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Diana Build Guide by Asperger

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Asperger

THE SCORN OF THE MOON - DIANA

Asperger Last updated on May 30, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Summoner Spells

Ignite deals some nice damage. If you determined to kill, this would be best choice.

If you want to assist your teammate or pick a free kill, bring Teleport.

If your opponent has deadly killing ability in early game, Exhaust will be your savior.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3

Greater Seal of Armor
9

Since Diana has nice sustainability with her Pale Cascade, I pick up Greater Glyph of Ability Power to increase her damage. However, you still needs Greater Seal of Armor because harassment from basic attack will be very often in early game.


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Masteries

Masteries
4/1
4/5
3/1
1/1
3/1
1/1
4/
1/
4/1
1/1
3/5
1/1

This will help you dealing most opponent. You should spend your points in Hardiness and Resistance according to your opponent.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You need Crescent Strike to reset the CD of Lunar Rush. You need Lunar Rush to make your Moonsilver Blade and Moonfall work well. Thus your core skill is absolutely Crescent Strike. Spend points on it to reduce its CD and things will be smooth all the way.

Upgrading Pale Cascade can increase the sustainability from it, which is better than a higher Moonfall.


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Items

STARTING ITEMS
Diana is not a bogey before Lunar Rush. Champions with strong poking ability can crush you in early game. You need to survive.

Lich Bane
Your Lunar Rush will make you start basic attack on your target right after dashing. Moreover, the damage from its passive is more than that Abyssal Scepter can provide in most situations. You can take a calculator to verify that. The advantage of Abyssal Scepter over Lich Bane is MR only, so I buy a Negatron Cloak to make it up. If you are facing an AD champion, you should pass it and rush Seeker's Armguard before Lich Bane.

BOOTS
Diana needs her Crescent Strike to launch an assault, so the Ionian Boots of Lucidity fits her well. If you feel you will be focused in fight, you should take Mercury's Treads instead.

Zhonya's Hourglass
This provides plenty AP and also sustainability for 1.5 second. The armor works good with your Pale Cascade, too. Really a great item which strengthens your ability both offensively and defensively.

Abyssal Scepter
This is upgraded from Negatron Cloak. If you didn't buy it according to your enemies, you can take Liandry's Torment or Void Staff.

Nashor's Tooth
This fits your Moonsilver Blade very well and can give you strong persistent damage-dealing ability and potential to BD. You can consider it when your enemies start stacking HP.