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prime

Team Guide by DrugeD

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DrugeD

The Legendaries!

DrugeD Last updated on September 17, 2010
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Team 1

Ability Sequence

1
4
5
8
10
Ability Key Q
3
9
13
14
18
Ability Key W
2
7
12
15
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


This is a team I've tested 3 times, it did alwas work!



Pros


Great experience for 3 players
None survives if low
Many helpers in teamfights, and in escaping

Cons


Olaf will have to solo top or bot
Karthus, olaf and Warwick have to be caring about ganks (always call mias)
Karthus has to be really a good pusher in middle, and a fast exping

The team is divided in this way:
Karthus Middle
Warwick Jungle
Olaf Solo (top or bot)
Singed and Morgana in the other lane

Early Game
Well, in early game the first achivement to reach is to farm as fast as possible, that's for Karthus (of course) and for olaf, who will get duble experience for solo laning. Warwick will have to cover Olaf if recalling, but he shouldn't try to gank anyone before level 6.
The breaking lane will be the Singed-Morgana one. The combo is snearl+throw under turret (many people will complain about this, try not to do it too many times.
Karthus will tell you when he gets to level 6 and have his ulti ready, it's really important to tell him when to use him, a fed Karthus is really important for all the team, as he's really useful in team fights.
Warwick should get the Dragon every time it's possible, starting from level 7 for giving some gold to all the team.

Middle Game
When early game is up karthus and morgana should have some stacks on the Mejai's, so they should have a lot of AP. Olaf should be at the same level as Karthus, Warwick Singed and Morgana will be at the same level as them. Singed should start being a good tank so he qill be the battle initiator in team fights with his ulti on, his slow, and his Fling, Karthus will slow the rest of the team with the wall, Morgana snearls, WW and Olaf will do the rest like stuns from WW and slows from Olaf.
WW should care mostly of ganking, getting Baron at around level 15/16 and pushing turrets down.

Late Game
Pushing with Olaf and WW won't be a problem, you can get a turret down in like 5 seconds. Just wait for WW to get the baron and try to get an Ace or nearly one, push and win!!



PS: in Singed's build i wuold substitute the Cataliyst with Tears of the Goddess, and then go for Manamoon. substitute one Sunfire with Rod of Ages, it will help you in getting down turrets faster.


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