Evelynn Build Guide by Tsaalyo
Champion Build: Evelynn
| Health | 3394 |
| Health Regen | 16.85 |
| Mana | 1336 |
| Mana Regen | 17.9 |
| Armor | 103.49 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 318.2 |
| Attack Speed | 31.088 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 155 |
| Life Steal | 32% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome, one and all, to your guide to the finally reworked Evelynn, the Widowmaker. This guide details jungling Eve as an AD assassin. The item build allows for enough AP for some people to call this build a hybrid, but it's an unintentional side effect of the items we want having some AP in their recipe. So sit back, relax, and enjoy the screams. Eve likes it when they scream.
Runes
Eve has virtually no meaningful damage or defense early game, so her runes focus heavily on correcting this.
Flat AD marks, and flat armor Seals and Glyphs. The armor allows you to safely jungle without getting
In the vein of early game durability, two flat health quints ensure you can be perfectly healthy for a level 2 gank. I personally only run two of them, though, and go for a flat AD quint to boost damage. If you think an extra 2.25 AD is not worth sacrificing the potential 26 extra early game health from another health quint, go for it.
Don't waste your time with armor penetration. You need the early damage boost for jungling and early ganks.
Masteries
Eve has very little reliance on jungle buffs to be effective. That first blue buff will be the only time you will ever rely on mana regen, since your passive,
You do, however, need the tankiness from the Defense tree. As I've been saying repeatedly, you need to keep yourself healthy for a gank the second Ancient Golem goes down. Eve relies on snowballing early game. Your runes, masteries, purchases, and aggression should reflect this. The points put into Defense, coupled with all your armor and health runes, will punish all those fools who still scream "FOCUS EVE!!" the moment they see you.
Your offensive masteries are obviously geared towards AD power. There is an
Items
This is the most important section of this guide, so listen well, little ones.
We start with the ever overdone
I find that, in very early ganks, cranking up your attack speed for when you descent upon your opponent is far more valuable than keeping up with them if they try to flee. Early game, your target will either be safely towards their tower, or stupidly overextending. If they are near their tower, your
Meanwhile, if they've stupidly overextended, you could have chosen either
...so what you can take from that whole rant is, buy shoes instead of a shirt.
Your first goal is to get
At that point, get
This is where you really need to analyze how the game is going, and itemize accordingly. The Purchase Order I've put up there is the best case scenario. Don't count on it being viable often.
The first thing you'll want to invest in after
Next, you'll want to buy a
But like I said, this is best case scenario. There will be cases where you need a little extra tankiness and lifesteal, and in that case, you'll want to purchase
Worst case scenario will have you putting off
If things are going badly not because of your squishiness, but because you aren't dealing quite enough damage, you may consider a more glass-cannon band-aid with
By now, you'll have gotten a feel for the enemy, and you'll know what you need to do.
You can either go for
Hi Phreak.
It's honestly your choice. If you find yourself needing more lifesteal,
You'll definitely want to get
I seldom find the need to purchase a dedicated defensive item. Instead, I find that
Come on, it's not only the support's job to lend a helping hand.
If you're just not feeling
How DOES she move like that in heels?
But you're building AD, why not Frozen Mallet?
- Yes,
Trinity Force only works 25% of the time, but with
Hate Spike on a mere 1.5 second cooldown, that's all you need. - Your
Hate Spike will land a guaranteed 15% slow every 1.5 seconds. Couple this with your movement speed increasing for every spell you land, thanks to
Dark Frenzy, your one spell is pulling guaranteed double duty. - Yes, landing
Hate Spike without
Rylai's Crystal Scepter will still raise your movement speed, but who's to say it'll raise it enough for you to close the extra distance and land an autoattack to proc
Frozen Mallet? The more reliable choice is getting
Rylai's Crystal Scepter to make your
Hate Spike do double duty of speeding you up and slowing the enemy. - Slows don't stack. When
Trinity Force finally works,
Rylai's Crystal Scepter becomes meaningless. However, Rylai's at least allows you to easily keep pace with your opponent UNTIL
Trinity Force lands its 35% slow.
Skill Sequence
As I discussed earlier, you'll want to pick up
There's nothing I can say to that which wouldn't be blocked by the language filter.
But after that, you'll want to max
But, yes, the attack speed boost you get from
Summoner Spells
As a Jungler, you'll get
Depending on your playstyle,
Listen, I'm one of
But not on Evelynn.
The New Stealth System
Learning to utilize Eve's stealth system will make or break your Eve-ing. I hear all the time how Eve's stealth is useless, how it's almost as large as vision range, how it basically means everyone has an Oracles, blah blah blah. I thank these fools, for it makes me look way more awesome when I rack up kills.
First of all, yes, it's true, you can no longer just lay on your opponent until they leave the protection of the group. You can no longer facecheck with relative impunity.

Eve's reveal radius. She is visible by champions and true sight within this radius.
But really, I can't even tell you that "all this means is you're no longer on easy mode", because you still basically are. It's just easier in a different way. Instead of having a 10 seconds stealth at level 1, it's now permanent. Instead of having to go to that bush, ping, activate your stealth, and hope your lane guys get into position within the next 10 seconds, you can now scoot along the outside of the lane and give your teammates as long as they need.
Once you actually play Eve, you'll see just how small her detection radius really is. But more importantly, minions do not reveal her. You can hide behind the opponent in their minion wave and wait for them to overextend.
You can go through the enemy jungle without any risk of being detected by wards, unless they invest in pinks. And that is the biggest issue of all. You'd be surprised how many people don't buy pinks or oracles anymore, because "Eve becomes visible when she gets close". And even if they buy those things, you get early warning - the sight detector above you turns to the exclamation point if an enemy sees you, even if they are outside of your detection radius. You'll have plenty of time to get away if you're inadvertently standing in a pink zone and the enemy is closing in.
The new stealth system requires a slightly different playstyle, but it is far from useless.
Creeping / Jungling
Eve relies heavily on early game kills and assists, so you'll want to be aggressive. Very aggressive. I've spoken extensively about the level 2 gank, and unless all three lanes are tower hugging, you should go for one.
Depending on how much the enemy is overextending, you'll want to gank the second you take blue, or you'll want to give the enemy a few more seconds to make mistakes, and take the wolf camp in the meantime. Either way, gank as early as possible. The minion camps are valuable, but not as much as that early kill. I've actually gone whole games without touching our twin golems, just because I was buzzing between lanes.
If ganking absolutely isn't an option, then the order you'll want to jungle is Blue -> Wolves -> Wraiths -> Golems. Heal up, then get Red, rinse and repeat.
Eve's
Your ultimate,
If you see the enemy go behind their tower to recall after a teamfight or a push attempt, rush over there, activate
The kill will refresh
In that vein, I just want to say, this is the sort of thing you need to do when you're playing Eve.
- A successful Eve plays high risk, high reward.
- A successful Eve tower dives with her ult and a
Sheen/
Trinity Force.
- A successful Eve looks at her 10% remaining health, and doesn't recall, because a successful Eve will pick her spot, slam three opponents with
Agony's Embrace, and use the massive shield she gets to safely take out the squishiest survivor and use her lifesteal to survive a focus.
Teamfights
Thank the rework for Eve finally no longer being useless in this department. Eve's big teamfight move is her ultimate,
It's a ranged, health based AOE nuke that slows the enemy and grants Eve a shield. I have no idea how this passed balance testing, but it did, and now, it's your best friend.
You can, yes, but if you do, you'll typically only hit one, maybe two enemies in the area of effect with
It's high risk, but it provides you with the least possible distance to close when it's time to pounce.
Try to get one of your allies to bait the enemy. When they close in, getting all close together, nuke the crowd with
Watch the enemy carefully during the teamfight, and the moment you even catch a whisper of the enemy turning their attention on you, get out of there. At this point, the enemy might follow you, which divides the teamfight to your team's advantage. The enemy might let you escape, allowing you to return when
Basically, this section is too hard to write an overly detailed guide for. You'll have to learn to feel out teamfights and really learn to pick your spots. This is why most people think Eve isn't any good. Practice at it. Be one of the few people who 'gets it'. The reward is like nothing else.
Summary
Eve has a rather different playstyle now that she has been reworked, but despite the revamped stealth system, she is far from useless. She is still an unseen terror that leaves the enemy quaking in their boots. Only now, she's got a game changing AOE ultimate on par with
Cassiopeia and
Amumu.
But she's not for the faint of heart.
She's not for players who go waste time healing at the fountain or lifestealing jungle creeps the moment they go below 75% health.
Eve has to be played high risk. You will fall behind in experience and gold if you try it any other way. If you're not comfortable with this, don't even attempt anything I've told you. But if you enjoy assassin characters, and you're good at taking risks, have fun. Eve is the perfect champion for you.
Play smart, pick your spots, and you too will like it when they scream.
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