Udyr Build Guide by Mmmmoooooooo
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Champion Build: Udyr
| Health | 3609 |
| Health Regen | 70.95 |
| Mana | 960 |
| Mana Regen | 14.5 |
| Armor | 199.44 |
| Magic Resist | 277.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 160.51 |
| Attack Speed | 86.257 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
-I am merely a 1200 elo person who's played
-Basically,
Runes
-No armor penetration or attack damage marks. This isn't a mistake.

| Runes | |||||||||||||||
Greater Glyph of Attack Speed 9 |
Greater Glyph of Magic Resist 9 |
Greater Glyph of Scaling Magic Resist 9 |
|||||||||||||
-I'd generally suggest running MR glyphs because it helps you not get nuked down from AP carries (or double AP), but if you want to run glass cannon, or for whatever reason, they have all physical damage, then I'd run AS or armor glyphs. (like if they have bruiser top,

| Runes | |||||||||||||||
Greater Quintessence of Armor 3 |
Greater Quintessence of Movement Speed 3 |
Greater Quintessence of Health 3 |
Greater Quintessence of Attack Speed 3 |
Greater Quintessence of Magic Resist 3 |
|||||||||||
-AS quints again for obvious reasons. Armor quints work too if your team needs a tank and the enemy is mostly physical. MR quints again if enemy team is mostly AP; (like if they have a

-Runes of choice. Helps you sustain in the jungle and prevents you from dying in the jungle or being super low in the jungle.
Masteries
-Go for early game sustain for dominating your and the enemy's jungle. Early MR and armor help with early ganks or running away.
-
-
-
-
-
>Going 9 into utility for
Items
>Take
(>Building an early
>Build
>Finish
>Building
>Taking an early
>Building
Why No Wriggle's Lantern?
-
Summoner Spells
-Take
I haven't tried
Jungle Route
-You can use your own jungle route just because
Udyr is so versatile, but you definitely need an early blue because early on, you're really mana-starved.
>My general route is:
>wolves
>blue
>wraiths
>golems
>wolves
>red
>gank
-Of course, ganking before finishing a route is also acceptable.
Gameplay
-Early on, you are dominant in counter-jungling. Use this to your advantage unless they are also super dominant early game.
-For clearing camps, proccing the persistent effect from phoenix and switching to
Turtle Stance works really well since phoenix will be off CD by then.
-You are a tank. You are much more tanky than you seem thanks to you're shield.
-Using
Exhaust on a gank normally forces out
Flash unless they're stupid or they're not overextended.
-PLEASE PLEASE PLEASE, IF YOU SEE THE ENEMY JUNGLER, RAMPAGE THROUGH HIS JUNGLE.
-Keep timers- on enemy buffs AND your buffs.
-Try to give second red to your carry unless he has a lot of CC or you need the CC more.
Ending
-Well, this is my guide.
Udyr's 1vs1 capability, tankiness, raw damage and clear time all make him who he is. This is why he's such a popular tournament pick. There are few junglers who can straight up fight him 1vs1 and kill him. Even while building full tank, he still does ***-loads of damage thanks to
Phoenix Stance and
Tiger Stance.
-thanks to jhoihoi for the banners.
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