Build Guide by Camper David
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
First off, warwick has some great bonuses, these do not include taking hits from their whole team. What they do include is a great offensive ability and a way to shut down potential threats. so if you think you can ult into a group and live to tell about it, you are very wrong. If you think its a good idea to kill things with the assistance of some good support or tank champions and giving your team a level advantage through the jungle, well done. You made it to the right build.
Apologies for the build looking bad, this is the first one I've put up.
When looking at runes, I go with the standard armor pen marks Greater Mark of Desolation and flat cooldown glyphs Greater Glyph of Cooldown Reduction, but I take crit chance seals Greater Seal of Critical Chance and quints Greater Quintessence of Critical Chance. I realize this may have many players screaming "omg noob lrn 2 primary!!11one!" but when it comes down to it, the less than 7 dodge rating isnt as good as the 4% crit chance from seals alone.
For masteries I go the typical 21-0-9 build taking extra mana in support for your terrible mana problems in early game.
For items you are going to start with a Cloth Armor and 5 Health Potion. You should be able to circle the jungle and perhaps grab a kill or two on your way out into a lane before thinking of going back. At this time, buy your Berserker Boots and if you can, Madred's Razors. You should then go back out and fight a bit more for some gold, as this build is fairly gold dependent, to finish your Madreds Bloodrazor. This is warwicks best item hands down and dont let anyone tell you otherwise. After getting it your damage goes through the roof and you should be able to net a few more kills. Spend your gold from your next trip on Zeal then rush a Phantom Dancer. From here the core build items are done and there is some wiggle room. You can go for my suggestions and you will end up being a super squishy nuke, killing 1 or 2 then dieing or you can take a few alternative items such as Spirit Visage, Banshee's Veil, and Guardian Angel.
Spirit Visage is nice because your lifesteal, passive, and Hungering Strike all give you lots of health, visage makes it give you more.
This build is mainly a priority skill rush build. your skills are prioritized as Infinite Duress> Hungering Strike> Hunters Call> Blood Scent. With 1 rank of Blood Scent at level 4.
There are many reasons why you should build it like this.
Infinite Duress is your best skill. you stun them and claw them 5 times, think about that with Madreds Bloodrazor, yeah, thats 20% of their health plus attack damage.
Hungering Strike is next to get maxed because its a nice ranged ability and it is the majority of early game pre-Bloodrazor damage. 20% on tanky champs or 275 on non tanks? It also heals you for all the damage it deals? yes please.
Hunters Call is another great ability and is occasionally better than Hungering Strike. this is because it gives you the attack speed to hit a few more times in a fight and also gives it to your whole team. grab this if you want to be more supporty.
Blood Scent is in no way a throw away skill. it gives you some much needed movement speed for your chases. this is however, less important than all the others. grab 1 point and wait till later.