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Spells:
Ghost
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Morde es #1
Please enjoy some music as you read
As for the masteries I like taking 21/9/0. The reason is I just really like damage and so does the Master of Hue. I mean there are other ways you could go. 9/21/0 isn't bad if you need to be a bit beefier. 9/0/21 isn't bad for the utility. I recommend the last 2 to newcomers to Mord just because it will help you survive in lane. I'm not trying to boast but I'm very comfortable with Mordekaiser in lane which is why I like the extra damage. In all honesty I would recommend another build for newcomers but hey, if you want to use this fine by me.
This is the fun part.
Early game I take Regrowth pendant to keep me healed from the use of my skills, and later build into a philosopher stone. The reason I do this is because I won't be getting a hextech revolver as is the norm. Because it would slow my build progression too much. Plus the GP5 is nice.
After this I build Heart of Gold and Sorcerers boots. This gives me more health, gold and damage. If need be grab some potions to keep yourself in lane as long as possible.
Once I have enough gold I get Mejai's and Guardian Angel. My reasoning behind this is fairly simple. If your good with Mordekaiser you should be getting a decent amount of kills or at the least, assists. Once you have those stacks you're going to want to keep them, here enters the guardian angel. If you're smart and careful you should reach these items fairly quickly with the way Mord can farm. As well as have a decent amount of stacks to make Mejais worth the gold. AKA about 8 stacks.
By Mid to Late game you should have Sorcerers boots, Guardian Angel, Mejais, and either Rylais Crystal Scepter or Rabadons Death Cap. If you need a bit more tankiness or kills are slipping away get Rylais. If you have the money and you have people around you with good cc get Death cap for awesome damage.
By late game you can get whatever you want really I like Warmogs which I never would have touched before on Mord but somewhat like it now just to add some beef to Morde at the end making him close to impossible to kill.
As I said this build is definitely risky but if done right you are just like the old morde and just Stupidly hard to kill with mass amount of damage.
Just some quick numbers as too how much AP and Health I have at the end since it doesn't calculate stacks.
I end games with 600 AP and 3.7-4k health with Warmogs and about 800 AP with 2.5k health with WotA. As well as that beautiful revive from guardians. As I said if the enemy team makes the mistake of feeding you, you can punish them heavily endgame with this build.
Early game I take Regrowth pendant to keep me healed from the use of my skills, and later build into a philosopher stone. The reason I do this is because I won't be getting a hextech revolver as is the norm. Because it would slow my build progression too much. Plus the GP5 is nice.
After this I build Heart of Gold and Sorcerers boots. This gives me more health, gold and damage. If need be grab some potions to keep yourself in lane as long as possible.
Once I have enough gold I get Mejai's and Guardian Angel. My reasoning behind this is fairly simple. If your good with Mordekaiser you should be getting a decent amount of kills or at the least, assists. Once you have those stacks you're going to want to keep them, here enters the guardian angel. If you're smart and careful you should reach these items fairly quickly with the way Mord can farm. As well as have a decent amount of stacks to make Mejais worth the gold. AKA about 8 stacks.
By Mid to Late game you should have Sorcerers boots, Guardian Angel, Mejais, and either Rylais Crystal Scepter or Rabadons Death Cap. If you need a bit more tankiness or kills are slipping away get Rylais. If you have the money and you have people around you with good cc get Death cap for awesome damage.
By late game you can get whatever you want really I like Warmogs which I never would have touched before on Mord but somewhat like it now just to add some beef to Morde at the end making him close to impossible to kill.
As I said this build is definitely risky but if done right you are just like the old morde and just Stupidly hard to kill with mass amount of damage.
Just some quick numbers as too how much AP and Health I have at the end since it doesn't calculate stacks.
I end games with 600 AP and 3.7-4k health with Warmogs and about 800 AP with 2.5k health with WotA. As well as that beautiful revive from guardians. As I said if the enemy team makes the mistake of feeding you, you can punish them heavily endgame with this build.
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