Irelia Build Guide by goilgogy
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my very first build so forgive me if it sucks
Welcome summoner's to a build for the best champion you will ever play.Why you should play her you may ask yourself well i will very well tell you different reasons through out the build. After you play Irelia with a good a build as this you will never go back to playing the boring champions like
Soraka and Karma. And i do use this build in ranked gameplay even though i didn't put it in the name. And if you cared about this guide you would be reading this and now know that it is a ranked build
Pros and Cons
1- Extremely good at farming minions
This Section is still under construction had to cut it short for now
Lets begin with explaining the choice behind the ruins (sorry for the lack of pictures I'm still getting used to using this and figuring it out).
Greater mark of desolation- I start off using Desolation marks because I find that the extra pen when you are up close fighting other champions like Xin Zhao can sometimes save your life. That and the armor pen. mixed with your Hitten Style is just... amazing
- The Armor/resilience seals obviously for a little more survivability in a melee fight to block damage is very helpful and can sometimes even save your life. An alternative for this is the Glyph of warding for the early game magic res.
The Magic Res. even the little bit can prevent so much damage that comes from mage harassers such as Ryze. Ok and i say use the greater glyphs of warding but it doesn't have it in the options.
And last of all the swiftness Quints are there for a little more mobility when chasing ganking escaping and frankly even moving from lane to lane
In my opinion this is how i play the basic AD champion with these masteries. Although you can change them to suit your play style a little more.
I find the offense tree to go 21 in because of how Irelia is an AD champion more than a tank in my opinion so only the 9 in defense. I don't put any in utility because it is very viable but i find it more useful for the offense and defense tree in game.
Okay well items is going to be my weak paragraph.
for the Mercury's Treads the tenacity with Irelia's passive gives slows and stuns almost no effect on her and I'm sorry but all the rest of the items through many many games i have found that they all weave together just right. They are in my opinion just amazing with her.
Skill SequenceAlistar, Rammus, and even when Jarvan IV plays as a tank.
For summoner spells i take Ignite because after they get low it can be a killing blow as they escape. And i also take Ghost because the escapability you can get with it is personally better than Flash after it had its nerf. But if you prefer it you can always take flash. And a replacement for ignite could be Heal for the extra survivability during the first blood fight and when helping out team mates in a big team fight.
If you made it this far it means you read through the guide and for that Thank you. But overall in all of the ranked games I've played (sorry i don't have a visual of my victories and losses). Just the way you get the skills and items together i find amazing in game. and that is it.