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reasons :
1st build :
Archaic knowledge and sorcery on trynd ???? ok sorcery is borderline(trynds cd are short enought already imo) but archaic knowledge ? trynd has no magical damage so this mastery is a waste
Strenght of spirit : increase you characters hp regeneration based by 0.2% based on your total mana.... tryndamere has no mana....
no phantom dancer ? malady... lol , atma's impaler... the cost of this build is so high it makes no sense and it gives no bonus at all or barely to what your realy looking for to get increased damage/survival
build 2
runes... : desolation quints... ok its decent, malice marks , ok decent as well... alacrity seals..... no comment... potency glyphs.... no comment here again
your goal is getting all furor runes , or at least furor MARKs, seals, glyphs,
ability power is useless to tryndameere, great youll do 9 extra dmg when using ure spin , and ull heal 9 extra dmg when healing with bloodlust... OOOOOOOOHHHHHH
lets not talk about the fail mastery , zerker greaves,