Kalista Build Guide by I main Kalista
Not Updated For Current Season
Example build (Youmuu/Botrk)
Not Updated For Current Season
Threats to Kalista with this build
|Ezreal||This should be easy, only thing you have to do is to try to miss his skill shots, if he's smart against you he'll get his E a bit earlier to escape you, use your Rend for slow if he is succeding with that plan.|
|Sivir||Easy match up again, decent wave clear for both champs (for Kalista it depends on the build) but shouldn't cause you much trouble, try to make her pop spell shield then use your stacked Rends (E's)|
Kalista is an extremely strong AD Carry that early in-game depends on her attack speed due to the increased ammount of leaps (passives) she does, increasing on wether or wether not she has enough attack speed. I want to mention from now WHY Runaan's Hurrican is extremely viable for Kalista - YOU CAN 1v5 KITE THEM AS HELL! I mean if you have Bloodthirster and Runaan you should be able to sustain enough from the ranged skillshots/aut-attacks. She is more mobile than Yasuo so, shouldn't be hard to dodge skill shots. *Use the item called "The Black Spear" in order to be allowed to use your ult*
Martial Poise - Simply said SHE JUMPS LIKE TEEMO'S WALK! That's extremely helpfull for dodging skill shots.
*TIP* Use Shift + RClick to kite arround enemies, play a few not competitive games to get used to it.
Pierce - Well you practicly throw one of your bilions milions thousands spears in a direction. The spear tags a enemy player/minion and allows the usage of Rend.
Sentinel - You practicly send a head to follow arround the same route as you've desired, it reveals the area and allows you to keep track of enemy players revealed by the head for a few seconds. (It allows you to deal bonus magic damage when attacking the same target as your Oathsworn)
Rend - Here is the fun part. All of the spears you throw at your opponent, no matter what spears from basic attacks or your Q (Pierce), stack on the enemy player, dealing a lot of damage when stacked. The reason i go for attack speed first is this exact ability. You will be weak in 1v1 duels, but you'll destroy them with the multiple target kitting from Runaan, meaning you'll be able to take multiple kills from the Rend.
Fate's Call - You throw your Oathsworn in a direction, chosen from the Oathsworn and it throws the enemies in the air. It is incredibly usefull in team fights ESPECIALLY if you have a Yasuo.
Early game explanation.
What you might want to do during the early game is to farm as much as you can. Try to combine with a volibear so he can make you easy opportunities for kills. You might go with a Blitzcrank too. The reason you might want THEM is that if the Blitz hits the pull you get a big chance of getting a kill or burning an enemy flash. Same goes for Voli, though he will go to the target and throw him, meaning would be harder for a champ with mobility, but the minimum is that he might make the enemy AD Carry lose some CS.
Mid game explanation.
Pretty much almost the same goes for the late game. Though you might want to look for kill opportunities arround drake/mid lane with your support. You'd go help your jungler for drake too, that's all different from late game. But the farming should keep on probably untill the middle of the mid game (jaja mid of mid game)
Late game explanation.
Now this is a lot more interesting. You gotta be always with your team when they're engaging, you are the main fixture to take them all on. Runaan will help you do so, just try to posstion close to your support and ult when going in a team fight. You can farm a bit more, though you can farm players more than minions, haha.
Waw, this was fun, fun is nice, and all nice things have an end :C. Waw, so dark lol. Well that's all, i'd like to thank you for reading. I'd be glad to accept creative crisism. Well that's all, bye. ^^