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Jax Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

The new Jax Build, no gunblades

Last updated on October 18, 2011
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Ability Sequence

1
4
5
8
10
Ability Key Q
2
7
9
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Jax is a tanky DPS, and although you may find him a bit weak early game, he dominates late game. This build is made to output lots of damage along with great sustain, comparable to that with gunblade stacking, if not better.


Guide Top

Pros / Cons

Pros:
- Jax can put out insane damage
- You can backdoor later game successfully if the other team is too fed for you to deal with
- Great sustain
- Unstoppable late game

Cons:
- May be a bit difficult to get enough farm early on
- Jax is a bit weak early game, best to harass first
- Expensive Items


Guide Top

Farming

Farming is really easy with Jax, and after level six it gets ridiculously easy. After you have revolver and bloodthirster though, you should start roaming, clearing jungles and ganking for kills, unless you feel that you are underfarmed early on, then just push and farm your lane


Guide Top

Item Order and stuff

Early Game:
I like to get ability tome and a health potion first, and put the first skill point in leaping strike. Leaping strike actually deals more damage then empower at the first point, and it allows you to harass better. After sometime in lane, you should be able to back and get the second tome, or even the revolver all together. Once you have this, your sustain is greatly increased, since the passive of the r makes it so that every third auto attack deals magic damage, you get spell vamp from that as well as your abilities. After revolver get ninja tabi then work on getting bloodthirsters.

Mid Game:
Sometime mid game you buy Will of ancients, which will not only give you sustain on the level of the old gunblade stacking, (Gunblade is nerfed so you cant stack spell vamp and its over all stats are a bit weaker now) but the damage output will be better. Once you get Rageblade, you should be unstoppable 1v1 and even 2v1 in some cases. At this point you should be roaming, clearing jungles and ganking for kills throughout this stage.

Late Game:
At this point you should be a great asset in team fights. You have an AOE stun, great sustain, and with atma's it should be really hard to get rid of you. You even have the option of backdooring as Jax can Backdoor like a boss with this.


Guide Top

Runes and Masteries

For runes the dodge yellows are definitely the best choice, as for the others, it can vary with preference I feel.

Masteries: I use 0/21/9 mainly for the Ardor mastery, but the other stuff in it is great too.


Guide Top

Summoner Spells

For summoner spells, I think the best options are ghost and exhaust; Ghost is great for escaping enemies should the need arise and it is also great for chasing down those low on health. Exhaust is great for the same reasons.

Other Options:
Flash: Flash can be a substitute for ghost, it is a matter of preference.

Ignite: If you find yourself unable to get that last hit on the champ, take this.

Teleport: if you have to solo top or just feel like you need the mobility then this can also be useful.

Smite: you aren't jungling.

Clairvoyance: This should be used by supports

Clarity: Jax doesn't really have mana problems, at least I don't have them with him.

Fortify: its nice I guess, but it doesn't last long enough to be that useful imo

Heal: you really don't need heal

Rally: I never saw this spell used effectively

Cleanse: if you see that the enemy team is heavy on CC, it may not be a bad idea to pick this up.

Revive: I should hope that you don't die to much with this build xD.


Guide Top

Optional items

Quick Silver Sash: if the enemy team has heavy CC and you need some MR

Warmogs: Works great with Atma's impaler

Force of Nature: The enemy is stacked on AP

Thornmail: All AD enemy team