Taric Build Guide by Worra
Champion Build: Taric
| Health | 3538 |
| Health Regen | 43.1 |
| Mana | 1663 |
| Mana Regen | 33.3 |
| Armor | 314.98 |
| Magic Resist | 98.31 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 13 |
| Attack Damage | 136 |
| Attack Speed | 0.84 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 50% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello!
My name is Worra. I play at EU West server, and today I will show you my way of playing my most favorite support Taric. I play him very often and I have experimented alot of builds and gameplay strategies, and I will share only the best ones in this Taric guide.
Hope you enjoy the guide!
Pros / Cons
| spaaaaaaace |
Pros
+ Tanky by nature + Great against bottom ADs because of his passive bonus from + Has ALOT of burst at level 6 + Can protect his carry very well + Has a bit of sustain from + Awesome aura for teamfights |
space |
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Cons
- Can easily get kited by supports such as - Cannot give as much as sustain as a - Fairly long cooldowns on 3 main spells pre-6 - Falls off mid-game if he doesn't get any kills in the laning phase - Needs to be really close to the target for his burst to be effective |
Runes
Greater Quintessence of Gold: You are a support therefore you should not be getting any farm, so this is your primary source of gold besides assists
Greater Mark of Armor: As marks are damage-wise, and you are not supposed to be a high damage dealer, it's the best you get a bit of this extra armor. Although these runes don't give much armor, you still could get
Greater Mark of Magic Penetration for more damage and burst if you feel going really aggressive.
Greater Glyph of Magic Resist: Since you already have armor, you need a source of blocking some of the magic damage.
Greater Seal of Armor: Taric is a tanky support, and armor seals are the best for bottom lane as you will mostly be taking physical damage
Masteries
I use 21 defense with Taric because he should be played as a tanky support. People usually use 21 in utility for extra gold income, but that should only be used with passive supports such as
8 in utility because you don't need offense in any way as you're a support. Utility will give you a nice flash cooldown reduction for setting up kills more often.
I also get 1 point in
Summoner Spells
OR
Flash is your bread and butter spell. I can't stress how much every Taric player needs this. It brings so much - from numerous escape possibilities, all the way to
Flash +
Dazzle combos on escaping targets to catch them for your team. Highly recommended.
Exhaust is almost a necessity for botlane. When you fight 2on2 in your lane, you can reduce the enemy team's AD carry damage output and his armor/magic resist also wtih
Summoner's Wrath
(which was explained in the previous chapter). Overall a great spell for fights to reduce someone's damage output, movement speed and resist.
Ignite is a very useful spell if the enemy bottom lane has a support such as
Soraka. It brings 50% healing reduction to a single target which is great if you want to go aggressive against such support. Also brings a chunk of true damage, which gives you even more burst. Consider getting this if the enemy team has
Swain,
Vladimir or some other champions that have self-healing. This is recommended with discussion from your team, especially in Ranked Solo/Duo Queue or Ranked Teams, where you can see the enemy team's pick.
Skill Sequence
Aggressive lane (RECOMMENDED!):
This is the usual leveling up orded that should be used. Leveling up
Passive lane:
While being in a passive lane, you should level up
Laning phase - Laning Partners and Combos
In the laning phase you should look for as much kills and aggression you could possibly get. For that to happen, you need to have suitable laning AD carry partners.
He is one of the best laning partners you can get. His
Corki brings alot of burst which fits Taric well. His
This is an awesome combo which can pop-go targets that are out of position EXTREMELY fast. If you hit
Ashe brings another stun with her, therefore this is a dream for any jungler to gank. This lane combo is extremely poky due to her
Like Taric-Ashe, this lane is very poke based especially pre level 6.
IMPORTANT NOTE: In this guide I won't be covering less played ADs such as
Items
Starting items:
Core items:
>
Philo stone is what you should aim for early game. It gives you everything you need early - a bit of mana regeneration, health regeneration and ofcourse gold per 10 seconds, as you won't be getting any farm/minions in the laning phase so you need every extra gold you can get. Also this is a part of
>
/
This gives you a decent amount of health and gold per 10 seconds which is exactly what you need. Later on it could be built into 2 different items. You should build
Aegis of the Legion is great to increase your tankyness aswell to give resist to your team and make them tankier. However, this costs alot of gold and again depends up to you how early you build it.
/
/
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Ninja tabi is the most regular thing built, especially as you'll be taking mostly physical damage in the laning phase. Consider Mercury's treads if you are getting stunned/slowed/snared alot. Ionian Boots of Lucidity if you're feeling safe and just want the extra CDR to poke more/burst them down more often. Build Boots of Mobility if you have an early
This item is great if you have a sufficient number of autoattackers in your team. Again, it depends only on you how early you build it - build it earlier sometimes if you see that your team has alot of fed autoattackers. This is also useful when you have someone like
Frozen Heart is awesome late game. It gives you a bit of extra mana to increase Taric's fairly low mana pool and ALOT of armor which is useful late game as you take most of the damage from their AD carry. Passive attack speed reduction is also great against the enemy's AD carry. I don't see how rushing this item really early is useful, as it brings nothing early game because there are much much much better item choices early game.
Situational items:
Extra magic resist and magic resist reduction you say, eh? Great! Build this if your team doesn't have one, or build it if the enemy team has double AP compostion/your team has double AP composition.
You should build this if your team doesn't have enough
This item is extremely useful if you lack (magic) damage and/or if the enemy team has high health target. Active ability of this deals %HP so it is recommended to perhaps try and cast this item on the champion with the highest HP bar in the enemy team.
Warding
Always try to ward as much as you can. You won't always have gold to buy as much as wards to cove the whole map, so try to cover the most important objectives and spots (baron/dragon primarily, then everything else) and ofcourse also ASK YOUR TEAM TO HELP YOU!
I have made a simple album with pictures on warding.
I also made a whole map view so you can see it from the whole map perspective :

Red represents wards that both teams should have
Blue represents blue team's wards
Purple represents purple team's wards
Summary
I hope you have enjoyed my Taric guide. Please leave any constructive feedback and comments when voting!
Shoutouts to:
jhoijhoi for her awesome "Making a guide" guide!
P denz for tips and help on the guide!
Thank you for reading and see you on the Field of Justice!
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