Tryndamere Build Guide by blechmeister
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
WHAT IS THIS? those are your thoughts. and i shall explain what this is. this is the future of playing tryndas.
but where is the infinity edge?
infinity edges are boring.
all your builds are boring. you bore me.
but out of all this boredom i rise with ingenious build ideas. those are builds you merely glance and then scoff at, because you are ignorant! too afraid to try something new! I DARE YOU TRY SOMETHING NEW FOR ONCE!
flat ad, dodge, AP/level
why flat AD? because they're better early game runes than armor pen.
why do i take dodge? because i'm being bruisy man.
what is this AP for? unbeknownst to many, AP serves trynda far better than most people would care to admit.
it heals him with q and makes his spinning slash go more woosh. so i take AP.
i start off with a doran's blade, no crit gloves, because doran's items are simply the best for early battles durrr.
i then build items in the following order
- berserker's greaves
- bilgewater cutlass
- hextech gunblade
- spirit visage
- force of nature (or a phantom dancer, depending whether i need to be more tanky or carry)
now let me explain why i take certain items which you might consider strange (all of them)
[*] the active ****ing rocks on trynd.
[*] the AP and AD together increase your spinning slash damage by a lot.
[*] the AP increases your heal with Q
[*] the lifesteal steals life
[*] the active ****ing rocks
[*] the spell vamp steals life with spinning slash
[*] the active is quite good
[*] it gives AD, crit, AS, movement speed, HP - you're not gonna argue that these aren't useful on trynd.
[*] i also love AP, as you might have noticed
[*] it slows. that's quite useful
[*] spinning slash + sheen effect = awesoooome
[*] increases the heal of your q and your life steal
[*] also lets you hit your q slightly more often with the CDR and all
[*] all in all this item increases your surva by A LOT.
force of nature
[*] what can i say, i'm slightly gay for the force of nature/spirit visage combo. i also like run speed.
madred's blood razor
[*] with all of the above items you'll last ages in battle without only relying on your ult to survive. so why not use all that time to kill tanky enemies and squishies alike with this fine item?
offensive masteries and defense down to quickness, because run speed is cool.
i take the AP talent at the cost of crit damage. crit damage bores me. AP excites me.
burning embers for cool AP. it's exciting.
this build tries to make trynda more durable in battle and less of one-trick pony. do not try this build if you can't take dumb comments from your team mates.
don't like this build? this build doesn't like you either.
that is all.