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Urgot Build Guide by 1800SWAG

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 1800SWAG

The Ol' Switcharoo with Urgot

1800SWAG Last updated on June 29, 2011
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Ability Sequence

2
4
7
10
13
Ability Key Q
1
5
8
12
14
Ability Key W
3
9
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

This build is oriented around Urgot's ability to completely disrupt and initiate the teamfight game. It focuses on his ability to selectively initiate with squishy/important targets on the enemy team. Most Urgot players will find that they have to harass less and farm more in the early game than they are used to, in order to focus on the mid-late game where Urgot's ult comes into play. This means we'll be building a tanky/support, rather than a harass/damage Urgot.


Guide Top

Runes

Marks: We chose mana regen to allow you to spam your abilities to farm iffeciently and still have a decent harass game.

Seals: We chose armor to give him a bigger early-game boost so that you can take less creep damage during the harass, as well as deflecting a lot of physical damage counter-harassment.

Glyphs: We chose MR to maintain defenses against (again) early-game damage from abilities. Pretty simple.

Quints: Another choice to give you a boost in the early-game to allow you to farm well enough to get the tanky items you'll need later.


Guide Top

Masteries

Pretty much standard 0/9/21 build, with the exception that points were split between the gp/10 mastery and the neutral buff mastery to give you more income for late-game items.


Guide Top

Items

First Buy:

    Mana Manipulator: Lane with another mana champ for sustained farming and harassment.

Second Buy:
    Boots of Speed: derp.
    Kindlegem: More health + CDR, along with the added benefit of more gold income.

Third Buy:
    Soul Shroud: Nice health boost, CDR, and mana regen to keep you in lane and able to harass/ult whenever your team needs it. Don't get caught oom!

Fourth Buy:
    Negatron Cloak: Nice chunk of MR and builds into either Force of Nature or Banshee's Veil.

Fifth Buy:
    Force of Nature: Huge MR, HP regen to recover from fights and initiating, and the movement speed buff doesn't hurt, either.
    OR
    Banshee's Veil: Get this if your team is getting rocked by AP, not to mention making it a lot easier to escape between the passive and your cleanse.

Late-Game/Boot Choices:
Guardian Angel or, if you really need to shut down an enemy carry, Frozen Heart, will round out your reign of tank supremacy.
For boots, either grab the Mercury's Treads to make sure you lol away safely after sending their Veigar hurtling into your team OR the Lucidity boots to keep your CDR up even higher if, for instance, you can't get blue buff or another team mate needss it more.


Guide Top

Skill Sequence

Level 1: We know, you'd rather get Acid Hunter. But listen. Wouldn't you rather have a level 1 CC for that first blood rather than a nifty skillshot you'll probably just use to last-hit anyway?

From there on out, it's a pretty standard Urgot build. Prioritize your ult (duh) > Q > W > E


Guide Top

Summoner Spells

Flash

Cleanse
Makes you better at getting out of the sticky situations your ult usually gets you in, or to avoid CC in order to catch your target.