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Quinn Build Guide by Johnn_The_Gamer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Johnn_The_Gamer

The Quinn-tisential Build

Johnn_The_Gamer Last updated on January 29, 2014
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Ability Sequence

2
5
8
10
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction

Who exactly are Quinn and Valor?..
_____________________________________________________________________________
Quinn is one of the most experienced Damacian archers & Valor, her partner in crime (more like justice) is an supposedly extinct bird called the Damacian Eagle. Together this deadly duo not only protects the name of Damacia and it's citizens, buts represents Damacian power in the Fields of Justice.

-Note: This is my first champion guide, so feel free to leave suggestions or constructive criticism in the comments section! Thanks!-


Guide Top

Team Work

When using Quinn, team work is essential in early game. Although she packs a punch in the beginning, she is quite squishy as well as slow. I suggest having a melee partner so you both deal easy damage and you can finish up as Quinn without you or your partner very injured. Towards the end of the game you don't necessarily need a team mate unless facing a tank (such as Zac or Darius) or an assassin with a move to get closer to you ( Zed). What I am trying to say is teamwork is always advised but it may not always be needed.


Guide Top

Pros/Cons

Pros:
-Good Attack Damage
-High Attack Speed
-Easy to Escape
-Owns In Team Fights Unless Targeted
-Two Escape Tactics (Ult & Vault)

Cons:
-Fairly Slow
-Ganks (On You) Are Effective (Without Ult)
-Stuns Can Determine Your Death


Guide Top

Abilities

Harrier (PASSIVE) - Valor marks a nearby minion/champion for 4.5 seconds, if Quinn hits the target she deals bonus attack damage.

Blinding Assault - Quinn commands Valor to fly forward and deals damage as well as blinds the surrounding minions/champions that it hits. This can be used to harass early on if the enemy champions are always close to one another.

Heightened Senses - Reveals a small portion of the map for 2 seconds. As Valor (ult activated) you gain a bonus attack speed of up to 80%.

Vault - You leap onto an enemy within range then spring backwards off the enemy dealing damage

tag team Tag Team - Quinn is replaced with Valor and you gain a massive movement speed increase. If you press R again when near an enemy a storm of arrows comes down within a certain area.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Spells

Ignite - Useful for finishing up on a kill without having running the risk of dying to a gank or turret. Often a necessary for kills in early game near turrets due to Quinn's low movement speed for chasing.

Flash - Useful for getting over obstacles, catching up to an enemy, or running away from an enemy. Considering Quinn's low movement speed, this is useful for surviving hits of melee champions. I would consider it necessary, yet it is not always needed.

Teleport - Useful for getting back to your lane after a death or a recall or just getting to a different lane from where you are to assist your team. I personally don't use it, but if you are not high enough level for flash then teleport is the second best spell.

Exhaust - Useful against champions with movement speed increase moves. (Example: Fiora, Warwick)