Jarvan IV Build Guide by Sinjustice

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League of Legends Build Guide Author Sinjustice

The Prince of Solo Top

Sinjustice Last updated on October 23, 2012
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by Kassa'gath » June 27, 2011 5:53am | Report

Purtty simple, normal, good and solid jarvan build. I like to go 9-21-0 or 21-9-0 masteries though, but that's just personal preference. +1

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by Sinjustice » June 27, 2011 7:34am | Report

Kassa'gath wrote:

Purtty simple, normal, good and solid jarvan build. I like to go 9-21-0 or 21-9-0 masteries though, but that's just personal preference. +1


I'm not a huge fan of 21 in the defensive tree, so I rarely do that. Most tanky characters start off fairly tanky and then build tanky, so I don't usually spec into defense when they're going to cover that with items anyways, but that's just me.

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by version9 » June 27, 2011 8:24am | Report

Needs more HUEHUEHUE imo.

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by Sinjustice » June 27, 2011 8:41am | Report

version9 wrote:

Needs more HUEHUEHUE imo.


I'll consider that in future versions of the guide. :P

EDIT: I have added a section with advice on common Solo Top opponents. :D





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by welshdrag » June 27, 2011 8:59pm | Report

Ohbby give me 1 more troll! -1



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by Sinjustice » June 27, 2011 10:07pm | Report

welshdrag wrote:

Ohbby give me 1 more troll! -1


What's your reasoning behind the downvote?

I downvoted your build because I disagreed with its intention and felt it was a negative influence on any game it would be played in. I thought it was a poor build.

You're downvoting me because you're a troll with nothing better to do. How respectable.





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by Trophycase » June 28, 2011 6:35pm | Report

VOTED +1

Looks pretty strong, I liked the section about laning opponents. I also like the item build, though I have never really played Jarvan so I am curious as to how the damage scaling on the standard works as you level it, and why it is more beneficial than Dragon Strike. I am always a fan of gp10 items and love the 21 utility setup.

Also in the section where you mention that ghost can go through your ultimate, I believe that is because your ultimate barrier is classified as a creep/minion type of thing, and therefore ghost allows you to pass through it. Sort of for the same reason vayne can tumble through it but not over terrain walls.


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by Sinjustice » June 28, 2011 7:17pm | Report

Trophycase wrote:

Looks pretty strong, I liked the section about laning opponents. I also like the item build, though I have never really played Jarvan so I am curious as to how the damage scaling on the standard works as you level it, and why it is more beneficial than Dragon Strike. I am always a fan of gp10 items and love the 21 utility setup.

Also in the section where you mention that ghost can go through your ultimate, I believe that is because your ultimate barrier is classified as a creep/minion type of thing, and therefore ghost allows you to pass through it. Sort of for the same reason vayne can tumble through it but not over terrain walls.


The scaling on the standard is AP, however it gives you more attack speed and armor, which is great for holding top lane and farming. By the time that phase of the game is over, you've got some AD and start level Dragon Strike more.

Yeah, that's what I've heard. I think it's kind of unfair, but I guess the CD is low enough on his ultimate that it's not too much of a problem to blow your ultimate every once in a while on someone to have them Ghost out.

Thanks for your comment! :)





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by version9 » June 28, 2011 8:07pm | Report

VOTED +1

Awesome build, muy bien.

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by Ningeal » June 29, 2011 4:55am | Report

VOTED +1

Wow, I absolutely enjoyed reading your guide. It encouraged me to play Jarvan. It is not only very well explained but also perfectly structured. +1

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