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Rengar General Guide by dimitristselios

Assassin The one eyed kitty's E-Bola Strike/ 1 shot Q

Assassin The one eyed kitty's E-Bola Strike/ 1 shot Q

Updated on January 11, 2015
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League of Legends Build Guide Author dimitristselios Build Guide By dimitristselios 6,389 Views 4 Comments
6,389 Views 4 Comments League of Legends Build Guide Author dimitristselios Rengar Build Guide By dimitristselios Updated on January 11, 2015
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Introduction

Rengar is a very strong jungle in season 5 who also excels in top lane
Health 586.2 (+90)
Attack damage 60.04 (+3)
Health regen. 4.27 (+0.4)
Attack speed 0.679 (+2.85%)
Ferocity 5
Armor 25.88 (+3.5)
Magic res. 32.1 (+1.25)
Mov. speed 345

Rengar has access to 5 unique Bonetooth Bonetooth Necklace trinkets:

NOTE: Trophy stacks gained will not reset upon switching to a different version of the trinket.

1) Blue

Unique Active - Scrying Orb: Reveals small location within 2500 / 3500 / 4000 range for 1 second (120 second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.

Unique Passive - Mementos of the Hunt: Rengar collects trophies when killing champions and gains bonus effects based on how many trophies he has. Rengar gains one Trophy whenever he scores a kill or assist.

Bonetooth Necklace (Blue) (3 Trophies) item 3 Trophies - Rengar gains 25 flat movement speed while out of combat or while in brush.
Bonetooth Necklace (Blue) (6 Trophies) item 6 Trophies - Unseen Predator's range is increased by 125.
Bonetooth Necklace (Blue) (12 Trophies) item 12 Trophies - Thrill of the Hunt's stealth duration is increased by 5 seconds.
Bonetooth Necklace (Blue) (20 Trophies) item 20 Trophies - Thrill of the Hunt's bonus movement speed while stealthed is doubled.

Scoring a kill or assist on Kha'Zix during the event, The Hunt is On!, causes this item to upgrade into the Head of Kha'Zix, which permanently grants the effects of all 20 trophies.

2) Red

Unique Active - Sweeping Lens: Summons a drone at the target location for 4 / 6 / 10 seconds (X / 1.5X range). The drone reveals and disables all invisible traps and wards within an X / 1.5X unit radius. (90 second cooldown). At 20 Trophies, you also gain true sight for 8 seconds.

Unique Passive - Mementos of the Hunt: Rengar collects trophies when killing champions and gains bonus effects based on how many trophies he has. Rengar gains one Trophy whenever he scores a kill or assist.

Bonetooth Necklace (Red) (3 Trophies) item 3 Trophies - Rengar gains 25 flat movement speed while out of combat or while in brush.
Bonetooth Necklace (Red) (6 Trophies) item 6 Trophies - Unseen Predator's range is increased by 125.
Bonetooth Necklace (Red) (12 Trophies) item 12 Trophies - Thrill of the Hunt's stealth duration is increased by 5 seconds.
Bonetooth Necklace (Red) (20 Trophies) item 20 Trophies - Thrill of the Hunt's bonus movement speed while stealthed is doubled.

Scoring a kill or assist on Kha'Zix during the event, The Hunt is On!, causes this item to upgrade into the Head of Kha'Zix, which permanently grants the effects of all 20 trophies.

Unique Active - Bonetooth Totem: Places a Sight Ward item.png Stealth Ward that lasts 60 / 120 / 180 seconds. (120 second cooldown). Limit 3 Stealth Wards on the map per player.

Unique Passive - Mementos of the Hunt: Rengar collects trophies when killing champions and gains bonus effects based on how many trophies he has. Rengar gains one Trophy whenever he scores a kill or assist.

Bonetooth Necklace (Yellow) (3 Trophies) item 3 Trophies - Rengar gains 25 flat movement speed while out of combat or while in brush.
Bonetooth Necklace (Yellow) (6 Trophies) item 6 Trophies - Unseen Predator's range is increased by 125.
Bonetooth Necklace (Yellow) (12 Trophies) item 12 Trophies - Thrill of the Hunt's stealth duration is increased by 5 seconds.
Bonetooth Necklace (Yellow) (20 Trophies) item 20 Trophies - Thrill of the Hunt's bonus movement speed while stealthed is doubled.

Scoring a kill or assist on Kha'Zix during the event, The Hunt is On!, causes this item to upgrade into the Head of Kha'Zix, which permanently grants the effects of all 20 trophies.
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Runes

I go flat AD reds and quints for faster jungle cleaning and scaling armor and magic resist blues and yellows for late game tankiness
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Rengar's Passive

While in brush or in stealth, Rengar gains bonus attack range and his attacks cause him to leap at the targets location at the cast.

This bonus lasts for 0.5 second upon exiting brush or stealth. Unseen Predator will happen regardless of whether or not his target has sight of him.

The buff will be lost immediately if Rengar uses Flash outside the brush.
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Rengar's Q

Rengar's next basic attack within the next 3 seconds deals bonus physical damage.

Bonus Physical Damage: 30 / 60 / 90 / 120 / 150 (+0 / 5 / 10 / 15 / 20% AD)

Ferocity Bonus: Rengar's next basic attack in the next 3 seconds deals bonus physical damage equal to 30-240 (+50% AD). Additionally, Savagery grants Rengar bonus 47 + (3 × Rengar's level) % attack speed and increases his attack damage by 10% for 5 seconds.

Savagery and Empowered Savagery are self-buff on-hit effect abilities.

The triggering attack will apply other on-hit effects and can critically strike as normal.
As with most on-hit physical damage, the bonus damage from Savagery and Empowered Savagery will apply life steal.
Critical strikes will not benefit from the entire bonus damage from Savagery and Empowered Savagery. The Attack Damage portion still can.
The bonus damage from Savagery and Empowered Savagery will not affect structures.
Savagery and Empowered Savagery's will be blocked by dodge, parry, block or blind.
Spells shields will block the damage from Savagery and Empowered Savagery.

Savagery grants Rengar 40 % attack speed for the empowered attack and one more after.
Empowered Savagery grants Rengar 40 % attack speed for the empowered attack and one more after only if Rengar uses it on structures.
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Reengar's W

Rengar lets out a battle roar, dealing magic damage to nearby enemies and increasing his armor and magic resist for 4 seconds.

Magic Damage: 50 / 80 / 110 / 140 / 170 (+80% AP)

Armor & Magic Resistance: 10 / 15 / 20 / 25 / 30

Rengar gains additional armor and magic resist for each enemy champion or large monster hit.

Bonus Per Champion/Monster Hit: 5 / 7.5 / 10 / 12.5 / 15

Ferocity Bonus:

Battle roar deals modified damage equal to 40-240 (+ 80% AP). Additionally, Battle Roar heals Rengar for 8 + (4 × Rengar's level) health, increased by 6.25% for every 1% of Rengar's missing health for up to 50 + (25 × Rengar's level) health.
Battle roar's and Empowered Battle Roar's bonus defenses do not stack with each other.


Battle Roar and Empowered Battle Roar are self-buff point blank area of effect abilities.

Applies spell effects as an area of effect ability.
Spell vamp is reduced to one-third effectiveness.
Rylai's Crystal Scepter will apply a 15% slow.
Magic damage will be mitigated by magic shields.
Spell shields will block the damage but do not prevent the bonus resistances.
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Rengar's E

Rengar throws a bola in the target direction, dealing physical damage and slowing the first enemy hit for 2.5 seconds. The slow decays over the duration.

Physical Damage: 50 / 100 / 150 / 200 / 250 (+ 70% bonus AD)

Slow: 60 / 65 / 70 / 75 / 80%

Ferocity Bonus:

Bola Strike deals modified damage equal to 50-340 (+ 70% bonus AD). Additionally, it Root icon roots the target for 1.75 seconds.


Bola Strike and Empowered Bola Strike are both linear, colliding skill shots.

Applies spell effects as a single target ability.
Spell vamp is fully applied.
Rylai's Crystal Scepter will apply a 35% slow.
Spell shields will block the ability.
This ability is considered to be a projectile for Unbreakable and Wind Wall.
This ability can be cast mid-air when leaping with Unseen Predator.
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Rengar's Ultimate

Rengar activates his predatory instincts, gaining stealth after 1 second (delayed up to 3 seconds if taking damage) and vision of all nearby enemy champions for 7 / 12 seconds or until Rengar damages an enemy with one of his abilities or basic attacks.

Vision Radius: 2000 / 3000 / 4000

While stealthed, Rengar gains 15% / 30% bonus movement speed while moving toward an enemy champion. Enemies are made aware that Rengar is nearby if he is less than 1250 units away.

Upon exiting stealth, Rengar gains bonus movement speed and generates 5 FEROCITY over the next 5 seconds.

Movement Speed: 25 / 35 / 45%

Thrill of the Hunt is a self-buff ability, so spell shield will not block it.
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Skill Usage

Full AD Runes, Attack Masteries and charging 4 Ferocity to use Savagery.png Savagery and then Empowered Savagery on Rengar was notorious for having gained First Blood before rework.
Unseen Predator.png Unseen Predator allows you to gank unexpectedly. Use Thrill of the Hunt in order to not be seen across the map as you move towards your gank or save it for chasing if you think the target can escape with Flash and/or stealth or dash ability.
Be careful with this as opponents will know if they are revealed.
Unseen Predator allows RengarSquare.png Rengar to lunge to his enemies while stealthed, using his ultimate. Use this to your advantage and use Thrill of the Hunt.png Thrill of the Hunt combined with Savagery.png Savagery for an exceptionally well executed combo in rapid succession, then slow the enemy using your Bola Strike.
RengarSquare.png Rengar can hop over walls using Unseen Predator. Place a ward next to a jungle camp and get inside a brush over the wall, then simply attack the monsters. However, make sure they're inside your circle. Also, when your Bonetooth Necklace reaches 9 Trophies, use the extra range on your passive to make this wall-hopping easier.
This is a great tactic for stealing epic monsters when counter jungling or killing the enemy jungler.
Maxing Savagery first gives you a little bit of single targeted damage and burst.
Before rework some might have argued that Savagery.png Savagery was a one-point wonder skill, as its scaling was based on Rengar's total attack damage and thus remained powerful even at Rank 1, having given good AS bonus.
Rengar is a great jungler as his Empowered Battle Roar heals him for a flat amount of his health. This allows him for excellent survivability both in lanes and jungles.
When jungling alternate between Empowered Battle Roar and Empowered Savagery.
The sustain of Empowered Savagery with a Vampiric Scepter is better than Empowered Battle Roar if you can do full damage with the stacked attack speed. Use this to your advantage to get faster clear times, and get life back.
Maxing Battle Roar first gives you a good burst of AoE damage and a high defense boost for a few seconds. Consider it over maxing Savagery, when jungling or playing defensively.
Use Rengar's Empowered Bola Strike.png Empowered Bola Strike in order to stop enemies from running away.
Thrill of the Hunt is a decent tool for escaping ganks and other nasty situations. However consider that the stealth can be delayed to up to 3 seconds when attacked and enemies will know when you are within 1000 range of them.
RengarSquare.png Rengar can use his ultimate in order to see invisible champions, such as Shaco, Twitch, Evelynn, or another Rengar.
When you cast Thrill of the Hunt RengarSquare.png Rengar does not immediately turn invisible but after about a 1 second delay. So keep this in mind while you are in battle.
RengarSquare.png Rengar's Thrill of the Hunt allows him to scout as it reveals enemy champions in a huge radius. This can allow his team to catch enemy champions hiding in bushes, or to prevent an ambush by the enemy hiding in bushes. This can also prevent enemy champions juking you or your allies using the fog of war or bushes.
When ganking a lane warded with Sight Ward item.png Sight Ward, use Thrill of the Hunt outside of the ward's range.
Item/skill usage ends Thrill of the Hunt, but with the half second delay RengarSquare.png Rengar can still leap. This is useful to finish off almost dead champions with Ravenous Hydra or Blade of the Ruined King and then leap to another target.
Using Thrill of the Hunt with 5 Ferocity charges can lead to an overwhelming burst of damage, as he can leave stealth with an empowered skill, use his 3 non-empowered skills in quick succession on his target and then already use another empowered skill because of the Ferocity gain after leaving stealth.
RengarSquare.png Rengar can cast Bola Strike and Empowered Bola Strike when he's leaping mid-air with Unseen Predator. Therefore, casting Thrill of the Hunt.png Thrill of the Hunt first, leaping on an enemy champion with Unseen Predator then using Empowered Bola Strike mid-air almost guarantees a snare, then following Bola Strike for further slow. It is extremely effective when ganking and is very easy for your teammates to deal more damage for a kill.
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Skill Usage ( Jungling)

Jungle Rengar is one of the best CC bursters allowing the player to Double Snare:
With 5 or 4 stacks of Ferocity, engage the enemy with Thrill of the Hunt.
Use either Empowered Savagery for burst damage or Empowered Bola Strike for superior CC lockdown during or shortly after leaping.
Then, spam abilities to reach 5 Ferocity stacks again in which time you can Bola Strike.png Bola Strike to slow them for a ton, or use Savagery for further damage.
Once 5 Ferocity stacks has been reached again (should be about 2 to 4 seconds to regain 5 stacks) use Empowered Bola Strike to Snare them again, or Empowered Savagery for more damage.
After level 6 it should be ok to take 1 or 3 turret hits when ganking for a lane to secure a kill.
This combo is an effective lockdown tactic, which most champions would find escaping difficult (unless you miss the skillshots). This double Empowered Bola Strike snare combo is mostly inescapable unless they have two or more flash/dash abilities.
Make sure your lane partner(s) is there to deal the damage or alternatively you deal the damage while they focus CC abilities.
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League of Legends Build Guide Author dimitristselios
dimitristselios Rengar Guide
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The one eyed kitty's E-Bola Strike/ 1 shot Q

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