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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Why build AP items on Tryndamere?
The reason I build AP items on Tryndamere is the fact his [skills/tryndamere/q.png] has an AP ratio of 1.5:1. His [skills/tryndamere/e.png] has an AP ratio of 1:1, which can be devastating with certain items like [items/lich-bane.png]. Along with the fact every time Tryndamere crits, it reduces the cooldown on [skills/tryndamere/e.png] every 2 seconds so you can dish out huge damage spinning around more than [champ/garen.png].
Items you can build afterwards:
rabadons-deathcap zhonyas-hourglass nashors-tooth lich-bane hextech-gunblade youmuus-ghostblade infinity-edge
[items/boots-of-speed.png] gives you more lane dominance and the [items/health-potion3.png] can help you out if you're getting harassed more than usual and helps you out since you don't heal for much until about level 5. [items/berserkers-greaves.png] gives you 25% AS and 70 movement speed. People often say to get [items/mercurys-treads.png] because of CC but you actually do perfectly fine without it. [items/zeal.png] gives you a good amount of MS, crit chance and AS, which makes laning phase/early game perfect for Tryndamere and upgrade to [items/phantom-dancer.png]. [items/guinsoos-rageblade.png] is an amazing mid-game item that fits the role for Tryndamere. It gives you AD, AP and each hit gives you 4% AS and 6AP per stack, allowing you to crit more and reducing your [skills/tryndamere/e.png] faster to chase enemies.
Items you can build afterwards:
Gives you a huge AP boost along with a 30% increase of your AP. If you build for this item, I recommend starting with a [items/needlessly-large-rod.png].
Nice 100 AP and 50 armor along with a unique active that renders you invulnerable and untargetable but you can't perform any actions. Also great if the team likes to focus you more than your teammates.
50% AS and 55AP with a great unique passive to reduce your cooldowns by 25%, allowing you to use your [skills/tryndamere/r.png] more often. The only downside is the mana regain since Tryndamere doesn't use mana whatsoever. But you knew that, right?
80 AP, 30 MR and 7% movement speed that allows your next attack to deal an additional 100% damage of your AP in damage. This makes your attacks hurt a lot more, especially combined with [skills/tryndamere/e.png] which makes it hurt like a *****.
60 AD, 75 AP, 20% lifesteal and 25% spell vamp. The perfect hybrid item that gives you what you want for Tryndamere plus gaining health back with each attack you do.
30 AD and 15% crit chance along with a unique passive that gives you 20 ArPen and 15% CDR. The unique active grants you 20% movement speed and 50% AS for 4 seconds. Everytime you attack an enemy it increase the duration by 2 seconds making it last a maximum of 8 seconds. Great item that allows you to knockdown those tanky DPS a bit while using the unique active to crit more.
80AD and 25% crit chance with a unique passive that let's crit damage deal 250% instead of 200%. Gives a great amount of AD and crit chance. What more could you ask for on a character like Tryndamere? Well, there are better items to get over this unless you have nothing else to buy.
You see, Tryndamere does enough damage on his own. Yes, getting more AD will allow his crits to do more damage but you're wasting time spending to rush this item just to get countered by a [items/thornmail.png]. People will argue this and talk about how it's "the most important item for Tryndamere and you must rush immediately." They can do what they want but if you want to get the most out of Tryndamere, you don't bother with this item or build it last if the game is still going on for that long. I'm not telling you to never build [items/infinity-edge.png] so don't say I am.
You Can Also go that way pure AD:
Next one depends the situation....
During this phase, you still want as much farm as possible while roaming around for map control. Be sure to always have red buff and have control of dragon. Be on the look out for enemy champions that you can possibly gank 1v1 to ensure a kill and if a teamfight breaks out, try to enter from an angle the enemy team won't notice you coming from to catch them with your [skills/tryndamere/w.png], while having your team force them to waste their CCs on them so you can engage and kill off their carry or squishes. Be sure to also grab dragon whenever you can since you'll be able to kill it fairly quickly.
The most important thing to remember is that you're a magnet for CC. The other team will doing everything in their power to lock you down so you'll be unable to move and be forced to use your ultimate which you'll barely escape or die. Try to wait for them to use their CCs and wait for the moment to go in after their carry/squishes and take down their most important teammate, especially if it's a DPS or support champion that heals.
The more they take your health down, the more you'll fight back with more crit chances and with AP items, you can preserve your ultimate with increased heal. Your [skills/tryndamere/e.png] will be used to deal AoE damage to multiple targets and chasing down people who run away. With the 1:1 AP ratio and along with certain items such as [items/rabadons-deathcap.png] and [items/lich-bane.png], you can dish out serious pain, which after you do. Auto-attack and when you crit, your [skills/tryndamere/e.png] cooldown goes down by 2 seconds so you can do it yet again, and again.
[skills/tryndamere/p.png] Passive: Battle Fury
Tryndamere's Critical Strike chance increases as he becomes more wounded.
An incredible passive that makes him dangerous when combined with his ultimate. You start out with 10% crit chance immediately with full health, which makes it simple to last hit, stack bloodlust and deal early game damage.
[skills/tryndamere/q.png] Q: Bloodlust
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10 / 20 / 30 / 40 / 50 health per Bloodlust (+150% of ability power).
Cooldown 20 / 18 / 16 / 14 / 12 seconds
Tryndamere's lifeline. Learn to love it and max it first to increase your damage a lot. You can use it to heal back your health which is great in laning phase so you can stay longer and last hit with ease. His AP ratio is 1.5:1 which allows you to a lot of health so you can stay in fights longer. Allowing you to hold onto your ultimate longer or sometimes not have to use it at all.
[skills/tryndamere/w.png] W: Mocking Shout
Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.
A great skill that a lot of people overlook. It allows you to slow down enemies, check brushes and reduces the enemies AD. When maxed out, it reduces their AD by 100. Just be sure to use it with their back to you.
[skills/tryndamere/e.png] E: Spinning Slash
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40 / 90 / 140 / 185 / 240 (+100% of ability power) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cooldown 9 seconds
Cost 40 / 50 / 60 / 70 / 80 health
A built-in flash that lets you go through walls, close gaps between enemies or farm minions waves. It has a built in passive that reduces the cooldown 2 seconds each crit so you can decimate minion waves instantly.
Since it has an AP ratio of 1:1, you can dish out some serious damage and spam the skill when you're sitting there, critting their carry and finish them off with another spin.
[skills/tryndamere/r.png] R: Undying Rage
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4 / 6 / 8 Bloodlust stacks.
Cooldown 130 / 115 / 100 seconds
This is what sets you apart between the good and bad Tryndameres. It's a make-or-break skill depending when you activate it. Your health will never drop below 1 and you're able to deal huge damage to the enemy team due to your passive. You can use this to survive towerdiving or in teamfights, however people will save their CC just for you so you're rendered useless and in an attempt to finish you off afterwards.
You can use this skill regardless that you're snared, stunned, silenced or any form of CC. Try to conserve your bloodstack at the very end to ensure you don't get picked off right away.
I use crit chance marks, seals and quints to help him with his early game so it's easier to lane and allows you to hit harder with the increased crit chance and allows you to keep a sustained amount of crits later on. I have used ArPen runes and they work as an alternative but don't get the job as much. I also use CDR per level glyphs to help with his cooldowns and being able to use [skills/tryndamere/r.png] more often. The alternative to these would be flat CDR or even if you don't have those, you can sorta throw what you want in there such as AS or MR runes.
With every guide, there's criticism bound to be afoot and I'm here to handle some of the same criticism I see that are not correct.
This build isn't going to work, it's gimmicky, etc.
How do you even know it's not going to work if you haven't tried it out yourself? It isn't gimmicky at all and it makes Tryndamere more viable than he was before if you solely build AD items on him since a simple thornmail can ruin your day. If you try this guide and it doesn't work then it's something on your side, not this guide.
You can heal more but if a simple ignite comes across you like 99% of fights do, the healing is reduced and you'll die with having dealt minimal damage anyway.
First off, ignites can be troublesome for anyone early game but they fall off as the game goes on. Yes, it does cut your heal off by half but it still won't make that much of a difference because you still heal a good amount back, along with undying rage and having lifesteal/spell vamp where ignite tampers off and doesn't serve much.
Infinity Edge should be a core item. 250% instead of 200% damage crits and that's Tryndamere deals his damage.
You see, Tryndamere does enough damage on his own. Yes, getting more AD will allow his crits to do more damage but you're wasting time spending to rush this item just to get countered by a thornmail. People will argue this and talk about how it's "the most important item for Tryndamere and you must rush immediately." They can do what they want but if you want to get the most out of Tryndamere, you don't bother with this item or build it last if the game is still going on for that long. I'm not telling you to never build Infinity Edge so don't say I am.
Please try it and rate, post comments and suggest mature/pro solutions pls...