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The Laning Nightmare
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Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
The Eternal Nightmare
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236
What i typically do for summoner spells is that i use:
Ghost- It's a must for tight situations for chasing or getting away
Exhaust- Good for chasing or nullifying some incoming damage
Clairvoyance- Really good for nocturne and his ultimate considering you can reveal an area and then jump to the champion there. Good for ganks.
Ignite- IS a must for at least one person to have on your team. If not then a mundo or a tryndamere just might kill you, is also very good for picking up that first blood that everyone loves
Ghost- It's a must for tight situations for chasing or getting away
Exhaust- Good for chasing or nullifying some incoming damage
Clairvoyance- Really good for nocturne and his ultimate considering you can reveal an area and then jump to the champion there. Good for ganks.
Ignite- IS a must for at least one person to have on your team. If not then a mundo or a tryndamere just might kill you, is also very good for picking up that first blood that everyone loves
Teamwork is essentail with Nocturne. His lifesteal and dmagae can only sustain him for so long. i reccomend using a team with some CCs to keep them away from you because if u get focused you're screwed typically.
Reminder- you're Shroud of Darkness can block ultimates and can save your life and your teammate's life.
Reminder- you're Shroud of Darkness can block ultimates and can save your life and your teammate's life.
The way to harrase people is:
Tanks- Don't be the idiot attacking the tank...
Mages- Use your Duskbringer to get through the creep wave, use Shroud of Darkness to block any spells they might use to hurt you, use your Unspeakable Horror to fear them, and smakc them a bit till either they get to close to the turret or they die.
Melee- Use Duskbringer to get their health down a bit, and the use it again to get to them and basically do the same thing as attacking the Mages.
Ranged DPS- Ranged Dps are typically a little harder to harrase but are squishier so in essence treat them like a mage with a little more armor.
Be careful though, because if u get too greedy, they will kill you.
Tanks- Don't be the idiot attacking the tank...
Mages- Use your Duskbringer to get through the creep wave, use Shroud of Darkness to block any spells they might use to hurt you, use your Unspeakable Horror to fear them, and smakc them a bit till either they get to close to the turret or they die.
Melee- Use Duskbringer to get their health down a bit, and the use it again to get to them and basically do the same thing as attacking the Mages.
Ranged DPS- Ranged Dps are typically a little harder to harrase but are squishier so in essence treat them like a mage with a little more armor.
Be careful though, because if u get too greedy, they will kill you.
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