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Master Yi Build Guide by LSDTakedown

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LSDTakedown

The New AP Yi

LSDTakedown Last updated on August 18, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 7


Table of Contents
Guide Top

Introduction

Hi, I'm LSDTakedown and I play for Team Shadow's Crown. I'm not a particularly famous or great player but I would love to humbly share this fun build for everyone to use. Ever since Master Yi's new rework everyone has been playing him with AS. This build is the closest thing to the old AP Yi, except with an AD twist. Read ahead for the most fun you will ever have! :)


Guide Top

Pros and Cons

I wrote this on my phone so I really need to make it more visually appealing on the computer when I have time.

Pros:
- Huge Team Fight potential
- Really Safe Laning and Farming
- Q resets even when your Ult is on CD
- Q hits harder than old AP Yi (because it can Crit), and AD also makes your AA's hit hard.
- SO FREAKIN FASTTT
- Snowballs so hard
- E passive promotes AD stacking
- Good at roaming

Cons:
- Squishy
- Shut down by Hard CC
- AD is expensive
- Armor is very effective until LW
- Tanky teams are a little harder to melt/combo


Guide Top

Strategy

Very simply put, you can get a penta in a matter of 2 seconds.

Early Game: If you're laning against a ranged mid, farm when you can and harass with q. Roaming when you hit 6 and have your swiftness boots will be key unless you can dive mid. If you're laning against someone who doesn't have ranged autos like Kassadin, diving him before be reaches 6 is smart.

Mid game: You are the snowball king. Team fight? Be there. Get your Penta or Quadra. The order in which you kill is, the squishes first. It's like AP Yi, if you get the kill on q you can q again and again. The best part of AD Q Yi is that it's forgiving if you don't kill the target. One or two autos will do around 550 damage mid game, and that's plenty of damage to finish the job and get your reset. If you're fast enough (and use smartcast), you can be the one man clean up crew and get a 1v5 PENTAAAA

Late Game: You fall off if their team is extremely tanky. However, 1 Q can easily deal 1k+ damage with a Crit and so can your autos. Your natural attack speed (with ult) will be around 1.5 AS. That's not bad for an AD Glass Cannon. You can easily backdoor their base hitting 200 on turrets with no minions around. Bloodthirster and Ravenous Hydra combined give you 250 health per auto or even more.