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Team Guide by FrydMan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FrydMan

The Team Of Teams: Vlad,Akali,Olaf,Twich,Mordekaiser

FrydMan Last updated on August 10, 2010
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 10

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 1

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 19




Introduction



Heyo! This is my Vladimir AP Nuke build. It can help you do insane damage while having an abundant amount of health, Probably topping out at around 3.5k-4.5k Health and 700-800 AP(Assuming you get your SS stacks up!). Give it a shot, let me know what you think! +1 If you like it and it works for you! -1 If you think I am a baddy.

REMEMBER THIS: You are a Mage first, and a tank second. With almost no armor or Magic resistance you won't last long against a group of enemy champions. But luckily if you engaged them with your own team as well, with Hemoplague they should be dead long before you ever even need to run away. Be careful though and play like a mage, a 'sturdy' mage.

Check the Skills section on tips and tricks on playing this character!

This is my first build :P! So be kind, working on it piece by piece and I hope you guys have a good time with it! LEAVE CRITICISM IF YOU HAVE IT! I appreciate any bit I can get.




Runes



I went with Magic Pen Marks to buff your spells up early game!
Fortitude Seals and Quintessences to help out early game as well.
And AP Glyphs for the extra Health and Damage as the game progresses.

Thats it! A handful of easy to find runes you probably already have sitting around.




Summoner Spells



What You Should Get



Ignite: Best possible summoner's skill for Vlad. Stacks perfectly with Hemoplague and in combination with the rest of your abilities should help you snag some easy kills early in the game.


Ghost: Use it before popping your Sanguine Pool to make speedy escapes from enemies without being touched or to snag those silly champs recalling beside their turret and make a smooth getaway. Either way its a great defensive or offensive move for Vlad.


Flash: A chosen favorite of most, Can let you make nifty getaways into the jungle or to pop in for a nice finishing blow on an escaping champ.



What You Might Get



Cleanse: If you are having a hard time dealing with CC's. Ex: Snares,Slows,Stuns. This might be the way to go. Use it before or after popping Sanguine Pool to help you escape.


Clairvoyance: For teamfights it can be the difference between getting ganked and or clearing out their entire team with a well planned counterattack. Great for premades, Not so much for randoms.



What You Should Not Get



Heal: You heal yourself, Nuff said. Won't dent your 4.5k healthpool at end game.


Clarity: You don't have a mana pool. You don't gain mana. You don't need this spell.


Teleport: You shouldn't ever need this spell. With transfusion leveled early, if you get hurt you just need to pull back a few paces and suck your health back to full. The only time I find myself going back to base as Vlad is to buy new items or after a major enemy attack.


Fortify: Not that great, Save it for the tanks who might benefit from its passive.


Revive: The major point of Vlad is to not die! You will not be using this often enough for it to matter.


Rally: No. Let a melee get it, if anyone.




Items



Note Before You Read: If You are not aware, Vladimir's passive gives him +2 Health for each AP, and +1 AP for every 25 Health! Leading me to each of these item choices.


I thought it best to start out with a simple Amplifying Tome for the AP benefit early and a single health potion. Next, snag a simple pair of Boots of Speed as soon as you can afford it to help you get away from those nasty early ganks. (I urge you to get these boots before the rest of your items knowing that the next items are all fairly pricey)


I chose to go for the Rylai's Crystal Scepter as the first big item for obvious reasons. Mainly the hard stats which will provide additional passive bonuses to each other, but provided you know what you are doing, you should be able to spam transfusions and kite your enemies, keeping them slowed and slowly draining their health as they chase you.


After that, Your boots! Depending on team build it can of course be more beneficial to grab Mercury's Treads if the enemy is heavy on Disables. But for damage output purposes, I grabbed Sorcerer's Shoes.


From there on, If you think you are doing well enough with kills, grab a Mejai's Soulstealer. The stacking effect will do nicely as you progress through, Making you more powerful and unkillable as you gain AP as well as Health. The reason I recommend this item even with its risks is that between Sanguine Pool and Ghost, you should be able to escape nearly every situation. Which makes this item that much less of a gamble.


Zhonya's Ring! (This will probably be the hardest piece for you to get, Seeing as most champs should be a teeny bit more powerful than you at this point, but the deal is sealed as soon as you pick it up.) 120 AP, 25% Additional AP, Need I say more?


Will of the Ancients! 40 Base AP and 30 Additional AP as well as 15% Spell Vamp for you and your teamies! Get more healing from Transfusion as well as some return health from Tides of Blood. Nice solid item for a little extra healing on the side.

I didn't list a sixth item above because you have a few choices.


Thornmail: +99 Armor/Returns 25% of all Melee Damage as Magic damage to the attacker. Works as a good deterrent or a good bit of extra damage against built melee. Remember that you have 4k health so thats at least 1k damage returned to any poor melee that tries to bring you down. (Grab this if their team has one strong melee carry).


Guardian Angel: Resurrects you upon death with 40% Health. Always a solid choice for making a clean getaway, By the time you rez your Sanguine Pool should be off cooldown as well. (Grab this if you are having trouble staying alive, probably the best choice out of the four for your first few games)


Deathfire Grasp: Deals 35% of Enemy's Health as Magic Damage and an additional 3.5% per 100 AP as well as granting moderate cooldown reduction. Reduced Cooldowns are a plus, but the massive spike damage that this deals can really help out against tanks. Working off of percentages it can drop even a built Cho'gath a good 50%. (1 Minute Cooldown). (Grab this if the enemy has a strong tank carry)


Lich Bane: Increases movement speed by 8% and Deals 100% of your AP as additional physical attack damage on Spell Cast(3 Second Internal Cooldown). An extra 700 Damage per melee swing every three seconds can be a massive boost in dps. This is probably only a *good* choice if you have reached max stacks on your soulstealer or your enemy has started stacking magic penetration, allowing you to deal some physical damage instead. Adding an extra attack into your rotation lets you fill those empty spots inbetween all of your abilities and pick off champions faster. (Grab this if you just want to melt faces and are doing well already)





Skills



1. Transfusion:

Sucks enemy health and heals you! Your main move, Should be leveled to full ASAP. It has absolutely no cost so cast it every chance you get. Early game, Dip in, Cast it, and get out. Rinse Repeat till you have the advantage. Ignite the enemy and finish them off with Ghost+Sanguine Pool as they run away.

2. Sanguine Pool:

Turns you into a puddle of blood, Dealing damage to enemies above you as well as healing yourself. Cost 20% Current health to activate so use wisely! This move can be used for both Tower Diving and Escaping Ganks. Best used say if a nasty projectile is flying towards your face, pop it and dodge the move entirely and sneak away unharmed. Ex: Ashe's Ult, Sion's Stun, Blitz's Fist. Use it in conjunction with Ghost for an easy behind turret kill or to escape a neardeath gank. (DOES NOT STOP ENVIRONMENTAL STUNS! EX: Veigar's stun). Anyways! It should be the next skill you level up after Transfusion.

3. Tides of Blood:

This move can be extremely powerful during teamfights but deadly to yourself early game. I chose to only put one rank in it early game for minion farming and maybe a little boosted damage during a fight but nothing more. Towards the end, when you become entrenched in team fights this move will begin to shine.. When mixed with Sanguine Pool and Hemoplague you will begin to do some REALLY NASTY AoE damage. The trick is to just watch yourself and only cast it when you have the health to waste.

4. Hemoplague:

Your Ultimate, It has a long cooldown and I kind of skimped on CD reduction in the item builds! So pay attention and use it only when you can get the most out of it, Ex: 2 Champs early game, 3-4 Late Game in team fights. Preferably all five! Toss it on and follow it up with some Tides of Blood and watch the enemies' healths melt away. It works well with Ignite to provide a really nasty 600+ damage finisher. Level it every chance you get, It is your big daddy and can easily break the other team during a team fight.




Tips & Tricks



Just a brief list of tips and tricks that you should use while playing Vladimir.

1. You can use Sanguine Pool to Permanently drop aggro from turrets EVEN AFTER damaging enemy champions, AS long as their is another target for the turret to fire upon. Ex: A friendly minion, pet, or even another champion.

2. Your Ultimate(Hemoplague) has an excellent reach, See someone recalling too close to their turret but are low health? You can cast your ult on them from outside the turret's range as long as you hit them with just the outside edge of the spell.

3. Level 13+ Don't be afraid to turret dive, Run in and smack the enemy with a Transfusion or your Ultimate and then use Sanguine Pool for an easy escape. By level 13+ your Sanguine Pool cooldown should be low enough so that it will be up the next time you need it.

4. Never initiate with your Sanguine Pool, Save it for extra damage after your ultimate(Level 13+ So the cooldown is shorter) or during iffy battles to help with your retreat.

5. Gank! Vladamir is an excellent ganker. If you are playing center, watch the top and bottom lanes constantly and work with your teammates to set up traps for the enemy champions who push a little too far into your territory. Try to get behind them and use your Sanguine Pool (If it is safe to do so) to slow them down for your friendly champs.

6. Average speed melee chasing you? Do you have Rylai's Crystal Scepter? If so, Cast Transfusion on every cooldown while running. The slow from Rylai's will help you to keep your distance while allowing you to get your health up and maybe even get the advantage on your opponent.




Gameplay Strategies



Early Game


You will want to take the Center lane and should have put your first level into Transfusion. Wait at your turret for minions to appear before running in. Depending on the enemy champ and their range/movement speed, you should be able to begin harassing them with Transfusion immediately. If they have gotten boots as their first item or a heavy health regen item such as a Regrowth Pendant or Vampiric Scepter, hold off on Transfuse harassing them until level 5. You should only be using Transfusion at this point to attack with, and saving your Sanguine Pool for escapes. Step only close enough to cast Transfusion and then step back away, returning to last hitting minions until the cooldown is back up again.

How To: Your First Kill


Their health should be reaching about half around level 7 if they have not gone back to the store and you are properly harassing them with Transfusion on each cooldown. When their health is 500-600 you are ready to move in for the kill. Let them push your minions at least halfway through the center towards your turret and then slip out of view. While he cannot see you, pop Ghost(Summoner Spell) and then run after him. Toss your Ultimate(Hemoplague) on them and follow it up with your Transfusion and Ignite. If their health is lower than 250 at this point and they have no way to heal themselves, they will die from your Hemoplague and Ignite shortly. If their health is greater than 250 or they have a Healing spell or the Heal Summoner's Spell, continue chasing. Your Transfusion should come off of cooldown just quick enough to snag the finishing blow right behind their turret. Pop Sanguine Pool to drop the turrets aggro and get out of there. Congratulations, that is kill #1 of many in the game to come.

Farming and Ganking


Around level 9+ you should begin to gank. Keep a close eye on the enemy champions in the top and bottom lanes until you see a good opportunity to put yourself behind the enemies and sandwich them with your team without risking yourself. Ex: Their Health is halfway gone or they have no strong disables such as silences, stuns, and taunts. Sneak up behind them via the river in the middle of the map and wait inside the tall grass at either end until the moment comes. Pick a target and signal it to your team via a ping and then make your move, charge out of the grass until you are near melee range with the enemy champions. Cast Transfusion on your target and then pop your Sanguine Pool and path through the enemy Champions to your teammates, this will slow them down and allow you to rejoin up with your team. If your Ultimate is up and there is more than one enemy champion, use it to make sure that no one escapes even if they slip past you and your team.

After each gank, if your health is 40% of higher and you do not need to do any shopping, Just shift back to the middle lane and cast Transfusion till your health is full again allowing you more time gaining experience and money, and spending less time running. Alternate the center farming, single champion killing strategy from above, and ganking bottom or top until you enter the Team Fighting phase.

Team Fights: Your Moment to Sparkle(Pun Intended)


As the game progresses, your enemies and your own team will start to travel more closely together and attempt to gank loose teammates or push the remaining turrets. This generally happens at around level 13-15+. Watch yourself, making sure that you are never alone on your enemy's half of the field for more than brief moments. Even make sure that you are not alone on YOUR side of the field if all of the enemy champions are MIA.

When you and your team finally engage the enemy, make sure to let a more sturdy champion such as a tank initiate. When the enemy's team swarms around him to start their attack you should pop your Ultimate, ensuring that you reach as many of them as possible. Close the gap to the enemy, trying to stay tucked behind your tank or melee and use your Tides of Blood and Transfusion spells each on cooldown. (MAKE SURE YOU HAVE THE HEALTH TO SPARE FOR TIDES OF BLOOD) Between your Ultimate and your teammates' damage, the enemy should be dead or staggering away while your team walks off with only scratches. Try to cut off the enemies as they run away with Ghost + Sanguine Pool, slowing them down as you cast Transfusion/Tides of Blood/Ignite to finish them off. BE SMART! If an enemy has gotten away, retreat! Don't be reckless! Your top priority is ensuring that your Soulstealer's stacks do not fall for any reason. THE ONLY THING THAT CAN KILL YOU AS VLAD IS CARELESSNESS!

At the end, if for whatever reason your team is having trouble pushing the final turrets, I suggest grabbing the Lich Bane from the optional item list. Allowing you spike 800 damage hits on turrets every three seconds, YOU can push the turrets! Having around 4k Health and taking only minimal damage from cannon fire, YOU could even backdoor a turret without minions provided you are careful.

Follow these strategies, tips, and tricks and you should rock the enemy team with no problem. If for any reason any part of these Strategies or any other part of this guide were not clear to you. Please leave me a comment! I will try to explain it in more depth as well as use your feedback to improve the wording of my guide! Thank you and enjoy.



Conclusion



So, Let me know how it works, and have fun! +1 If you like, And.. well -1 If you think it needs some changes, But criticism is welcome! So please leave comments. After all any positive changes I can make, I will.


Hey Everyone! and welcome to my build of Akali!

This is an in-depth look at the new amazing character who can roll many faces:

Pros:
- Crazy amounts of burst damage
- Amazing Chaser
- Very good at KSing or in some cases preventing it
- Great at juking (you have a portable bush in essence)
- Very strong team contribution in a team fight (picks of squishy DPS chars so fast they dont even notice)

Cons:
- Squishy/Hard to play early game
- Gets targeted on occasion
- Difficult to master

Summoner Spells:

Flash: This is the most useful spell for me. Using my shroud i have juked SO many people in the 39 games ive played with her using flash. Lead them into shroud, they are slow, flash out and pray that noone is on the other side :)

Exhaust: Helps you catch people or blind those annoying DPSers that can roll you if they dont (especially YI and jax). If they thought that they could kill you, well.. teach them different.

Core Items:

OPTIONAL:

Early Game:

(Pick up the Longsword and a health potion) *you do this because you have the runes to provide you the damage buff for AP and you want your spell vamp as a form of health regeneration A.S.A.P. The spell vamp is the coolest part of akali, and i really do take advantage of it. Stay in lane until level 6 and try to last hit with your mark of the assassin. Don't go back unless you have died or accumulated 1500 gold. When you have, go back and buy a Hexxtech Revolverand another health potion (if needed). This is for more spell vamp and even more health/survivability. If you don't have AP runes this will also provide the second buff to your passive.


Grab your boots of swiftnessand say HELLO to midgame!

Mid Game:

By the mid game, you should hopefully have your rylai'sdone and be a pretty beefy nuker who can drop a squishy to little or no health in 2 seconds or less, and slow them. In team fights you are so important because everytime you use your ult you slow a different target. This combined with your twilight shroud can just slow enemies to nothing and tear them apart endlessly (no the slows do not stack it is just a benefit). Grab your guinsoo'safter and you are a damage dishing MACHINE!

When attacking use this combo

mark > Shadow Dance > Twilight Shroud > Hit > Crescent Slash > Hit > Shadow If they are running and repeat.

(note that if you have lich bane 2 hits occur meaning, 2x your AP.)

Late Game:

Grab your Lich Baneand finish off how you choose. I never have gotten past lich bane and if you do Trinity force seems like a good choice for speed, health, more slows, and the sheen stack as well.

Play the game carefully, dont initiate, let the tank initiate, your job is to finish not to start. Play generally carefully and you wont be dying much. My KD started rough testing builds but has now improved to a 3.7:1 from 1:1 (10 games of 1:1, 20 games after i bumped to a 3.7:1).. If that helps at all..
She is not yet on my most played but is definately getting there as i went on a 9 game win streak >.<.

GL all and i hope this helped!

Dont minus without comments




Hey Everyone! and welcome to my build of Akali!

This is an in-depth look at the new amazing character who can roll many faces:

Pros:
- Crazy amounts of burst damage
- Amazing Chaser
- Very good at KSing or in some cases preventing it
- Great at juking (you have a portable bush in essence)
- Very strong team contribution in a team fight (picks of squishy DPS chars so fast they dont even notice)

Cons:
- Squishy/Hard to play early game
- Gets targeted on occasion
- Difficult to master

Summoner Spells:

Flash: This is the most useful spell for me. Using my shroud i have juked SO many people in the 39 games ive played with her using flash. Lead them into shroud, they are slow, flash out and pray that noone is on the other side :)

Exhaust: Helps you catch people or blind those annoying DPSers that can roll you if they dont (especially YI and jax). If they thought that they could kill you, well.. teach them different.

Core Items:

OPTIONAL:

Early Game:

(Pick up the Longsword and a health potion) *you do this because you have the runes to provide you the damage buff for AP and you want your spell vamp as a form of health regeneration A.S.A.P. The spell vamp is the coolest part of akali, and i really do take advantage of it. Stay in lane until level 6 and try to last hit with your mark of the assassin. Don't go back unless you have died or accumulated 1500 gold. When you have, go back and buy a Hexxtech Revolverand another health potion (if needed). This is for more spell vamp and even more health/survivability. If you don't have AP runes this will also provide the second buff to your passive.


Grab your boots of swiftnessand say HELLO to midgame!

Mid Game:

By the mid game, you should hopefully have your rylai'sdone and be a pretty beefy nuker who can drop a squishy to little or no health in 2 seconds or less, and slow them. In team fights you are so important because everytime you use your ult you slow a different target. This combined with your twilight shroud can just slow enemies to nothing and tear them apart endlessly (no the slows do not stack it is just a benefit). Grab your guinsoo'safter and you are a damage dishing MACHINE!

When attacking use this combo

mark > Shadow Dance > Twilight Shroud > Hit > Crescent Slash > Hit > Shadow If they are running and repeat.

(note that if you have lich bane 2 hits occur meaning, 2x your AP.)

Late Game:

Grab your Lich Baneand finish off how you choose. I never have gotten past lich bane and if you do Trinity force seems like a good choice for speed, health, more slows, and the sheen stack as well.

Play the game carefully, dont initiate, let the tank initiate, your job is to finish not to start. Play generally carefully and you wont be dying much. My KD started rough testing builds but has now improved to a 3.7:1 from 1:1 (10 games of 1:1, 20 games after i bumped to a 3.7:1).. If that helps at all..
She is not yet on my most played but is definately getting there as i went on a 9 game win streak >.<.

GL all and i hope this helped!

Dont minus without comments

- HeAt
Olaf the true damage barbarian

I'll try to explain my choices in this guide, i tried to maximize Olaf's abilities to deal huge dmg while still being able to take heavy punishment.

Since i play Olaf this way i always have great stats (14/3 for my last game) i hope this build will work for you too.

What is true damage : It means your ennemies's armor won't apply to that attack. Armor reduce the damage you take, the formula is : Damage Reduction = Total Armor / (100 + Total Armor). So if your ennemy has 60 armor he will take 60/160=0.375 = 37,5% less damage from your physical attacks ! That's a huge reduction !
So when you look at how much damage other heroes's abilities do, you have to think it's always reduced by at least 30% or even 60%+ for the tough tanks (150+ armor) which means Reckless swing does in fact 30% to 60% more damage than a simple ability.

Quick points of this guide:
-Armor penetration:30 from runes +10/20/30 from Ulti + HP gear => effects of vicious strikes and Olaf passif maxed.
-No ranks in undertow to max reckless swing fast + cd reduction + hp regen at start => huge true damage early.
- Tank gear to get more dmg, be able to stay in battle for a while to spam Reckless Swing and to use Olaf's passif effectivly.

*i apologize for my english, please correct me and help me improve this build*


Abilities

Berserker Rage : (passif): For each 1% of health missing, Olaf's attack speed is increased by 1%.

This will allow you to 1vs1 anyone and to survive most team fights, it works great with hp gear.

Undertow : Damage: 65/110/165/200/245 + 30% of Attack Damage
Slow: 16/22/28/34/40%

It's a great skill to chase ennemies if you spend 3 levels in it but as you can see, it only slows for 16% at lvl 1 while your Phage will slow for 30%. That's why i prefer to take Reckless swing and deal huge amount of damage as soon as possible.

Vicious Strikes : Damage: 12/18/24/30/36 (+ 0.4/0.7/1/1.3/1.6% of Max Hp)
Lifesteal: 9/12/15/18/21% Spellvamp: 9/12/15/18/21% Last 6 seconds

What can i say, i bet any melee hero in the game would love to have that ability, use it everytime, right before using reckless swing to engage and while fighting. You will spam it with reckless as much as you can.
Armor penetration/cooldown runes, masteries, your ulti (10/20/30 armor penetration) along with hp gears in this build are meant to maximize the damage and therefore the lifesteal.
You will be able to get a nice hp regen from it as soon as you are lvl 8

Reckless Swing : Damage dealt: 100/160/220/280/340
Damage taken: 40/64/88/112/136

This is the ability we will max as fast as we can (3sec cooldown only when its maxed! 2,25 with items and runes) and i guarantee you it'll be deadly effective. It has a very short cooldown we will shorten even more.
Use it to engage, use it to dps like crazy, use it to get every kills, use it.
And don't underestimate the "true damage" effect, it boost dmg like crazy.

Ragnarok(Ulti) : Immune to disables, Flat damage absorption:25/45/65
Passif : armor penetration 10/20/30

"Shaco what are you trying to do ? Stop tickling me dude"

It lasts forever, it has a fast cooldown and it has a passif armor penetration.
When you'll be lvl 6 you should win every 2vs2 in your lane, you'll be immune to disables, tank like a mad man and you will have 40(60later) armor penetration, meaning you will deal true damage with normal attacks and Vicious Strikes to most heroes, consequently maximazing the lifesteal effectivness. Everything synergize.



Summoner Spells

Ignite: You know the spell, great to finish people, great to add up dps when you're not sure you're going to win,great to disables lifestealer heroes,etc.

Ghost: I like ghost very much when i play olaf, i learned to use it both agressivily and defensivly. As olaf and especialy in this build you will have lot of HPs and your ultimate will allow you take lot of damage and will immunize you to disables so you will most likely be able to run away from anything while being low on health.

I also use it a lot to rush heroes, you deal huge amount of dmg and with your phage/frozen mallet once you rush them they won't be able to get away. you can also rush them while they're under the tower, with your ultimate you will destroy them and run away safely.

Exhaust: It can be a good alternative to ignite but honestly your phage will slow and you won't really need the blind effect since you can take heavy punishment.

Cleanse: I don't take it because of Olaf's ulti and Mercury's Treads

Lane Strategy

The delicate part are the 6 first levels. Depending on who is laning with you and who you're facing you can either get last hit on minions while using Reckless on ennemies if they come close or just back and try not to die.

Heros like ashe for exemple can be really annoying and going for her alone will just make you loose health because Olaf doesn't have any stuns or tools to engage from long distance but if your teammate harassed her you can use your ulti+ghost to run to her without being slowed by his arrows and insta kill her

Let's say most of the time you're passif until your ennemies are half hp (or more if they're squishy) than you rush them and unleashe your barbarian raw power.With phage/frozenmallet and ghost the kill will be yours.Use your ult if they don't run away and decide to engage in a 2vs2 fight (or 2vs1, you can still get a kill and run) or if you ennemy is good at dpsing (if they do run away save it for a possible tower kill (remember you can't be stun while your ulti is on))

I don't use vicious trikes to farm or heal until lvl 8 or 10 because :
1. It's not effective heal yourself until you have 3 ranks in it
2. It costs mana and there's nothing more raging than not being able to finish someone because you're Out Of Mana.

The important part is trying to stay alive until you have your ultimate

When your lane is empty/when the teamfights begin:

With your ult and phage/frozen mallet you should be able to handle anyone but always go for the squishy non-dpsmages heroes first because your ult reduce incoming damage on every hits so it'll be more effective on a physical dmg hero who will deal 500dmg with 6 hits than a mage who will deal 500dmg with 2 spells

So what does it mean ? It means you can play it shaco style and pick isolated targets or gank other lanes. I'd recommend doing this lvl 10+ , having frozen mallet is essential.

Don't hesitate to engage in a 2vs2 or a 3vs3, if the teamfight is bigger you can still engage if no one in your team does but remember to use your ulti before engaging so you can laugh at your ennemies unleashing waves of stunning spells.
Don't forget to go for the squishy first and leave when you're low hp: olaf is like udyr, he can leaves fights with 5% hp and makes everyone rage.

Armor penetration works on turrets and you have lot of hp so that makes you an effective turret destroyer, don't forget to use Vicious Strikes before attacking the turret. That's how i won some Treelines 3vs3.

Items

Why buyat the begining ?

It's meant to be used with reckless swing , I tried lot of game with Undertow as the first ability and i have to say it's not really effective, it doesnt do lot of dmg and its slow is really , really bad (undertow=16% phage=30%).
Reckless swing will be more effective to get the first kill as you will be able to deal really huge dmg when you engage and use it once more since its cooldown is really fast, if your lane mate has exhaust or if you use ghost, you'll definitly get the first kill.

It will also allow you to stay in battle for a long time(you can easly get harassed with olaf) and spam reckless swing to harass them when they come too close and/or destroy them in a fight.
&are essentials, since we don't get Undertow until 13 (see why above) we need the slow to chase and destroy everyone. 700 HPs will synergize well with Vicious Strike and your passif.


Now the order you will buy these next items will most likely depend on what kind of team you are facing, to be really efficient you have to adapt.

Most of the time i takefirst so i can get as much health as i can from it. Don't forget the regen is also nice. Used with your 20% lifesteal from your ability it will allow you to stay alive longer making you hack'n'slash people super fast thank to your passif.

Then if you're fighting a physical dmg oriented team buy.Not much to explain,you will use every single stat of that item.

And if you're fighting a magicial dmg oriented team buy. There's no hp on it meaning you won't hit harder but mages are squishy and with your armor penetration you will "true damage" their face in no time while these 76 magic resist (+ 25 from mercury's threads) and your ulti (immune to disables) should allow you to destroy them without take huge dmg.


There is an other item you can consider buying after warmorg if you already own everyone and don't need to be a better tank:It fits well in the build because of its armor reduction.You will now have 80 armor prenetration (30 from rune, 30 from ulti & 20 from stark) 20% lifesteal will stack with vicious strikes making it 40% life steal.Thank to Thayle for reminding me this.

It's a matter of taste but i prefer to buyas an extra dmg item and i like to get it after omen/force of nature because of the critical strike and passif effect which synergize with Vicious strikes.

If the game last until you get the last item i'd strongly recommend youbecause if the game last long enough for you to get the last item it means the other team isn't that bad and even if you put up some serious dps, no items at this point will rize your dps enough to be worth buying. Guardian angel on the other hand can make the difference between a fail & a win, especially when you're fighting in the ennemy's base

You can also buy it sooner if you're at a critical moment which means : teams are even, the outcome of every teamfight is unknown, stupid people are focusing you everytime.


-moiseman

Titled Twitch - The Team Killer.

Champion:

Summoner Spells: Teleport, Ignite

Mastery Build: 21/0/9

Rune Build


9x Greater Seal of Alacrity (6.84 Attack Speed)
9x Greater Glyph of Intellect (101.25 Mana)
9x Greater Mark of Desolation (17.64 Armor Penetration)
3x Greater Quintessence of Desolation (11.73 Armor Penetration)

Item Build Order


Malady - 50 Attack Speed, 15 Life Steal. UNIQUE Passive: Your physical attacks infect your target, causing them to take 5 bonus magic damage each time they are attacked by any champion.
Boots of Mobility - Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5. UNIQUE Passive: Enhanced Movement 2
The Black Cleaver - 75 Attack Damage. Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds, (maximum 5 stacks).
Tiamat - 42 Attack Damage, 15 Health Per 5 Sec, 4 Mana Per 5 Sec. Passive: Your attacks Splash, dealing Physical Damage in a small area around the target.
Phage - 18 Attack Damage, 225 Health. Passive: 25% chance on hit to reduce your target's Movement Speed by 30% for 2.5 seconds.

Combined Stats At 18

Calculated as base stats at 18 + rune bonuses + item bonuses.


Health: 1985
Health Per 5 Sec: 31.8
Mana: 911.25
Mana Per 5 Sec: 12.45
Armor: 73.4 (42% physical damage reduction)
Magic Resist: 30 (23% magic damage reduction)
Attack Damage: 241
Critical Strike Chance: 10.34%
Attack Range: 475
Movement Speed: 380.00 (after diminishing returns)
Ability Power: 0
Attack Speed: 56.84%
Life Steal: 15%
Armor Penetration: 29.37
Magic Penetration: 0
Cooldown Reduction: 0%
Dodge: 0% (after diminishing returns)
Bonus Gold Per 10 Sec: 0
Bonus Experience: 0%
Death Time Reduction: 0%

Passive Bonuses

When fully equipped, the following passive bonuses will be in effect.


UNIQUE Passive: Your physical attacks infect your target, causing them to take 5 bonus magic damage each time they are attacked by any champion.
Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5.
UNIQUE Passive: Enhanced Movement 2
Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds, (maximum 5 stacks).
Passive: Your attacks Splash, dealing Physical Damage in a small area around the target.
Passive: 25% chance on hit to reduce your target's Movement Speed by 30% for 2.5 seconds.

Explanation

Hello again, Diesel here.

So one of my Alternate characters is Twitch [shocking I play two easy characters, just sayin'.], and I feel like throwing this build out to all of y'all. I'll go ahead and explain the item build, summoner abilities, and anything else that needs to be needed to known.

ITEMS:
~Vampric Scepter: This is the starting item for the Twitch. Since you'll have 25G left, you can't grab a pot, but the +12% Lifesteal is nice to have early game killing minions. You're also grabbing this item to set yourself up for your second item.

~Malady: Malady is a huge item for Twitch, it's your base Attack Speed item, granting +50% Attack Speed. It also adds another +3% Lifesteal, putting your total to +15%. When combining the +50%ATKSP with your Ambush ability, and you will be having some pretty decent ATKSP early-mid game.

~Boots of Mobility: Having the Movement 5 Speed is REALLY nice considering the amount of Ganking you can do with Twitch. When out of combat, you can hit around 430 Movement, which is really nice considering you can go from outer to mid in around 10-15 seconds, especially when you can stealth around and keep everyone on toes.

~Black Cleaver: Grabbing a B.F. Sword first for the +50ATK will help getting faster kills/assists, but when you get the Black Cleaver, the extra +25ATK plus the -12Armor/ATK is incredible for any opponent. Every opponent has armor, and that means removing that armor will help your opponents do more damage. Most helpful against Tanks, the faster their armor goes down, the more that HP doesn't scare your teammates.

~Tiamat: Mostly suitable for Bundled up Team Fights, the +42ATK with Splash Damage really helps in late game when you primarily start using Spray n' Pray when initiating. Also, Tiamat is a primarily cheap weapon at 2270G; so the benefits really can do a good amount for you and your team.

~Phage: Giving +225HP and +18ATK, Phage fits in to this Twitch build; but the real kicker is the 25% chance to slow your opponent. Having this is like a second Debilitating Poison, and with the amount of ATKSP you'll have, you'll have many chances to slow your opponent. If you have the money, grabbing the Frozen Mallet for the 100% chance to slow never hurts. But you're gonna need a good amount of money for that.


SKILL RANKS:
Running this build, I try to MAX Ambush and Expunge as soon as possible, since these will be the two most abilities you have, it's best to get them to 5. I hold off on Spray n' Pray until 11 and 12 since when you receive Spray n' Pray at level 6, it's not fast enough to be very hurtful unless the opponent is either standing still or trying to bang; otherwise, just hold off on it until you can grab two levels instantly and enjoy how fast it is once you get some decent ATKSP and ATK.

SUMMONER ABILITIES:
I have Teleport and Ignite since these are my two used abilities on all characters, but Teleport could easily be switched out with Exhaust or another ability. It's just nice to be able to Teleport wherever you need to and then stealth to a close by area that needs support.


TIPS:
~Play a passive game until you have enough Ambush and Expunge levels to do actual damage. Having Malady and Boots are a must before ganking since you can pass through lanes quickly, and have decent ATKSP when leaving stealth to start attacking.

~I always keep at least a level of Debilitating Poison since its range is rather nice and it will be your slow technique until you grab a Phage/Frozen Mallet later on in the match. Having two slows reduces any chance of an opponent escaping with more than 30-40% of their HP, if at all.

~Even though ganking is so well with Twitch, jungling mid game or picking up minion waves in unwatched lanes is needed for Twitch to keep up with the leveling average if a few ganks don't go as planned. Both the Red and Blue buff are fantastic for Twitch, and will allow you to spam more spells when needed.

CONCLUSION:
Thanks for reading! Remember to rate [good or bad, whatev] and comment, and do tell how the build works for you.

-Diesel
Start with a Leviathan This item adds health and as your kills/assist increases so does your hp ?exponinitialy? just like a comminly known item (soaleater) Leviathan can be found in the hp category. NOTE: This is made from a ruby crystal BUT it will not show up when you click on the ruby to see what you can make it into! as from 7/30/10

Next I would go with a Ninja tabi This item give armor, speed and avoid and can be found under movement.

As a third item I recomend the Aegis This is another hp item, but as its special it gives sorounding allies more hp and thus can be found there.

Fourthly I would go with Stark's Fervor This is an attack speed/lifesteel/hp recovery item that grants its ability to sorounding allies and thus can be found under attack speed.

After that there is no doubt, get a Frozen Mallet Most people know what this is, it is a item that slows and increases your damige. found in attack damige

Finnaly and just an item to get you through the last attack if the game is still going on, Banshee's veil This gives you good magic resestance and can be found there, it automagicaly (...) removes one spell (enemies) once every thrity seconds, this can get rid of stuns cancles ulti's and so on.
-FrydMan


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