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Blitzcrank Build Guide by papjavs

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author papjavs

The Steam Golem

papjavs Last updated on May 20, 2012
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balanced; hard AP, hard AD

[VS]

troll build

Ability Sequence

1
14
15
17
18
Ability Key Q
3
5
10
12
13
Ability Key W
2
4
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Champion Analysis

plays best as an initiator and/or tank. He has the ability to essentially take one person out of the fight at the beginning. He feeds on aggressive opponents and makes them suffer for mistakes they make.


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Abilities

Passive: - When 's life is brought below 20% health, he creates a mana barrier, a shield of 50% of his current mana, which last 10 seconds. the activation doesn't consume any mana. this effect has a 1 minute cooldown.



(Q): fires his right hand, if it encounters an enemy unit it will stun them and deal X Magic Damage while he pulls them to himself.

Note: has 1:1 ability ratio.

1 - 80 Damage 22 second cooldown
2 - 135 Damage 21 second cooldown
3 - 190 Damage 20 second cooldown
4 - 245 Damage 19 second cooldown
5 - 300 Damage 18 second cooldown




(W): super charges himself to increase movement speed by X and attack speed by X. However when this effect ends his movement speed is decreased by 25% for 3 seconds. 22 Second Cooldown

1 - 16% Movement Speed, 30% Attack Speed
2 - 20% Movement Speed, 38% Attack Speed
3 - 24% Movement Speed, 46% Attack Speed
4 - 28% Movement Speed, 54% Attack Speed
5 - 32% Movement Speed, 62% Attack Speed


Powerfist(E): charges his fist to make his next attack deal double damage and pop his target into the air.

1 - 9 Second Cooldown
2 - 8 Second Cooldown
3 - 7 Second Cooldown
4 - 6 Second Cooldown
5 - 5 Second Cooldown


(R): Passive: Lightning arcs off of to hit a random nearby enemy for X Magic Damage every 3.5 seconds. Activating removes passive until Static Field becomes available again. 45 Second Cooldown
Active: Deal X Magic Damage and silences surrounding enemy units for 0.5 seconds.
The passive is not in effect during cooldown
Note: Passive has .3:1 Ability ratio and active has 1:1 Ability ratio.

1 - Passive: 100 Damage, Active: 200 damage 3 second silence
2 - Passive: 200 Damage, Active: 300 damage 4 second silence
3 - Passive: 300 Damage, Active: 400 damage 5 second silence


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summoner spells

flash –+ can take an enemy far into your group where there is no escape. It can be a little tough to do at first, but once you get it down your teammates will love you.
2nd Skill is up for grabs, I tend to go with for good fleeing ability with overdrive, but and also work well.


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Runes

magic penetration in reds(marks)
Flat armor in yellows(seals)
Flat magic resist in blues(glyphs)
Flat health in purble(quints)


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Mastery Tree

Reasoning being is best played as a tank and these will provide you the best overall tank ability.
Masteries:
0/21/9 is the best mastery path for .


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item build 1 (vs. balanced teams)

Trinity Force
Mercury Treads
Manamune
Banshee’s Veil
Guardian Angel
Frozen Heart

Start off with sapphire crystal and 2 health potions, at 1210 gold go back to base and buy sheen and regular boots. Buy Mercury Treads when possible/necessary. Farm up your catalyst next, and then your Manamune. Farm up your glacial shroud next for the extra armor, mana and cooldown reduction. Finish the veil then finish out your frozen heart, and move onto Trinity Force. Chances are you won’t get Trinity force before the game is over. If you happen to make it past the 4th item, build a guardian angels and finally a force of nature.

Sheen is an essential item to any Blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Mercury treads for the cc reduction and magic resist are an obvious buy. Build your catalyst and then move on to Manamune next for a nice boost in mana and AD. Glacial Shroud next offers some much needed armor and mana, in addition to the cooldown reduction. Finish your veil and then your frozen heart. If you find your survivability is fine at this point, finish your trinity force, if not move to the guardian angel.

Reasoning behind the build and it’s order;
Offers survivability vs both types of damage.


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Item build 2 (vs. heavy caster teams)

Trinity Force
Mercury Treads
Banshee’s Veil
Manamune
Guardian Angel
Force of Nature

Start off with sapphire crystal and 2 health potions, at 1210 gold go back to base and buy sheen and regular boots. Buy Mercury Treads when possible/necessary. Farm up your catalyst next, and then your Manamune. Finish the veil and move onto Trinity Force. Chances are you won’t get Trinity force before the game is over. If you happen to make it past the 4th item, build a guardian angels and finally a force of nature.

Reasoning behind this build and it’s order;
Sheen is an essential item to any blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Mercury treads for the cc reduction and magic resist are an obvious buy. Veil offers a great chunk of health and mana in addition to the amazing unique ability and magic resist. Buy Manamune next for a nice boost in mana and AD. Chances are you won’t make it to the trinity force and beyond before the game is over, but if you do Trinity Force adds every stat you need, in addition to the slow and extra damage on hit after using an ability. Guardian Angel is an obvious item as well, more survivability and the rez on death buff. Force of nature rounds out the build with more move speed, magic resist, and the nice regen.


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Item build 3 (vs. heavy carry teams)

Trinity Force
Ninja Tabi
Manamune
Frozen Heart
Guardian Angel
Sunfire Cape

Start off with sapphire crystal and 2 health potions, at 1210 gold go back to base and buy sheen and regular boots. Buy ninja tabi when possible. Farm up your glacial shroud next for the extra armor, mana and cooldown reduction. Move on to Manamune next then finish out your frozen heart. Again, you aren’t likely to finish the trinity force and beyond, but if you do then finish it then your guardian angel. Sunfire cape will finish out the build, it adds a little bit of extra damage and health/armor.

Reasoning behind the build and it’s order;
Sheen is an essential item to any blitzcrank build early on, it offers a nice boost in damage whenever you use your abilities and extra mana for your shield. Ninja tabi is amazing mitigation vs carries via the dodge and the extra armor. Manamune again offers more mana and AD. Frozen Heart offers a lot of survivability to yourself, in addition to your team through the autoattack slow on enemies. Chances are you won’t make it to the trinity force and beyond before the game is over, but if you do Trinity Force adds every stat you need, in addition to the slow and extra damage on hit after using an ability. Guardian Angel for the extra survivability and rez on death buff. Sunfire for some extra damage and armor/health.


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Early game, Mid game and Late game

Early game:
Play defensively! Do not engage enemy champions until they present an opening to rocket grab and power fist combo them. Try your hardest to farm up enough to get sheen and the regular boots before heading back. Rocket grab into power fist is your bread and butter combo, once you get static field you can couple that into the combo for some sick burst which with a teammate or 2 is enough damage/cc to kill any champion outright.

Mid game:
Continue ganking when possible, but if you see an oppurtunity to push a lane, do it.
Blitzcrank has the awesome ability to drop towers quickly with power fist doubling your physical damage combined with sheen. Doing 250+ Damage a powerfist to a tower is a quick way to drop a tower and get out. It will take some time to practice grab+flash moves, but when you master this it will leave any enemy helpless to get out alive. In team fights don't use Static Field to gank one target, use it when as many champions as possible are close to you as the aoe damage is devastating.


Late game:
Late game is essentially the same as mid game, by this time you will be most of the way through your chosen item build. You will be an amazing tank and initiator for team fights, in addition to a great ganker. Blitzcrank is an amazing tower killer so don’t be afraid to push when available.


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Last Thoughts/Tips

Blitzcrank is easily one of the best team fight initiators in the game, you can essentially take one target out of a fight right at the beginning and force your enemies to panic and make the mistake of trying to get away, or stay and inevitably die trying.

The Rocket Grab Flash – When you KNOW your rocket grab will hit someone on its way to the target you can flash in the opposite direction and you will pull the target all the way to you, even further than a normal grab. This is a good way to start out a fight because his teammates won’t be able to help him.

The best way to play the game, using any champion, is to keep a cool head; Don’t panic, and general map awareness are the fastest ways to winning.