anivia's mechanics, know your way in dodging skills and have a good amount of skill for your wall.
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