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Hecarim Build Guide by Ridicurous Rob

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ridicurous Rob

The Ninja Hand-job

Ridicurous Rob Last updated on April 19, 2012
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Ability Sequence

2
7
13
17
18
Ability Key Q
3
5
8
10
14
Ability Key W
1
4
9
12
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

All i can really say is that Hecarim Deals a good amount of damage as he heals with his Spirit of Dread attack. So whenever i played him i engaged Spirit of Dread before attacking. Also, with his ability to heal he tends to take a lot of damage, can have both right? lol... but as i played with him i worked mostly movement then stacked a good amount of armor then worked towards attack damage. In that match i did this i was 11/7/21, took me a bit to get used to him since he was new, lol died like 4 times cuz i just charged too soon, recommend not doing that btw. So yeah stack armor then attack damage. Think that's it...


Guide Top

Skill Sequence

Devastating Charge is good to start with becuase it deals so much damage and increases your speed also, will help to gank MF's with the assistance of ignite or exhaust will help establish your kill. And, his healing attack heals equal to the % of damage he deals, so my focus was to focus around that so i wouldnt die so damn much lol. Rampage deals much damage but, it only deals damage around Hecarim's person (or ghost-horse-guy) so with Devasting Charge and Spirit of Dread you can really mess someone up and not take too much damage. Onslaught of Shadows its an Ulti that charges to a specific spot ahead of you, so with your other moves you can kill MF's fast, ungodly fast lol. Hope that work... ^___^


Kills 11
Deaths 7
Assists 21
Killing Spree 4
Damage Dealt 85,743
Physical Damage Dealt 56,157
Magic Damage Dealt 26,737
Damage Taken 37,980


Guide Top

Pros / Cons

Pros
- Deals a good amount of damage.
- heals himself, by the % of damage he deals.
- Fast and stops enemies from getting far.

Cons
- Takes a good amount of damage (dont recommend rushing, work towards hiding in bushes then taking them from behind hehe ^____-).
- Little mana problems.
- His moves take some getting used to, so practice practice ^___^