Nautilus Build Guide by McDudles
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey there everyone! My name is McDudles. After Lemonnation provided this inspiration to the world, I decided to pick him up quick. I'm a recent Support main and mostly used
Nautilus to carry myself from Silver V to Gold V in about 6 weeks (climbed about a division a week). He's still very underrated as a support, but that only means that you'll have more of an advantage, seeing as people don't give him the respect that he deserves.
Greater Mark of Armor These high amounts of armor will provide you with wonderful defensive stats that will decrease the enemies amount of potential poke against you.
Greater Seal of Armor Similar as above, these runes will help provide you with the damage-prevention needed to make up for your lack of sustain.
Greater Glyph of Magic Resist You cant go full armor runes, because that'd be silly. Plus, the glyphs don't provide you with much armor anyway. This will help you out with the enemy mage champs.
Greater Quintessence of Armor Considering that most of the time, the enemy team will have more AD champs than AP, there is a reason that I supply more armor to my champion than I do MR.
Greater Quintessence of Magic Resist Often times,MR items in the game dont provide with with as much magic resist as is desirable. So this should help give you a little bonus for both the early game, and then you'll be able to judge better how much MR you'll be needing for the match.
These masteries are designed to give you the most GPM, Tankiness, and general needed utility. They will make laning phase/ the game more proficient and cost worthy.
||Due to the immense damage that Nautilus provides your duo bot lane, you have the ability to ward off the enemy combo with your own presence, now if you choose to add an ADC that also provides immense presence and can duel well and at any moment decide to all-in and blow up the enemy, it makes for some absolutely ridiculous combos. Nautilus works well with all adc's, but i've found that when yo uwork with the bursty ADCs, you can create some serious work down there in the bot lane.|
Pros / Cons
|+ Hard Engage
+ Strong Shield
+ Immense CC
+ Low Mana Costs
+ AOE Abilities
+ High Damage
+ Not Difficult to Play
+ No Disengage
+ No Sustain
+ Unable to Give Allied Buffs
|Debatably one of the champions with the hardest engage in the game, Nautilus provides your team with the ability to take a fight immediately when you want it. He offers the squad the constant bonus of pressure - which many players will respect. The underrated Titan of the Depths brings to the table CC similar to Leona's, and damage similar to Annie. Due to the low mana costs, you aren't forced to buy any mana items (regen or base increase), giving you more options for the raw defense/ offense items of your choice.
The biggest issue with Nautilus is thus: If you go in, there's no coming out. 0 disengage besides an occasional AOE slow makes it hard for you to retreat if you've made a poor choice of engagement timing. With this Nauty support, you'll also find that playing against poke lanes can be fairly difficult due to you not having any sustain - potentially making it difficult to find a time to utilize your all-ins since you could be low on health. On a similar note, you cannot give buffs to your ADC either. Meaning that their ADC may have increased move speed, extra healing, extra attack speed, etc. while your's does not.
DISCLOSURE: Maxing W will provide you with the more defense for your laning phase. It will give you the most damage for an extended period of time. BUT YOU CAN ALSO MAX E!! If you max E, you're doing it so that you have high burst damage. Generally, when I fight against another tanky support, or a disengage support, (Ex: Braum, Thresh, Alistar) I will max my W because it provides me with more damage over an extended period of time; obviously you're fights with other tanky supports will be longer than if you fight, say, a sona. SO ONTO MY NEXT POINT: when to max E. When playing against a high burst bot lane or against a high sustain or an all poke comp you have the opportunity to max E. I will not max E unless I have certainty that I will not be in danger of 1: being super bursted (I can dodge most of their skill shots, endure their initial burst with my W at level 1, etc.) or 2: I know that by maxing E I can burst them down faster than they can me. Times this is an applicable option: vs Lulu, Sona, Soraka, Annie, etc. When youo work with bursty ADCs, it's also a good idea to max E, as it compounds their damage.
Nautilus is similar to most supports in the case that: It is difficult to win a fight at level 1. So, if possible, hold off on an incredibly early fight. Wait until level 2 or 3 for that kind of thing. If you're starting to get ahead in lane, try to pick a fight. If you're behind, play a little more passively and capitalize on their missteps and misplays for your opportunity to catch up - a good time for this is when their main abilities are on CD, or if your jungler is nearby and ganks well. IF YOU ARE BEHIND EARLY then you will, presumably be stuck under, or near your turret. Making it difficult for you to make an out play and also meaning that their jungler doesn't really have the greatest opportunity to gank you. So your first buy in this scenario should be boots. IF YOU ARE AHEAD IN LANE then you'll be pressing or freezing their lane; which will generally cause too much pressure for their jungler to ignore and he'll be called upon to ease up their stress. So if you're ahead, then you have the option to either pick up a sightstone or boots in this scenario - which will be determined upon thus: are you wanting to roam and help get kills/pressure in other lanes? OR are you trying to maintain your pressure in lane while keeping an eye for the jungler and/or mabye wanting to get a couple deep wards down.
Mid game is the time of the game where you will generally win or lose the entire match. By this time, you should have boots, Sightstone, and FoTM. These items will allow you to roam well, get deep/essential vision on the map, and provide you with a potentially life-saving shield. What you want to do at this point is to group - since Nautilus is such a nasty team fighter. You don't want to force a fight, but you want to catch them off guard. This may take some time, but times that you want to pick a fight include, but are not limited to, the following: ADC is in range for anchor toss, ANYONE on the enemy team has misstepped, or if they have a team member that is gone (visible on the map though), or if you ABSOLUTELY KNOW that you can win a team fight. Another role that you have during mid game is to HELP TAKE OBJECTIVES. Of course you're not going to be the #1 damage dealer on your team, but that doesnt mean that you cant help organize/secure objectives. You are the one that provides the vision around the objectives. And once your team has begun the dragon, baron, etc. then it is your job to peel. It's not hard to do this. You just need to make presence around your team. Force the enemy away from it. That does not mean to fight; all you need to do is let them know that you are there and that you've got the backup that you need so that they don't feel like they have the opportunity to fight. KNOW YOUR LIIMITS: this goes for all matters of the mid game. Dont fight when you are skeptical. Dont try to peel the enemy off of the dragon too hard - i.e. don't get pointlessly trying to do your job. PLAY SAFE AND PLAY SMART!!!
The separation of the weak and the strong willed comes out here. Team fights orrupt you should have at least added an armor added ( Frozen heart or Randuin's) and an MR item ( Locket or Banshee's). This means you're very tanky at this point in the game. Obviously you don't have the damage capability to single-handedly ward off the enemy or to peel for your entire team at an objective, so your main task now becomes to peel for your ADC. DO NOT FORGET THIS!!! It is your job to keep him alive so that he can spit out as much damaage as possible. YOUR ADC'S LIFE IS MORE VALUABLE THAN YOUR'S. But along with that, your job isnt to simply shun the rest of the teammates and only care about your adc's life. You need to be able to help out the entire team. If you think you can leave your adc for a sec and help out a teammate to keep them alive, go for it. Just try to keep as many people alive as possible. Carries > jungler > top laner.
As in the mid game, you should continue to ward - deep warding if your team has the upper hand and defensive warding if you've been placed on the back foot. This should be the difference between: (a) securing an objective, and not. (b) being caught out, and catching them out. (c) a free tower lost or gained. (d) Free pressure placed on them, or on you. KNOW THIS NOW: WARDS WIN GAMES!